Standard Freight Corp
Interstellar Supply Chain
Free · In-App Purchases · Designed for iPad. Not verified for macOS.
[OVERVIEW]
Standard Freight Corp. is a deeply systemic, zero-friction idle simulation. You are the newly appointed Director of interstellar logistics. Your mandate is simple: build trade routes, acquire massive industrial fleets, and navigate the hostile interstellar politics of the 22nd century.
This is not a space combat simulator. You do not pilot ships. You manage the ledger, align with factions, and let an advanced AI narrator document the history your decisions create.
[OPERATIONAL CAPABILITIES]
>> DEEP LOGISTICS ENGINE: Manage a catalog of 26 distinct ship blueprints across four classes. Assign 900-ton Mammoth haulers and stealth escorts to optimized trade corridors across Sol, Proxima, Barnard’s Star, and the frontier volumes.
>> PERSISTENT SIMULATION: A robust tick-engine simulates route progress, propellant burn, and cargo yields whether the terminal is active or offline.
>> AI-DRIVEN CONSEQUENCE: Powered by a live LLM integration, your corporate posture (Force, Shadow, Order, Zeal) directly alters the game world. Every generation, the AI authors a unique Chronicle and adjusts global market demand based on your specific playstyle.
>> CORPORATE ESPIONAGE: Deploy stealth vessels to monitor, disrupt, or sabotage rival corporations. Balance profit against Global Trade Commission (GTC) heat.
>> THE GRAND MANDATE: Evolve from middle management to a galactic superpower. At Generation VI, transition to the Syndicate Command layer to build military complexes, declare holy war, and deploy armadas in 2-bit skirmish simulations.
[THE LEDGER NEVER STOPS]
The galaxy is vast. The margins are thin. Your compliance is profitable.
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Standard Freight Corp offers an optional auto-renewable subscription:
Executive Account — $3.99/month
Boosts income to 1.25×, runs every Division Chief at top skill with no in-game
salary, and removes rewarded ads.
• Payment is charged to your Apple Account at confirmation of purchase.
• Your subscription renews automatically for the same price and period unless
cancelled at least 24 hours before the current period ends.
• Manage or cancel anytime in your Apple Account settings.
Privacy Policy: https://standardfreightcorp.com/privacy
Terms of Use (EULA): https://www.apple.com/legal/internet-services/itunes/dev/stdeula/
more Very good game. Passenger ship Are not showing up sadly
Developer Response Thanks for playing! Passenger ships are in the game, but they unlock at Generation 2 and up, so early on they appear in Vessel Acquisition marked "Unlocks Gen 2." New update (2.2) should make it clearer.
Very good game. Passenger ship Are not showing up sadly
Thanks for playing! Passenger ships are in the game, but they unlock at Generation 2 and up, so early on they appear in Vessel Acquisition marked "Unlocks Gen 2." New update (2.2) should make it clearer.
MAJOR UPDATE: thank you for all the feedback
Your corporation now has an identity, a rival who holds a grudge, and a fleet that finally looks the part.
- Every ship, rebuilt: The whole fleet has been replaced with rotating 3D models. Premium vessels get their own exclusive hulls.
- A galaxy with character: Every system is its own place now. The Dominion runs a fortress the size of a moon. The Aldhari keep an ancient site sacred to their faith. Each system trades its own way and answers to whoever holds it, so where you fly matters.
- Fly your own colors: Name your corporation and choose its color. The structures you build appear on the map in your colors. Tap any one to see what it does and grow it.
- Become someone: The galaxy now gives you a name. Your Field Dossier shows the title you've earned, how the galaxy talks about you, and the deeds behind it, all from how you actually play. You can share it straight from Intel.
- A rival who remembers: Your nemesis now carries a personal grudge, seeded by something you did, and the galaxy names them as your mirror.
- Pick a side: At key eras, four paths build up as you play: trade, the shadow market, military force, or the faith. Choose one when you're ready and claim a permanent reward made for the path you took.
- A war you can move: The faction war on the Galactic Front now answers to your play. Push the line for your side through the week. If your faction comes out on top, the prize is yours.
- Something to build toward: The new Sovereign Endowment gives your late-game fortune a purpose: a permanent income boost and a prestige rank with no ceiling.
- Clearer counsel: Your advisor now spells out what's pressuring your routes and the exact move to fix it. Tap your balance any time to see your income against your costs, and what to do if you're slipping into the red. I also went through the game and rewrote confusing text so you always know what's happening and what to do next.
- Plus critical fixes from testing, save protection, and dozens of smaller stability and polish touches.
Thank you for playing. More is on the way.
3.0 3 days ago
Visual overhaul.
- Every faction now flies its own flag. The old advisor portraits are gone, replaced by clean faction ensigns across the intel board, transmissions, and the systems you own.
- Fringe oddities now read as live signal detections. Each one stays obscured until you survey it, then resolves into an animated contact with its own classification dossier. No two signals look alike.
- Crossing into a new generation is now a deliberate commit, so an era never advances while you're away from the bridge.
- A quicker opening run, plus stability and polish throughout.
2.9 6 days ago
A faster start. Jump straight into operations from the first screen and name your corporation once your first haul is on the books. Your first credits arrive sooner, and the early going is smoother all round.
2.8 25 Jun
Reaching a new Generation is now something you decide. Before, the corporation could cross into a new era while the app was closed, so you would come back to find it already done. Now when you have met the requirements, the Board files a mandate and waits for you. You review the assessment, collect the new hull classes, and authorize the advance when you are ready. A 'Mandate Ready' marker sits on your chart and in the Intel terminal until you do.
Also in this release:
- Reset Progress option in Settings for a clean start, with your purchases preserved
- Full translations across all six languages
- Language-neutral stat icons so the fleet and market read clearly in every region
- Steadier saves, including a recovery path for interrupted launches
- Late-era safeguards so a deep-debt run can recover instead of stalling
2.7 24 Jun
Fixed an issue with exploration in Void
2.6 22 Jun
Bigger text, a smoother start, and a lot of polish.
Text size. You can now scale the game's text in Settings (Standard, Large, Largest), and it starts larger out of the box.
An easier first hour. New captains get gentler early pirate pressure while they find their feet, a short explainer the first time a lane comes under attack, and the option to skip the briefing and jump straight into running the corporation. Your fleet keeps earning while the app is closed, and you'll get a heads-up when there are credits waiting to collect.
Fixes and polish.
• iPad: the armada deploy panel no longer runs under the on-screen controls.
• Deep-space (Void Expanse) no longer shows leftover home-system menus.
• Sharper, more legible text and a long list of navigation and stability fixes.
2.4 20 Jun
Now in your language.
Standard Freight Corp. is playable in six more languages: German, French, Russian, Italian, Dutch, and Spanish. Pick yours under Map → Settings → Language and switch any time.
Industrial command.
Mining has its own home in the Fleet view, alongside Manifest and Arsenal. See every rig, where it's working, and recall it in one tap. Your exotic stockpile and synthesis live there too.
Commercial consignment.
A clean, high-volume way to sell mined exotics. Assign a lane to a buyer and it ships your stockpile to market every run for steady credits and better standing, no heat attached.
Easier to pick up.
New captains now get a short explainer the first time pirates hit a route, plus help on what a generation is and how Oversight works. Fewer "wait, what just happened" moments.
Fairer late game.
Stay aligned with your faction and keep a fleet in the field, and its officials no longer freeze your lanes behind tolls. We also fixed an R&D penalty that was draining credits before there was any way to address it.
Fixes and polish.
• iPad: the deploy button no longer hides under the bottom menu, and the menu is easier to tap.
• Fixed several screens whose close button didn't work.
• Expeditions no longer get stuck on the survey screen after they finish.
• Clearer mining, trade lanes that are easier to read on the map, and many smaller fixes.
2.2 16 Jun
Industrial command. Your mining operation now has a dedicated home in the Fleet view, beside Manifest and Arsenal. See every rig at a glance, check where each one is working, and recall it in a single tap. Your exotic stockpile and on-demand synthesis live there too.
Commercial consignment lanes. A clean, high-volume way to move mined exotics. Assign a lane to a buyer and it ships your stockpile to market every run, paying steady credits and slowly improving your standing with that faction. Lower margin than hauling cargo yourself, but steady and hands-off.
Loyalty that holds. Stay aligned with your faction and keep a fleet in the field, and its officials no longer freeze your lanes behind tolls. Corridors locked on older saves release on their own once you are back in good standing.
Smoother late game.
• Expeditions no longer get stuck on the survey screen after they finish.
• Mining is clearer: veins replenish over time, and idle rigs are easy to find and recall.
• Trade lanes are easier to read on the map.
• Cleaner sheets and navigation on iPad.
• Stability and balance improvements.
2.1 15 Jun
Bugfix: Reconciling ledger at latter generations is faster now
2.0 14 Jun
Bugfix: planets in gen 3+ were unable to be scouted in all scenarios
1.9 13 Jun
The galaxy has more character this update.
Three powers, three homes. Proxima, Barnard's Star, and Wolf 359 now read as the factions who hold them. Work the open-market stations of the Kyrathi bazaar, run supply into the Dominion's fortified docks, or serve the Aldhari's sacred pilgrimage worlds (open to your ships, but never for sale). Every system carries its own colors, and the flag flying over it changes when control does.
The frontier means something now. Tau Ceti, Luyten, and the Void Sector are no longer the same empty edge of the map. One is settled and charted, one runs on salvage and grey markets, one is the deep unknown.
Discovery is a real gamble. Unsurveyed contacts no longer announce themselves. A faint signal on the scope might be a genuine find or it might be nothing. Send a ship to learn which.
Also in this build:
- Your corporation's era posters render correctly again
- Cleaner, quieter frontier maps
- Sol now reads as GTC charter space
- Fixes and polish across the star charts
1.8 13 Jun
NEW THIS UPDATE — EVERY GUN WANTS A SHARE
Run lean, or pay the fleet.
• Crew shares — Raid hauls now pay the squadron before they pay you. Your own military fly for 6%, hired guns take 10%. Bring everyone and play it safe, or run a lean crew and keep the take.
• The Daily Bounty — When a pirate pack leans on a system hard enough, the day's mark becomes the pack itself. Break them and the lanes around that system breathe again.
• Executive Dispatch — Executive Account holders now draw a daily discretionary allotment from the board, scaled to the size of the ledger they run.
• Field alerts — The galaxy reaches you between sessions: reclamation fleets burning toward your holds, crews whose loyalty is starting to slip, and marks that expire at midnight.
POLISH & FIXES
• Operation briefs lay out correctly in iPad split view, and theatre command screens gained a proper close control.
• Your first raid can no longer cost you your starter crew, and the premium daily mark holds off until you have a win on the books.
Keep the ledger balanced.
1.7 11 Jun
NEW THIS UPDATE - THANK YOU FOR ALL YOUR FEEDBACK
Take a bigger seat at the table.
• Raiding — Hit faction shipping for plunder, build a reputation in the lanes, and live with the bounty hunters it draws.
• Subjugation — Win a war and the beaten bloc bends the knee, paying tribute for as long as you can hold them.
• The Crusade — Holy war is now a campaign you drive stage by stage to a consecrated victory.
• Frontier discoveries — Surveys can turn up derelict hulks, relic vaults, and buried caches, each with its own payoff.
• Industrial payoff — Refine exotic materials for credits, lace designer drugs for higher yield, or fabricate permanent fleet upgrades.
DIPLOMACY HAS A MEMORY
Factions now remember how you treat them. Peace holds a ceasefire instead of an empty handshake, repeated betrayal costs you their trust for good, and the doctrine you commit to shapes who you can bargain with.
POLISH & FIXES
• Pirate Sanctuary income now applies as promised.
• Deeper faction lore pulled straight from the Standard Freight novel.
• Reworked iPad layout with side-by-side detail panes on the big screen.
• Clearer daily directive, advisor readouts, and territory controls.
Keep the ledger balanced.
1.6 10 Jun
Errors were identified. Errors were corrected. The ledger never closes.
1.5 25 May
Errors were corrected. The ledger never closes.
1.4 16 May
Errors were identified. Errors were resolved.
1.3 14 May
Errors were noted. Compliance was achieved.
1.2 13 May
Bug fixes
more Version 3.2 1 day ago
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