The JavaScript Math library
By Flavio Copes
Learn the JavaScript Math object and its constants and static functions, from Math.PI and Math.E to Math.abs(), Math.round(), and the trigonometry helpers.
The Math object contains lots of utilities math-related.
It contains constants and functions.
Constants
| Item | Description |
|---|---|
Math.E | The constant e, base of the natural logarithm (means ~2.71828) |
Math.LN10 | The constant that represents the base e (natural) logarithm of 10 |
Math.LN2 | The constant that represents the base e (natural) logarithm of 2 |
Math.LOG10E | The constant that represents the base 10 logarithm of e |
Math.LOG2E | The constant that represents the base 2 logarithm of e |
Math.PI | The π constant (~3.14159) |
Math.SQRT1_2 | The constant that represents the reciprocal of the square root of 2 |
Math.SQRT2 | The constant that represents the square root of 2 |
Functions
All those functions are static. Math cannot be instantiated.
Math.abs()
Returns the absolute value of a number
Math.abs(2.5) //2.5
Math.abs(-2.5) //2.5
Math.acos()
Returns the arccosine of the operand
The operand must be between -1 and 1
Math.acos(0.8) //0.6435011087932843
Math.asin()
Returns the arcsine of the operand
The operand must be between -1 and 1
Math.asin(0.8) //0.9272952180016123
Math.atan()
Returns the arctangent of the operand
Math.atan(30) //1.5374753309166493
Math.atan2()
Returns the arctangent of the quotient of its arguments.
Math.atan2(30, 20) //0.982793723247329
Math.ceil()
Rounds a number up
Math.ceil(2.5) //3
Math.ceil(2) //2
Math.ceil(2.1) //3
Math.ceil(2.99999) //3
Math.cos()
Return the cosine of an angle expressed in radiants
Math.cos(0) //1
Math.cos(Math.PI) //-1
Math.exp()
Return the value of Math.E multiplied per the exponent that’s passed as argument
Math.exp(1) //2.718281828459045
Math.exp(2) //7.38905609893065
Math.exp(5) //148.4131591025766
Math.floor()
Rounds a number down
Math.floor(2.5) //2
Math.floor(2) //2
Math.floor(2.1) //2
Math.floor(2.99999) //2
Math.log()
Return the base e (natural) logarithm of a number
Math.log(10) //2.302585092994046
Math.log(Math.E) //1
Math.max()
Return the highest number in the set of numbers passed
Math.max(1,2,3,4,5) //5
Math.max(1) //1
Math.min()
Return the smallest number in the set of numbers passed
Math.max(1,2,3,4,5) //1
Math.max(1) //1
Math.pow()
Return the first argument raised to the second argument
Math.pow(1, 2) //1
Math.pow(2, 1) //2
Math.pow(2, 2) //4
Math.pow(2, 4) //16
Math.random()
Returns a pseudorandom number between 0.0 and 1.0
Math.random() //0.9318168241227056
Math.random() //0.35268950194094395
Math.round()
Rounds a number to the nearest integer
Math.round(1.2) //1
Math.round(1.6) //2
Math.sin()
Calculates the sin of an angle expressed in radiants
Math.sin(0) //0
Math.sin(Math.PI) //1.2246467991473532e-16)
Math.sqrt()
Return the square root of the argument
Math.sqrt(4) //2
Math.sqrt(16) //4
Math.sqrt(5) //2.23606797749979
Math.tan()
Calculates the tangent of an angle expressed in radiants
Math.tan(0) //0
Math.tan(Math.PI) //-1.2246467991473532e-16 Related posts about js: