Draw the video content into a user-specified property of the current GameObject's material.
In this mode, the VideoPlayer writes each decoded frame directly into a texture property of the material on a target Renderer. Use this mode to show video on the texture of scene objects such as televisions or computer screens.
Compared with VideoRenderMode.RenderTexture, this mode doesn't require a RenderTexture asset or extra material setup. The video targets the existing material directly.
The video writes into one specific texture property of the material. To show the same video on multiple GameObject instances with this mode, each GameObject needs its own VideoPlayer or its own material instance. To share a single video across many GameObject instances from one VideoPlayer, use VideoRenderMode.RenderTexture instead. Assign the same RenderTexture to each material that displays the video.