# JavaScript Coding Practice
*Click if you like the project. Pull Request are highly appreciated.*
## Q. ***Write a program in javascript. sum(2)(3);***
**Example:** Expected output is 5
```javascript
function sum(x, y) {
if (y !== undefined) {
return x + y;
} else {
return function (y) {
return x + y;
};
}
}
console.log(sum(2,3)); // Outputs 5
console.log(sum(2)(3)); // Outputs 5
```
**⚝ [Try this example on CodeSandbox](https://codesandbox.io/s/js-cp-1-ypmjhl?file=/src/index.js)**
## Q. ***How to validate file size and extension before upload?***
```html
JavaScript File Upload Example
File Name: pic.jpg
File Size: 1159168 bytes
File Extension: jpg
```
**⚝ [Try this example on CodeSandbox](https://codesandbox.io/s/js-cp-file-upload-fj17kh?file=/index.html)**
## Q. ***Write a program to reverse a string?***
```javascript
function reverseString(str) {
let stringRev = "";
for (let i = str.length; i >= 0; i--) {
stringRev = stringRev + str.charAt(i);
}
return stringRev;
}
console.log(reverseString("Hello"));
// Output: olleH
```
**⚝ [Try this example on CodeSandbox](https://codesandbox.io/s/js-cp-reversestring-sgm1ip?file=/src/index.js)**
## Q. ***How to check if object is empty or not in javaScript?***
```javascript
function isEmpty(obj) {
return Object.keys(obj).length === 0;
}
const obj = {};
console.log(isEmpty(obj)); // true
```
**⚝ [Try this example on CodeSandbox](https://codesandbox.io/s/js-cp-isempty-b7n04b?file=/src/index.js)**
## Q. ***JavaScript Regular Expression to validate Email***
```javascript
function validateEmail(email) {
const re = /\S+@\S+\.\S+/;
return re.test(email);
}
console.log(validateEmail("pradeep.vwa@gmail.com")); // true
```
**⚝ [Try this example on CodeSandbox](https://codesandbox.io/s/js-cp-validateemail-wfopym?file=/src/index.js)**
## Q. ***Use RegEx to test password strength in JavaScript?***
```javascript
let newPassword = "Pq5*@a{J";
const regularExpression = new RegExp(
"^(?=.*[a-z])(?=.*[A-Z])(?=.*[0-9])(?=.*[!@#$%^&*])(?=.{8,})"
);
if (!regularExpression.test(newPassword)) {
alert(
"Password should contain atleast one number and one special character !"
);
} else {
console.log("PASS");
}
// Output
PASS
```
| RegEx | Description |
| ---------------- |--------------|
| ^ | The password string will start this way |
| (?=.\*[a-z]) | The string must contain at least 1 lowercase alphabetical character |
| (?=.\*[A-Z]) | The string must contain at least 1 uppercase alphabetical character |
| (?=.\*[0-9]) | The string must contain at least 1 numeric character |
| (?=.[!@#\$%\^&]) | The string must contain at least one special character, but we are escaping reserved RegEx characters to avoid conflict |
| (?=.{8,}) | The string must be eight characters or longer |
**⚝ [Try this example on CodeSandbox](https://codesandbox.io/s/js-cp-password-strength-cxl8xy)**
## Q. ***Predict the output of the following JavaScript code?***
```javascript
console.log(+"meow"); // Output: NaN
```
## Q. ***Predict the output of the following JavaScript code?***
```javascript
var result;
for (var i = 5; i > 0; i--) {
result = result + i;
}
console.log(result); // Output: NaN
```
## Q. ***Predict the output of the following JavaScript code?***
```javascript
var a = 1.2;
console.log(typeof a); // Output: Number
```
## Q. ***Predict the output of the following JavaScript code?***
```javascript
var x = 10;
if (x) {
let x = 4;
}
console.log(x); // Output: 10
```
## Q. ***Predict the output of the following JavaScript code?***
```javascript
var num = 20;
var getNumber = function () {
console.log(num);
var num = 10;
};
getNumber(); // Output: undefined
```
## Q. ***Predict the output of the following JavaScript code?***
```javascript
function f1() {
num = 10;
}
f1();
console.log("window.num: " + window.num); // output: 10
```
## Q. ***Predict the output of the following JavaScript code?***
```javascript
console.log("(null + undefined): " + (null + undefined)); // Output: NaN
```
## Q. ***Predict the output of the following JavaScript code?***
```javascript
(function () {
var a = (b = 3);
})();
console.log("value of a : " + a); // Output: undefined
console.log("value of b : " + b); // Output: 3
```
## Q. ***Predict the output of the following JavaScript code?***
```javascript
var y = 1;
if (function f() {}) {
y += typeof f;
}
console.log(y); // Output: 1Object
```
## Q. ***Predict the output of the following JavaScript code?***
```javascript
var k = 1;
if (1) {
eval(function foo() {});
k += typeof foo;
}
console.log(k); // Output: 1undefined
```
## Q. ***Predict the output of the following JavaScript code?***
```javascript
var hero = {
_name: "John Doe",
getSecretIdentity: function () {
return this._name;
},
};
var stoleSecretIdentity = hero.getSecretIdentity;
console.log(stoleSecretIdentity()); // Output: undefined
console.log(hero.getSecretIdentity()); // Output: John Doe
```
## Q. ***Predict the output of the following JavaScript code?***
```javascript
var length = 10;
function fn() {
console.log(this.length);
}
var obj = {
length: 5,
method: function (fn) {
fn();
arguments[0]();
},
};
obj.method(fn, 1);
//Output: 10, 2
```
## Q. ***Predict the output of the following JavaScript code?***
```javascript
(function () {
try {
throw new Error();
} catch (x) {
var x = 1,
y = 2;
console.log(x);
}
console.log(x);
console.log(y);
})();
//Output: 1, undefined, 2
```
## Q. ***Predict the output of the following JavaScript code?***
```javascript
var x = 21;
var girl = function () {
console.log(x); // Output: undefined
var x = 20;
};
girl();
```
## Q. ***Predict the output of the following JavaScript code?***
```javascript
console.log(1 < 2 < 3); // Output: true
console.log(3 > 2 > 1); // Output: false
```
## Q. ***Predict the output of the following JavaScript code?***
```javascript
console.log(typeof typeof 1); // Output: string
```
## Q. ***Predict the output of the following JavaScript code?***
```javascript
var b = 1;
function outer() {
var b = 2;
function inner() {
b++;
var b = 3;
console.log(b); //3
}
inner();
}
outer();
```
## Q. ***Hoisting example in javascript?***
```javascript
x = 10;
console.log(x);
var x; // Output: 10
```
## Q. ***Predict the output of the following JavaScript code?***
```javascript
const arr = [1, 2];
arr.push(3); // Output: 1, 2, 3
```
## Q. ***Predict the output of the following JavaScript code?***
```javascript
var o = new F();
o.constructor === F;
```
## Q. ***Predict the output of the following JavaScript code?***
```javascript
let sum = (a, b) => {
a + b;
};
console.log(sum(10, 20)); // Output: undefined; return keyword is missing
```
## Q. ***Predict the output of the following JavaScript code?***
```javascript
var arr = ["javascript", "typescript", "es6"];
var searchValue = (value) => {
return arr.filter((item) => {
return item.indexOf(value) > -1;
});
};
console.log(searchValue("script"));
```
## Q. ***Write the program using fatarrow function?***
```javascript
var a = [1, 2, 3, 4];
function sumUsingFunction(acc, value) {
return acc + value;
}
var sumOfArrayUsingFunc = a.reduce(sumUsingFunc);
```
## Q. ***Write a program that prints the numbers from 1 to 15. But for multiples of three print “Fizz” instead of the number and for the multiples of five print “Buzz”. For numbers which are multiples of both three and five print “FizzBuzz”?***
```javascript
for (var i = 1; i <= 15; i++) {
if (i % 15 == 0) console.log("FizzBuzz");
else if (i % 3 == 0) console.log("Fizz");
else if (i % 5 == 0) console.log("Buzz");
else console.log(i);
}
```
Output:
```
1
2
Fizz
4
Buzz
Fizz
7
8
Fizz
Buzz
11
Fizz
13
14
FizzBuzz
```
Solution - 02
```javascript
for (var i = 1; i <= 15; i++) {
var f = i % 3 == 0,
b = i % 5 == 0;
console.log(f ? (b ? "FizzBuzz" : "Fizz") : b ? "Buzz" : i);
}
```
## Q. ***What will be the output of the following code?***
```javascript
var output = (function (x) {
delete x;
return x;
})(0);
console.log(output);
```
The code above will output `0` as output. `delete` operator is used to delete a property from an object. Here `x` is not an object it's **local variable**. `delete` operator doesn't affect local variables.
## Q. ***What will be the output of the following code?***
```javascript
var x = 1;
var output = (function () {
delete x;
return x;
})();
console.log(output);
```
The code above will output `1` as output. `delete` operator is used to delete a property from an object. Here `x` is not an object it's **global variable** of type `number`.
## Q. ***What will be the output of the following code?***
```javascript
var x = { foo: 1 };
var output = (function () {
delete x.foo;
return x.foo;
})();
console.log(output);
```
The code above will output `undefined` as output. `delete` operator is used to delete a property from an object. Here `x` is an object which has foo as a property and from a self-invoking function, we are deleting the `foo` property of object `x` and after deletion, we are trying to reference deleted property `foo` which result `undefined`.
## Q. ***What will be the output of the following code?***
```javascript
var Employee = {
company: "xyz",
};
var emp1 = Object.create(Employee);
delete emp1.company;
console.log(emp1.company);
```
The code above will output `xyz` as output. Here `emp1` object got company as **prototype** property. delete operator doesn't delete prototype property.
`emp1` object doesn't have **company** as its own property. you can test it `console.log(emp1.hasOwnProperty('company')); //output : false` However, we can delete company property directly from `Employee` object using `delete Employee.company` or we can also delete from `emp1` object using `__proto__` property `delete emp1.__proto__.company`.
## Q. ***What will be the output of the following code?***
```javascript
var trees = ["xyz", "xxxx", "test", "ryan", "apple"];
delete trees[3];
console.log(trees.length);
```
The code above will output `5` as output. When we used `delete` operator for deleting an array element then, the array length is not affected by this. This holds even if you deleted all elements of an array using `delete` operator.
So when delete operator removes an array element that deleted element is no longer present in the array. In place of value at deleted index `undefined x 1` in **chrome** and `undefined` is placed at the index. If you do `console.log(trees)` output `["xyz", "xxxx", "test", undefined × 1, "apple"]` in Chrome and in Firefox `["xyz", "xxxx", "test", undefined, "apple"]`.
## Q. ***What will be the output of the following code?***
```javascript
var bar = true;
console.log(bar + 0);
console.log(bar + "xyz");
console.log(bar + true);
console.log(bar + false);
```
The code above will output `1, "truexyz", 2, 1` as output. Here's a general guideline for the plus operator:
- Number + Number -> Addition
- Boolean + Number -> Addition
- Boolean + Boolean -> Addition
- Number + String -> Concatenation
- String + Boolean -> Concatenation
- String + String -> Concatenation
## Q. ***What will be the output of the following code?***
```javascript
var z = 1,
y = (z = typeof y);
console.log(y);
```
The code above will print string `"undefined"` as output. According to associativity rule operator with the same precedence are processed based on their associativity property of operator. Here associativity of the assignment operator is `Right to Left` so first `typeof y` will evaluate first which is string `"undefined"` and assigned to `z` and then `y` would be assigned the value of z. The overall sequence will look like that:
```javascript
var z;
z = 1;
var y;
z = typeof y;
y = z;
```
## Q. ***What will be the output of the following code?***
```javascript
// NFE (Named Function Expression)
var foo = function bar() {
return 12;
};
typeof bar();
```
The output will be `Reference Error`. To fix the bug we can try to rewrite the code a little bit:
**Sample 1**
```javascript
var bar = function () {
return 12;
};
typeof bar();
```
or
**Sample 2**
```javascript
function bar() {
return 12;
}
typeof bar();
```
The function definition can have only one reference variable as a function name, In **sample 1** `bar` is reference variable which is pointing to `anonymous function` and in **sample 2** we have function statement and `bar` is the function name.
```javascript
var foo = function bar() {
// foo is visible here
// bar is visible here
console.log(typeof bar()); // Works here :)
};
// foo is visible here
// bar is undefined here
```
## Q. ***What is the output of the following?***
```javascript
bar();
(function abc() {
console.log("something");
})();
function bar() {
console.log("bar got called");
}
```
The output will be :
```
bar got called
something
```
Since the function is called first and defined during parse time the JS engine will try to find any possible parse time definitions and start the execution loop which will mean function is called first even if the definition is post another function.
## Q. ***What will be the output of the following code?***
```javascript
var salary = "1000$";
(function () {
console.log("Original salary was " + salary);
var salary = "5000$";
console.log("My New Salary " + salary);
})();
```
The code above will output: `undefined, 5000$` because of hoisting. In the code presented above, you might be expecting `salary` to retain it values from outer scope until the point that `salary` was re-declared in the inner scope. But due to `hoisting` salary value was `undefined` instead. To understand it better have a look of the following code, here `salary` variable is hoisted and declared at the top in function scope. When we print its value using `console.log` the result is `undefined`. Afterwards the variable is redeclared and the new value `"5000$"` is assigned to it.
```javascript
var salary = "1000$";
(function () {
var salary = undefined;
console.log("Original salary was " + salary);
salary = "5000$";
console.log("My New Salary " + salary);
})();
```
## Q. ***What would be the output of the following code?***
```javascript
function User(name) {
this.name = name || "JsGeeks";
}
var person = (new User("xyz")["location"] = "USA");
console.log(person);
```
The output of above code would be `"USA"`. Here `new User("xyz")` creates a brand new object and created property `location` on that and `USA` has been assigned to object property location and that has been referenced by the person.
Let say `new User("xyz")` created a object called `foo`. The value `"USA"` will be assigned to `foo["location"]`, but according to [ECMAScript Specification](http://www.ecma-international.org/ecma-262/6.0/#sec-assignment-operators-runtime-semantics-evaluation) , pt 12.14.4 the assignment will itself return the rightmost value: in our case it's `"USA"`.
Then it will be assigned to person.
To better understand What is going on here, try to execute this code in console, line by line:
```javascript
function User(name) {
this.name = name || "JsGeeks";
}
var person;
var foo = new User("xyz");
foo["location"] = "USA";
// the console will show you that the result of this is "USA"
```
## Q. ***What would be the output of following code?***
```javascript
var strA = "hi there";
var strB = strA;
strB = "bye there!";
console.log(strA);
```
The output will `'hi there'` because we're dealing with strings here. Strings are
passed by value, that is, copied.
## Q. ***What would be the output of following code?***
```javascript
var objA = { prop1: 42 };
var objB = objA;
objB.prop1 = 90;
console.log(objA);
```
The output will `{prop1: 90}` because we're dealing with objects here. Objects are
passed by reference, that is, `objA` and `objB` point to the same object in memory.
## Q. ***What would be the output of following code?***
```javascript
var objA = { prop1: 42 };
var objB = objA;
objB = {};
console.log(objA);
```
The output will `{prop1: 42}`.
When we assign `objA` to `objB`, the `objB` variable will point
to the same object as the `objB` variable.
However, when we reassign `objB` to an empty object, we simply change where `objB` variable references to.
This doesn't affect where `objA` variable references to.
## Q. ***What would be the output of following code?***
```javascript
var arrA = [0, 1, 2, 3, 4, 5];
var arrB = arrA;
arrB[0] = 42;
console.log(arrA);
```
The output will be `[42,1,2,3,4,5]`.
Arrays are object in JavaScript and they are passed and assigned by reference. This is why
both `arrA` and `arrB` point to the same array `[0,1,2,3,4,5]`. That's why changing the first
element of the `arrB` will also modify `arrA`: it's the same array in the memory.
## Q. ***What would be the output of following code?***
```javascript
var arrA = [0, 1, 2, 3, 4, 5];
var arrB = arrA.slice();
arrB[0] = 42;
console.log(arrA);
```
The output will be `[0,1,2,3,4,5]`.
The `slice` function copies all the elements of the array returning the new array. That's why
`arrA` and `arrB` reference two completely different arrays.
## Q. ***What would be the output of following code?***
```javascript
var arrA = [
{ prop1: "value of array A!!" },
{ someProp: "also value of array A!" },
3,
4,
5,
];
var arrB = arrA;
arrB[0].prop1 = 42;
console.log(arrA);
```
The output will be `[{prop1: 42}, {someProp: "also value of array A!"}, 3,4,5]`.
Arrays are object in JS, so both varaibles arrA and arrB point to the same array. Changing
`arrB[0]` is the same as changing `arrA[0]`
## Q. ***What would be the output of following code?***
```javascript
var arrA = [
{ prop1: "value of array A!!" },
{ someProp: "also value of array A!" },
3,
4,
5,
];
var arrB = arrA.slice();
arrB[0].prop1 = 42;
arrB[3] = 20;
console.log(arrA);
```
The output will be `[{prop1: 42}, {someProp: "also value of array A!"}, 3,4,5]`.
The `slice` function copies all the elements of the array returning the new array. However,
it doesn't do deep copying. Instead it does shallow copying. You can imagine slice implemented like this:
```javascript
function slice(arr) {
var result = [];
for (i = 0; i < arr.length; i++) {
result.push(arr[i]);
}
return result;
}
```
Look at the line with `result.push(arr[i])`. If `arr[i]` happens to be a number or string,
it will be passed by value, in other words, copied. If `arr[i]` is an object, it will be passed by reference.
In case of our array `arr[0]` is an object `{prop1: "value of array A!!"}`. Only the reference
to this object will be copied. This effectively means that arrays arrA and arrB share first
two elements.
This is why changing the property of `arrB[0]` in `arrB` will also change the `arrA[0]`.
## Q. ***console.log(employeeId);***
1. Some Value
2. Undefined
3. Type Error
4. ReferenceError: employeeId is not defined
_Answer:_ 4) ReferenceError: employeeId is not defined
## Q. ***What would be the output of following code?***
```javascript
console.log(employeeId);
var employeeId = "19000";
```
1. Some Value
2. undefined
3. Type Error
4. ReferenceError: employeeId is not defined
_Answer:_ 2) undefined
## Q. ***What would be the output of following code?***
```javascript
var employeeId = "1234abe";
(function () {
console.log(employeeId);
var employeeId = "122345";
})();
```
1. '122345'
2. undefined
3. Type Error
4. ReferenceError: employeeId is not defined
_Answer:_ 2) undefined
## Q. ***What would be the output of following code?***
```javascript
var employeeId = "1234abe";
(function () {
console.log(employeeId);
var employeeId = "122345";
(function () {
var employeeId = "abc1234";
})();
})();
```
1. '122345'
2. undefined
3. '1234abe'
4. ReferenceError: employeeId is not defined
_Answer:_ 2) undefined
## Q. ***What would be the output of following code?***
```javascript
(function () {
console.log(typeof displayFunc);
var displayFunc = function () {
console.log("Hi I am inside displayFunc");
};
})();
```
1. undefined
2. function
3. 'Hi I am inside displayFunc'
4. ReferenceError: displayFunc is not defined
_Answer:_ 1) undefined
## Q. ***What would be the output of following code?***
```javascript
var employeeId = "abc123";
function foo() {
employeeId = "123bcd";
return;
}
foo();
console.log(employeeId);
```
1. undefined
2. '123bcd'
3. 'abc123'
4. ReferenceError: employeeId is not defined
_Answer:_ 2) '123bcd'
## Q. ***What would be the output of following code?***
```javascript
var employeeId = "abc123";
function foo() {
employeeId = "123bcd";
return;
function employeeId() {}
}
foo();
console.log(employeeId);
```
1. undefined
2. '123bcd'
3. 'abc123'
4. ReferenceError: employeeId is not defined
_Answer:_ 3) 'abc123'
## Q. ***What would be the output of following code?***
```javascript
var employeeId = "abc123";
function foo() {
employeeId();
return;
function employeeId() {
console.log(typeof employeeId);
}
}
foo();
```
1. undefined
2. function
3. string
4. ReferenceError: employeeId is not defined
_Answer:_ 2) 'function'
## Q. ***What would be the output of following code?***
```javascript
function foo() {
employeeId();
var product = "Car";
return;
function employeeId() {
console.log(product);
}
}
foo();
```
1. undefined
2. Type Error
3. 'Car'
4. ReferenceError: product is not defined
_Answer:_ 1) undefined
## Q. ***What would be the output of following code?***
```javascript
(function foo() {
bar();
function bar() {
abc();
console.log(typeof abc);
}
function abc() {
console.log(typeof bar);
}
})();
```
1. undefined undefined
2. Type Error
3. function function
4. ReferenceError: bar is not defined
_Answer:_ 3) function function
## Q. ***What would be the output of following code?***
```javascript
(function () {
var objA = Object.create({
foo: "foo",
});
var objB = objA;
objB.foo = "bar";
console.log(objA.foo);
console.log(objB.foo);
})();
```
1. foo bar
2. bar bar
3. foo foo
4. bar foo
_Answer:_ 2) bar bar
## Q. ***What would be the output of following code?***
```javascript
(function () {
var objA = Object.create({
foo: "foo",
});
var objB = objA;
objB.foo = "bar";
delete objA.foo;
console.log(objA.foo);
console.log(objB.foo);
})();
```
1. foo bar
2. bar bar
3. foo foo
4. bar foo
_Answer:_ 3) foo foo
## Q. ***What would be the output of following code?***
```javascript
(function () {
var objA = {
foo: "foo",
};
var objB = objA;
objB.foo = "bar";
delete objA.foo;
console.log(objA.foo);
console.log(objB.foo);
})();
```
1. foo bar
2. undefined undefined
3. foo foo
4. undefined bar
_Answer:_ 2) undefined undefined
## Q. ***What would be the output of following code?***
```javascript
(function () {
var array = new Array("100");
console.log(array);
console.log(array.length);
})();
```
1. undefined undefined
2. [undefined × 100] 100
3. ["100"] 1
4. ReferenceError: array is not defined
_Answer:_ 3) ["100"] 1
## Q. ***What would be the output of following code?***
```javascript
var obj = {
message: "Hello",
innerMessage: !(function () {
console.log(this.message);
})(),
};
console.log(obj.innerMessage);
```
1. ReferenceError: this.message is not defined
2. undefined
3. Type Error
4. undefined true
_Answer:_ 4) undefined true
## Q. ***What would be the output of following code?***
```javascript
var obj = {
message: "Hello",
innerMessage: function () {
return this.message;
},
};
console.log(obj.innerMessage());
```
1. Hello
2. undefined
3. Type Error
4. ReferenceError: this.message is not defined
_Answer:_ 1) Hello
## Q. ***What would be the output of following code?***
```javascript
var obj = {
message: "Hello",
innerMessage: function () {
(function () {
console.log(this.message);
})();
},
};
console.log(obj.innerMessage());
```
1. Type Error
2. Hello
3. undefined
4. ReferenceError: this.message is not defined
_Answer:_ 3) undefined
## Q. ***What would be the output of following code?***
```javascript
var obj = {
message: "Hello",
innerMessage: function () {
var self = this;
(function () {
console.log(self.message);
})();
},
};
console.log(obj.innerMessage());
```
1. Type Error
2. 'Hello'
3. undefined
4. ReferenceError: self.message is not defined
_Answer:_ 2) 'Hello'
## Q. ***What would be the output of following code?***
```javascript
function myFunc() {
console.log(this.message);
}
myFunc.message = "Hi John";
console.log(myFunc());
```
1. Type Error
2. 'Hi John'
3. undefined
4. ReferenceError: this.message is not defined
_Answer:_ 3) undefined
## Q. ***What would be the output of following code?***
```javascript
function myFunc() {
console.log(myFunc.message);
}
myFunc.message = "Hi John";
console.log(myFunc());
```
1. Type Error
2. 'Hi John'
3. undefined
4. ReferenceError: this.message is not defined
_Answer:_ 2) 'Hi John'
## Q. ***What would be the output of following code?***
```javascript
function myFunc() {
myFunc.message = "Hi John";
console.log(myFunc.message);
}
console.log(myFunc());
```
1. Type Error
2. 'Hi John'
3. undefined
4. ReferenceError: this.message is not defined
_Answer:_ 2) 'Hi John'
## Q. ***What would be the output of following code?***
```javascript
function myFunc(param1, param2) {
console.log(myFunc.length);
}
console.log(myFunc());
console.log(myFunc("a", "b"));
console.log(myFunc("a", "b", "c", "d"));
```
1. 2 2 2
2. 0 2 4
3. undefined
4. ReferenceError
_Answer:_ a) 2 2 2
## Q. ***What would be the output of following code?***
```javascript
function myFunc() {
console.log(arguments.length);
}
console.log(myFunc());
console.log(myFunc("a", "b"));
console.log(myFunc("a", "b", "c", "d"));
```
1. 2 2 2
2. 0 2 4
3. undefined
4. ReferenceError
_Answer:_ 2) 0 2 4
## Q. ***What would be the output of following code?***
```javascript
function Person(name, age) {
this.name = name || "John";
this.age = age || 24;
this.displayName = function () {
console.log(this.name);
};
}
Person.name = "John";
Person.displayName = function () {
console.log(this.name);
};
var person1 = new Person("John");
person1.displayName();
Person.displayName();
```
1. John Person
2. John John
3. John undefined
4. John John
_Answer:_ 1) John Person
## Q. ***What would be the output of following code?***
```javascript
(function () {
var greet = "Hello World";
var toGreet = [].filter.call(greet, function (element, index) {
return index > 5;
});
console.log(toGreet);
})();
```
1. Hello World
2. undefined
3. World
4. [ 'W', 'o', 'r', 'l', 'd' ]
_Answer:_ 4) [ 'W', 'o', 'r', 'l', 'd' ]
## Q. ***What would be the output of following code?***
```javascript
(function () {
var fooAccount = {
name: "John",
amount: 4000,
deductAmount: function (amount) {
this.amount -= amount;
return "Total amount left in account: " + this.amount;
},
};
var barAccount = {
name: "John",
amount: 6000,
};
var withdrawAmountBy = function (totalAmount) {
return fooAccount.deductAmount.bind(barAccount, totalAmount);
};
console.log(withdrawAmountBy(400)());
console.log(withdrawAmountBy(300)());
})();
```
1. Total amount left in account: 5600 Total amount left in account: 5300
2. undefined undefined
3. Total amount left in account: 3600 Total amount left in account: 3300
4. Total amount left in account: 5600 Total amount left in account: 5600
_Answer:_ 1) Total amount left in account: 5600 Total amount left in account: 5300
## Q. ***What would be the output of following code?***
```javascript
(function greetNewCustomer() {
console.log("Hello " + this.name);
}.bind({
name: "John",
})());
```
1. Hello John
2. Reference Error
3. Window
4. undefined
_Answer:_ 1) Hello John
## Q. ***What would be the output of following code?***
```javascript
function getDataFromServer(apiUrl) {
var name = "John";
return {
then: function (fn) {
fn(name);
},
};
}
getDataFromServer("www.google.com").then(function (name) {
console.log(name);
});
```
1. John
2. undefined
3. Reference Error
4. fn is not defined
_Answer:_ 1) John
## Q. ***What would be the output of following code?***
```javascript
(function () {
function sayHello() {
var name = "Hi John";
return;
{
fullName: name;
}
}
console.log(sayHello().fullName);
})();
```
1. Hi John
2. undefined
3. Reference Error
4. Uncaught TypeError: Cannot read property 'fullName' of undefined
_Answer:_ 4) Uncaught TypeError: Cannot read property 'fullName' of undefined
## Q. ***What would be the output of following code?***
```javascript
function getNumber() {
return 2, 4, 5;
}
var numb = getNumber();
console.log(numb);
```
1. 5
2. undefined
3. 2
4. (2,4,5)
_Answer:_ 1) 5
## Q. ***What would be the output of following code?***
```javascript
function getNumber() {
return;
}
var numb = getNumber();
console.log(numb);
```
1. null
2. undefined
3. ""
4. 0
_Answer:_ 2) undefined
## Q. ***What would be the output of following code?***
```javascript
function mul(x) {
return function (y) {
return [
x * y,
function (z) {
return x * y + z;
},
];
};
}
console.log(mul(2)(3)[0]);
console.log(mul(2)(3)[1](4));
```
1. 6, 10
2. undefined undefined
3. Reference Error
4. 10, 6
_Answer:_ 1) 6, 10
## Q. ***What would be the output of following code?***
```javascript
function mul(x) {
return function (y) {
return {
result: x * y,
sum: function (z) {
return x * y + z;
},
};
};
}
console.log(mul(2)(3).result);
console.log(mul(2)(3).sum(4));
```
1. 6, 10
2. undefined undefined
3. Reference Error
4. 10, 6
_Answer:_ 1) 6, 10
## Q. ***What would be the output of following code?***
```javascript
function mul(x) {
return function (y) {
return function (z) {
return function (w) {
return function (p) {
return x * y * z * w * p;
};
};
};
};
}
console.log(mul(2)(3)(4)(5)(6));
```
1. 720
2. undefined
3. Reference Error
4. Type Error
_Answer:_ 1) 720
## Q. ***What is the value of `foo`?***
```javascript
var foo = 10 + "20";
```
_Answer:_ `'1020'`, because of type coercion from Number to String
## Q. ***How would you make this work?***
```javascript
add(2, 5); // 7
add(2)(5); // 7
```
_Answer:_ A general solution for any number of parameters
```javascript
"use strict";
let sum = (arr) => arr.reduce((a, b) => a + b);
let addGenerator = (numArgs, prevArgs) => {
return function () {
let totalArgs = prevArgs.concat(Array.from(arguments));
if (totalArgs.length === numArgs) {
return sum(totalArgs);
}
return addGenerator(numArgs, totalArgs);
};
};
let add = addGenerator(2, []);
add(2, 5); // 7
add(2)(5); // 7
add()(2, 5); // 7
add()(2)(5); // 7
add()()(2)(5); // 7
```
## Q. ***What value is returned from the following statement?***
```javascript
"i'm a lasagna hog".split("").reverse().join("");
```
_Answer:_ It's actually a reverse method for a string - `'goh angasal a m\'i'`
## Q. ***What is the value of `window.foo`?***
```javascript
window.foo || (window.foo = "bar");
```
_Answer:_ Always `'bar'`
## Q. ***What is the outcome of the two alerts below?***
```javascript
var foo = "Hello";
(function () {
var bar = " World";
alert(foo + bar);
})();
alert(foo + bar);
```
_Answer:_
- First: `Hello World`
- Second: Throws an exception, `ReferenceError: bar is not defined`
## Q. ***What is the value of `foo.length`?***
```javascript
var foo = [];
foo.push(1);
foo.push(2);
```
_Answer:_ `.push` is mutable - `2`
## Q. ***What is the value of `foo.x`?***
```javascript
var foo = { n: 1 };
var bar = foo;
foo.x = foo = { n: 2 };
```
_Answer:_ `undefined`. Rather, `bar.x` is `{n: 2}`.
`foo.x = foo = {n: 2}` is the same as `foo.x = (foo = {n: 2})`. It is because
a left term is first referenced and then a right term is evaluated when an
assignment is performed in JavaScript. When `foo.x` is referenced, it refers
to an original object, `{n: 1}`. So, when the result of the right term, `{n: 2}`, is evaluated, it will assigned to the original object, which is at the
moment referenced by `bar`.
## Q. ***What does the following code print?***
```javascript
console.log("one");
setTimeout(function () {
console.log("two");
}, 0);
console.log("three");
```
_Answer:_ `one`, `three` and `two`. It's because `console.log('two');` will be
invoked in the next event loop.
## Q. ***What would be the result of 1+2+'3'?***
The output is going to be `33`. Since `1` and `2` are numeric values, the result of first two digits is going to be a numeric value `3`. The next digit is a string type value because of that the addition of numeric value `3` and string type value `3` is just going to be a concatenation value `33`.
## Q. ***Write a script that returns the number of occurrences of character given a string as input?***
```javascript
function countCharacters(str) {
return str
.replace(/ /g, "")
.toLowerCase()
.split("")
.reduce((arr, character) => {
if (character in arr) {
arr[character]++;
} else {
arr[character] = 1;
}
return arr;
}, {});
}
console.log(countCharacters("the brown fox jumps over the lazy dog"));
```
## Q. ***What is the value of `foo`?***
```javascript
var foo = 10 + "20";
```
_Answer:_ `'1020'`, because of type coercion from Number to String
## Q. ***How would you make this work?***
```javascript
add(2, 5); // 7
add(2)(5); // 7
```
_Answer:_ A general solution for any number of parameters
```js
"use strict";
let sum = (arr) => arr.reduce((a, b) => a + b);
let addGenerator = (numArgs, prevArgs) => {
return function () {
let totalArgs = prevArgs.concat(Array.from(arguments));
if (totalArgs.length === numArgs) {
return sum(totalArgs);
}
return addGenerator(numArgs, totalArgs);
};
};
let add = addGenerator(2, []);
add(2, 5); // 7
add(2)(5); // 7
add()(2, 5); // 7
add()(2)(5); // 7
add()()(2)(5); // 7
```
## Q. ***What value is returned from the following statement?***
```javascript
"i'm a lasagna hog".split("").reverse().join("");
```
_Answer:_ It's actually a reverse method for a string - `'goh angasal a m\'i'`
## Q. ***What is the value of `window.foo`?***
```javascript
window.foo || (window.foo = "bar");
```
_Answer:_ Always `'bar'`
## Q. ***What is the outcome of the two alerts below?***
```javascript
var foo = "Hello";
(function () {
var bar = " World";
alert(foo + bar);
})();
alert(foo + bar);
```
_Answer:_
- First: `Hello World`
- Second: Throws an exception, `ReferenceError: bar is not defined`
## Q. ***What is the value of `foo.length`?***
```javascript
var foo = [];
foo.push(1);
foo.push(2);
```
_Answer:_ `.push` is mutable - `2`
## Q. ***What is the value of `foo.x`?***
```javascript
var foo = { n: 1 };
var bar = foo;
foo.x = foo = { n: 2 };
```
_Answer:_ `undefined`. Rather, `bar.x` is `{n: 2}`.
`foo.x = foo = {n: 2}` is the same as `foo.x = (foo = {n: 2})`. It is because
a left term is first referenced and then a right term is evaluated when an
assignment is performed in JavaScript. When `foo.x` is referenced, it refers
to an original object, `{n: 1}`. So, when the result of the right term, `{n: 2}`, is evaluated, it will assigned to the original object, which is at the
moment referenced by `bar`.
## Q. ***What does the following code print?***
```javascript
console.log("one");
setTimeout(function () {
console.log("two");
}, 0);
console.log("three");
```
_Answer:_ `one`, `three` and `two`. It's because `console.log('two');` will be
invoked in the next event loop.
## Q. ***For which value of x the results of the following statements are not the same?***
```javascript
// if( x <= 100 ) {...}
if( !(x > 100) ) {...}
```
_Answer:_ `NaN <= 100` is `false` and `NaN > 100` is also false, so if the value of `x` is `NaN`, the statements are not the same.
The same holds true for any value of x that being converted to Number, returns NaN, e.g.: `undefined`, `[1,2,5]`, `{a:22}`, etc.
## Q. ***What is g value?***
```javascript
f = g = 0;
(function () {
try {
f =
function () {
return f();
} && f();
} catch (e) {
return g++ && f();
} finally {
return ++g;
}
function f() {
g += 5;
return 0;
}
})();
```
## Q. ***What will be the output?***
```javascript
function b(b) {
return this.b && b(b);
}
b(b.bind(b));
```
## Q. ***What will be the output?***
```javascript
c = (c) => {
return this.c && c(c);
};
c(c.bind(c));
```
## Q. ***Predict the output of the following JavaScript code?***
```javascript
var g = 0;
g = 1 && g++;
console.log(g);
```
## Q. ***Predict the output of the following JavaScript code?***
```javascript
!function(){}()
function(){}()
true && function(){}()
(function(){})()
function(){}
!function(){}
```
## Q. ***What will expression return?
```javascript
var a = (b = true),
c = (a) => a;
(function a(a = (c(b).a = c = () => a)) {
return a();
})();
```
## Q. ***Predict the output of the following JavaScript code?***
```javascript
var a = true;
(a = function () {
return a;
})();
```
## Q. ***What will be the output?***
```javascript
var v = 0;
try {
throw (v = (function (c) {
throw (v = function (a) {
return v;
});
})());
} catch (e) {
console.log(e()());
}
```
## Q. ***What will the following code output?***
```javascript
const arr = [10, 12, 15, 21];
for (var i = 0; i < arr.length; i++) {
setTimeout(function () {
console.log("Index: " + i + ", element: " + arr[i]);
}, 3000);
}
```
## Q. ***What will be the output of the following code?***
```javascript
var output = (function (x) {
delete x;
return x;
})(0);
console.log(output);
```
## Q. ***What will be the output of the following code?***
```javascript
var Employee = {
company: "xyz",
};
var emp1 = Object.create(Employee);
delete emp1.company;
console.log(emp1.company);
```
## Q. ***Fix the bug using ES5 only?***
```javascript
var arr = [10, 32, 65, 2];
for (var i = 0; i < arr.length; i++) {
setTimeout(function () {
console.log("The index of this number is: " + i);
}, 3000);
}
```
For ES6, you can just replace `var i` with `let i`.
For ES5, you need to create a function scope like here:
```javascript
var arr = [10, 32, 65, 2];
for (var i = 0; i < arr.length; i++) {
setTimeout(
(function (j) {
return function () {
console.log("The index of this number is: " + j);
};
})(i),
3000
);
}
```
## Q. ***What will be the output of the following code?***
```javascript
console.log(eval("10 + 10")); // 20
console.log(eval("5 + 5" + 10)); // 515
console.log(eval("5 + 5 + 5" + 10)); // 520
console.log(eval(10 + "5 + 5")); // 110
console.log(eval(10 + "5 + 5 + 5")); // 115
```
## Q. ***What will be the output of the following code?***
```javascript
var x = 10;
var y = 20;
var a = eval("x * y") + " ";
var b = eval("2 + 2") + " ";
var c = eval("x + 30") + " ";
let result = a + b + c;
console.log(result); // 200 4 40
```
## Q. ***What will be the output of the following code?***
```javascript
// Example 01:
var prices = [12, 20, 18];
var newPriceArray = [...prices];
console.log(newPriceArray);
// Example 02:
var alphabets = ["A", ..."BCD", "E"];
console.log(alphabets);
// Example 03:
var prices = [12, 20, 18];
var maxPrice = Math.max(...prices);
console.log(maxPrice);
// Example 04:
var max = Math.max(..."43210");
console.log(max);
// Example 05:
const fruits = ["apple", "orange"];
const vegetables = ["carrot", "potato"];
const result = ["bread", ...vegetables, "chicken", ...fruits];
console.log(result);
// Example 06:
const country = "USA";
console.log([...country]);
```
## Q. ***How to filter object from Arrays of Objects***
```javascript
let filteredArray = [{name: 'john'},{name: 'kelly'}].filter(value => value.name === 'kelly');
Filter method return Array of objects
```
## Q. ***How to replace all the occurrences of string***
```javascript
str = str.replace(/test/g, "");
```
## Q. ***Write a script that returns the number of occurrences of character given a string as input***
```javascript
function countCharacters(str) {
return str
.replace(/ /g, "")
.toLowerCase()
.split("")
.reduce((p, c) => {
if (c in p) {
p[c]++;
} else {
p[c] = 1;
}
return p;
}, {});
}
console.log(countCharacters("the brown fox jumps over the lazy dog"));
```
## Q. ***write a script that return the number of occurrences of a character in paragraph***
```javascript
function charCount(str, searchChar) {
let count = 0;
if (str) {
let stripStr = str.replace(/ /g, "").toLowerCase(); //remove spaces and covert to lowercase
for (let chr of stripStr) {
if (chr === searchChar) {
count++;
}
}
}
return count;
}
console.log(charCount("the brown fox jumps over the lazy dog", "o"));
```
## Q. ***Recursive and non-recursive Factorial function***
```javascript
function recursiveFactorial(n) {
if (n < 1) {
throw Error("Value of N has to be greater then 1");
}
if (n === 1) {
return 1;
} else {
return n * recursiveFactorial(n - 1);
}
}
console.log(recursiveFactorial(5));
function factorial(n) {
if (n < 1) {
throw Error("Value of N has to be greater then 1");
}
if (n === 1) {
return 1;
}
let result = 1;
for (let i = 1; i <= n; i++) {
result = result * i;
}
return result;
}
console.log(factorial(5));
```
## Q. ***Get HTML form values as JSON object***
```javascript
// Use the array reduce function with form elements.
const formToJSON = (elements) =>
[].reduce.call(
elements,
(data, element) => {
data[element.name] = element.value;
// Check if name and value exist on element
// Check if it checkbox or radio button which can select multiple or single
//check for multiple select options
return data;
},
{}
);
// pass the elements to above method, to get values
document.querySelector("HTML_FORM_CLASS").elements;
```
## Q. ***Reverse the number***
```javascript
function reverse(num) {
let result = 0;
while (num != 0) {
result = result * 10;
result = result + (num % 10);
num = Math.floor(num / 10);
}
return result;
}
console.log(reverse(12345));
```
## Q. ***Sort ticket based on flying order.***
```javascript
"use strict";
function SortTickets(tickets) {
this.tickets = tickets;
// reverse the order of tickets
this.reverseTickets = {};
for (let key in this.tickets) {
this.reverseTickets[tickets[key]] = key;
}
// Get the starting point of ticket
let orderedTivckets = [...this.getStartingPoint()];
// Get the ticket destination.
let currentValue = orderedTickets[orderedTickets.length - 1];
while (currentValue) {
currentValue = this.tickets[currentValue];
if (currentValue) {
orderedTickets.push(currentValue);
}
}
console.log(orderedTickets);
}
SortTickets.prototype.getStartingPoint = function () {
for (let tick in this.tickets) {
if (!(tick in this.reverseTickets)) {
return [tick, this.tickets[tick]];
}
}
return null;
};
new SortTickets({
Athens: "Rio",
Barcelona: "Athens",
London: "NYC",
ND: "Lahore",
NYC: "Barcelona",
Rio: "ND",
});
```
## Q. ***Print the largest (maximum) hourglass sum found in 2d array.***
```javascript
// if arr 6 X 6 then iterate it till 4 X 4 [reduce by two]
// if arr 8 X 8 then iterate it till 6 X 6 [reduce by two]
function main(arr) {
let maxScore = -999;
let len = arr.length;
for (let i = 0; i < len - 2; i++) {
for (let j = 0; j < len - 2; j++) {
let total =
arr[i][j] +
arr[i][j + 1] +
arr[i][j + 2] +
arr[i + 1][j + 1] +
arr[i + 2][j] +
arr[i + 2][j + 1] +
arr[i + 2][j + 2];
maxScore = Math.max(maxScore, total);
}
}
console.log(maxScore);
}
```
## Q. ***Create a private variable or private method in object***
```javascript
let obj = (function () {
function getPrivateFunction() {
console.log("this is private function");
}
let p = "You are accessing private variable";
return {
getPrivateProperty: () => {
console.log(p);
},
callPrivateFunction: getPrivateFunction,
};
})();
obj.getPrivateValue(); // You are accessing private variable
console.log("p" in obj); // false
obj.callPrivateFunction(); // this is private function
```
## Q. ***Find max difference between two number in Array***
```javascript
function maxDifference(arr) {
let maxDiff = 0;
for (let i = 0; i < arr.length; i++) {
for (let j = i + 1; j < arr.length; j++) {
let diff = Math.abs(arr[i] - arr[j]);
maxDiff = Math.max(maxDiff, diff);
}
}
return maxDiff;
}
console.log(maxDifference([1, 2, 4])); // [1 - 4 ] = 3
```
## Q. ***swap two number in ES6 [destructing]***
```javascript
let a = 10,
b = 5;
[a, b] = [b, a];
```
## Q. ***Panagram ? it means all the 26 letters of alphabet are there***
```javascript
function panagram(input) {
if (input == null) {
// Check for null and undefined
return false;
}
if (input.length < 26) {
// if length is less then 26 then it is not
return false;
}
input = input.replace(/ /g, "").toLowerCase().split("");
let obj = input.reduce((prev, current) => {
if (!(current in prev)) {
prev[current] = current;
}
return prev;
}, {});
console.log(Object.keys(obj).length === 26 ? "panagram" : "not pangram");
}
processData("We promptly judged antique ivory buckles for the next prize"); // pangram
processData("We promptly judged antique ivory buckles for the prize"); // Not Pangram
```
## Q. ***Given two identical DOM trees (not the same one), and a node from one of them find the node in the other one.***
```javascript
function indexOf(arrLike, target) {
return Array.prototype.indexOf.call(arrLike, target);
}
// Given a node and a tree, extract the nodes path
function getPath(root, target) {
var current = target;
var path = [];
while (current !== root) {
let parentNode = current.parentNode;
path.unshift(indexOf(parentNode.childNodes, current));
current = parentNode;
}
return path;
}
// Given a tree and a path, let's locate a node
function locateNodeFromPath(node, path) {
return path.reduce((root, index) => root.childNodes[index], node);
}
const rootA = document.querySelector("#root-a");
const rootB = document.querySelector("#root-b");
const target = rootA.querySelector(".person__age");
console.log(locateNodeFromPath(rootB, getPath(rootA, target)));
```
## Q. ***Convert a number into a Roman Numeral***
```javascript
function romanize(num) {
let lookup = {
M: 1000,
CM: 900,
D: 500,
CD: 400,
C: 100,
XC: 90,
L: 50,
XL: 40,
X: 10,
IX: 9,
V: 5,
IV: 4,
I: 1,
},
roman = "";
for (let i in lookup) {
while (num >= lookup[i]) {
roman += i;
num -= lookup[i];
}
}
return roman;
}
console.log(romanize(3)); // III
```
## Q. ***check if parenthesis is malformed or not***
```javascript
function matchParenthesis(str) {
let obj = { "{": "}", "(": ")", "[": "]" };
let result = [];
for (let s of str) {
if (s === "{" || s === "(" || s === "[") {
// All opening brackets
result.push(s);
} else {
if (result.length > 0) {
let lastValue = result.pop(); //pop the last value and compare with key
if (obj[lastValue] !== s) {
// if it is not same then it is not formated properly
return false;
}
} else {
return false; // empty array, there is nothing to pop. so it is not formated properly
}
}
}
return result.length === 0;
}
console.log(matchParenthesis("}{{}}"), matchParenthesis("{{[]}}")); // false - true
```
## Q. ***DOM methods***
```javascript
https://github.com/nefe/You-Dont-Need-jQuery
var el = document.querySelector('div');
el.childNodes; // get the list of child nodes of el
el.firstChild; // get the first child node of el
el.lastChild; // get the last child node of el
el.parentNode; // get the parent node of el
el.previousSibling; // get the previous sibling of el
el.nextSibling; // get the next sibling of el
el.textContent; // get the text content of el
el.innerHTML; // get the inner html of el
document.createElement('div') // create dom element
document.creatTextNode('Hello world'); // create text node
document.createDocumentFragment();
el.appendChild(); //append child to el;
el.insertBefore(); // insert child before el;
el.parentNode.replaceChild(NEW_NODE, REPLACE_ME) // replace the node
el.removechild(); // remove the child node
Array.from(NODES) // convert nodelist to regular array
el.classList[contains | add | remove | replace] // class of el
el.dataset. // data-count is dataset.count, data-index-number is dataset.indexNumber
el.setAttribute | el.getAttribute | el.removeAttribute // attributes of el
el.style // get the style of el
```
## Q. ***find a pair in array, whose sum is equal to given number.***
```javascript
const hasPairSum = (arr, sum) => {
if (arr == null && arr.length < 2) {
return false;
}
let left = 0;
let right = arr.length - 1;
let result = false;
while (left < right && !result) {
let pairSum = arr[left] + arr[right];
if (pairSum < sum) {
left++;
} else if (pairSum > sum) {
right--;
} else {
result = true;
}
}
return result;
};
console.log(hasPairSum([1, 2, 4, 5], 8)); // null
console.log(hasPairSum([1, 2, 4, 4], 8)); // [2,3]
const hasPairSum = (arr, sum) => {
let difference = {};
let hasPair = false;
arr.forEach((item) => {
let diff = sum - item;
if (!difference[diff]) {
difference[item] = true;
} else {
hasPair = true;
}
});
return hasPair;
};
console.log(hasPairSum([6, 4, 3, 8], 8));
// NOTE: if array is not sorted then subtract the value with sum and store in difference
// then see if that value exist in difference then return true.
```
## Q. ***Explain the code below. How many times the createVal function is called?***
```javascript
function createVal() {
return Math.random();
}
function fun(val = createVal()) {
console.log(val);
}
fun();
fun(5);
```
`createVal()` function will execute only once.
Output
```
0.2162050091554224
VM298:6 5
```
## Q. ***What is the output?***
```javascript
function sayHi() {
console.log(name);
console.log(age);
var name = "Lydia";
let age = 21;
}
sayHi();
```
- A: `Lydia` and `undefined`
- B: `Lydia` and `ReferenceError`
- C: `ReferenceError` and `21`
- D: `undefined` and `ReferenceError`
**Answer: D**
Within the function, we first declare the `name` variable with the `var` keyword. This means that the variable gets hoisted (memory space is set up during the creation phase) with the default value of `undefined`, until we actually get to the line where we define the variable. We haven't defined the variable yet on the line where we try to log the `name` variable, so it still holds the value of `undefined`.
Variables with the `let` keyword (and `const`) are hoisted, but unlike `var`, don't get initialized. They are not accessible before the line we declare (initialize) them. This is called the "temporal dead zone". When we try to access the variables before they are declared, JavaScript throws a `ReferenceError`.
## Q. ***What is the output?***
```javascript
for (var i = 0; i < 3; i++) {
setTimeout(() => console.log(i), 1);
}
for (let i = 0; i < 3; i++) {
setTimeout(() => console.log(i), 1);
}
```
- A: `0 1 2` and `0 1 2`
- B: `0 1 2` and `3 3 3`
- C: `3 3 3` and `0 1 2`
**Answer: C**
Because of the event queue in JavaScript, the `setTimeout` callback function is called _after_ the loop has been executed. Since the variable `i` in the first loop was declared using the `var` keyword, this value was global. During the loop, we incremented the value of `i` by `1` each time, using the unary operator `++`. By the time the `setTimeout` callback function was invoked, `i` was equal to `3` in the first example.
In the second loop, the variable `i` was declared using the `let` keyword: variables declared with the `let` (and `const`) keyword are block-scoped (a block is anything between `{ }`). During each iteration, `i` will have a new value, and each value is scoped inside the loop.
## Q. ***What is the output?***
```javascript
const shape = {
radius: 10,
diameter() {
return this.radius * 2;
},
perimeter: () => 2 * Math.PI * this.radius,
};
console.log(shape.diameter());
console.log(shape.perimeter());
```
- A: `20` and `62.83185307179586`
- B: `20` and `NaN`
- C: `20` and `63`
- D: `NaN` and `63`
**Answer: B**
Note that the value of `diameter` is a regular function, whereas the value of `perimeter` is an arrow function.
With arrow functions, the `this` keyword refers to its current surrounding scope, unlike regular functions! This means that when we call `perimeter`, it doesn't refer to the shape object, but to its surrounding scope (window for example).
There is no value `radius` on that object, which returns `undefined`.
## Q. ***What is the output?***
```javascript
+true;
!"Lydia";
```
- A: `1` and `false`
- B: `false` and `NaN`
- C: `false` and `false`
**Answer: A**
The unary plus tries to convert an operand to a number. `true` is `1`, and `false` is `0`.
The string `'Lydia'` is a truthy value. What we're actually asking, is "is this truthy value falsy?". This returns `false`.
## Q. ***Which one is true?***
```javascript
const bird = {
size: "small",
};
const mouse = {
name: "Mickey",
small: true,
};
```
- A: `mouse.bird.size` is not valid
- B: `mouse[bird.size]` is not valid
- C: `mouse[bird["size"]]` is not valid
- D: All of them are valid
**Answer: A**
In JavaScript, all object keys are strings (unless it's a Symbol). Even though we might not _type_ them as strings, they are always converted into strings under the hood.
JavaScript interprets (or unboxes) statements. When we use bracket notation, it sees the first opening bracket `[` and keeps going until it finds the closing bracket `]`. Only then, it will evaluate the statement.
`mouse[bird.size]`: First it evaluates `bird.size`, which is `"small"`. `mouse["small"]` returns `true`
However, with dot notation, this doesn't happen. `mouse` does not have a key called `bird`, which means that `mouse.bird` is `undefined`. Then, we ask for the `size` using dot notation: `mouse.bird.size`. Since `mouse.bird` is `undefined`, we're actually asking `undefined.size`. This isn't valid, and will throw an error similar to `Cannot read property "size" of undefined`.
## Q. ***What is the output?***
```javascript
let c = { greeting: "Hey!" };
let d;
d = c;
c.greeting = "Hello";
console.log(d.greeting);
```
- A: `Hello`
- B: `Hey!`
- C: `undefined`
- D: `ReferenceError`
- E: `TypeError`
**Answer: A**
In JavaScript, all objects interact by _reference_ when setting them equal to each other.
First, variable `c` holds a value to an object. Later, we assign `d` with the same reference that `c` has to the object.
When you change one object, you change all of them.
## Q. ***What is the output?***
```javascript
let a = 3;
let b = new Number(3);
let c = 3;
console.log(a == b);
console.log(a === b);
console.log(b === c);
```
- A: `true` `false` `true`
- B: `false` `false` `true`
- C: `true` `false` `false`
- D: `false` `true` `true`
**Answer: C**
`new Number()` is a built-in function constructor. Although it looks like a number, it's not really a number: it has a bunch of extra features and is an object.
When we use the `==` operator, it only checks whether it has the same _value_. They both have the value of `3`, so it returns `true`.
However, when we use the `===` operator, both value _and_ type should be the same. It's not: `new Number()` is not a number, it's an **object**. Both return `false.`
## Q. ***What is the output?***
```javascript
class Chameleon {
static colorChange(newColor) {
this.newColor = newColor;
return this.newColor;
}
constructor({ newColor = "green" } = {}) {
this.newColor = newColor;
}
}
const freddie = new Chameleon({ newColor: "purple" });
console.log(freddie.colorChange("orange"));
```
- A: `orange`
- B: `purple`
- C: `green`
- D: `TypeError`
**Answer: D**
The `colorChange` function is static. Static methods are designed to live only on the constructor in which they are created, and cannot be passed down to any children. Since `freddie` is a child, the function is not passed down, and not available on the `freddie` instance: a `TypeError` is thrown.
## Q. ***What is the output?***
```javascript
let greeting;
greetign = {}; // Typo!
console.log(greetign);
```
- A: `{}`
- B: `ReferenceError: greetign is not defined`
- C: `undefined`
**Answer: A**
It logs the object, because we just created an empty object on the global object! When we mistyped `greeting` as `greetign`, the JS interpreter actually saw this as `global.greetign = {}` (or `window.greetign = {}` in a browser).
In order to avoid this, we can use `"use strict"`. This makes sure that you have declared a variable before setting it equal to anything.
## Q. ***What happens when we do this?***
```javascript
function bark() {
console.log("Woof!");
}
bark.animal = "dog";
```
- A: Nothing, this is totally fine!
- B: `SyntaxError`. You cannot add properties to a function this way.
- C: `"Woof"` gets logged.
- D: `ReferenceError`
**Answer: A**
This is possible in JavaScript, because functions are objects! (Everything besides primitive types are objects)
A function is a special type of object. The code you write yourself isn't the actual function. The function is an object with properties. This property is invocable.
## Q. ***What is the output?***
```javascript
function Person(firstName, lastName) {
this.firstName = firstName;
this.lastName = lastName;
}
const member = new Person("Lydia", "Hallie");
Person.getFullName = function () {
return `${this.firstName} ${this.lastName}`;
};
console.log(member.getFullName());
```
- A: `TypeError`
- B: `SyntaxError`
- C: `Lydia Hallie`
- D: `undefined` `undefined`
**Answer: A**
You can't add properties to a constructor like you can with regular objects. If you want to add a feature to all objects at once, you have to use the prototype instead. So in this case,
```js
Person.prototype.getFullName = function () {
return `${this.firstName} ${this.lastName}`;
};
```
would have made `member.getFullName()` work. Why is this beneficial? Say that we added this method to the constructor itself. Maybe not every `Person` instance needed this method. This would waste a lot of memory space, since they would still have that property, which takes of memory space for each instance. Instead, if we only add it to the prototype, we just have it at one spot in memory, yet they all have access to it!
## Q. ***What is the output?***
```javascript
function Person(firstName, lastName) {
this.firstName = firstName;
this.lastName = lastName;
}
const lydia = new Person("Lydia", "Hallie");
const sarah = Person("Sarah", "Smith");
console.log(lydia);
console.log(sarah);
```
- A: `Person {firstName: "Lydia", lastName: "Hallie"}` and `undefined`
- B: `Person {firstName: "Lydia", lastName: "Hallie"}` and `Person {firstName: "Sarah", lastName: "Smith"}`
- C: `Person {firstName: "Lydia", lastName: "Hallie"}` and `{}`
- D:`Person {firstName: "Lydia", lastName: "Hallie"}` and `ReferenceError`
**Answer: A**
For `sarah`, we didn't use the `new` keyword. When using `new`, it refers to the new empty object we create. However, if you don't add `new` it refers to the **global object**!
We said that `this.firstName` equals `"Sarah"` and `this.lastName` equals `"Smith"`. What we actually did, is defining `global.firstName = 'Sarah'` and `global.lastName = 'Smith'`. `sarah` itself is left `undefined`, since we don't return a value from the `Person` function.
## Q. ***What are the three phases of event propagation?***
- A: Target > Capturing > Bubbling
- B: Bubbling > Target > Capturing
- C: Target > Bubbling > Capturing
- D: Capturing > Target > Bubbling
**Answer: D**
During the **capturing** phase, the event goes through the ancestor elements down to the target element. It then reaches the **target** element, and **bubbling** begins.
## Q. ***All object have prototypes.***
- A: true
- B: false
**Answer: B**
All objects have prototypes, except for the **base object**. The base object is the object created by the user, or an object that is created using the `new` keyword. The base object has access to some methods and properties, such as `.toString`. This is the reason why you can use built-in JavaScript methods! All of such methods are available on the prototype. Although JavaScript can't find it directly on your object, it goes down the prototype chain and finds it there, which makes it accessible for you.
## Q. ***What is the output?***
```javascript
function sum(a, b) {
return a + b;
}
sum(1, "2");
```
- A: `NaN`
- B: `TypeError`
- C: `"12"`
- D: `3`
**Answer: C**
JavaScript is a **dynamically typed language**: we don't specify what types certain variables are. Values can automatically be converted into another type without you knowing, which is called _implicit type coercion_. **Coercion** is converting from one type into another.
In this example, JavaScript converts the number `1` into a string, in order for the function to make sense and return a value. During the addition of a numeric type (`1`) and a string type (`'2'`), the number is treated as a string. We can concatenate strings like `"Hello" + "World"`, so What is happening here is `"1" + "2"` which returns `"12"`.
## Q. ***What is the output?***
```javascript
let number = 0;
console.log(number++);
console.log(++number);
console.log(number);
```
- A: `1` `1` `2`
- B: `1` `2` `2`
- C: `0` `2` `2`
- D: `0` `1` `2`
**Answer: C**
The **postfix** unary operator `++`:
1. Returns the value (this returns `0`)
2. Increments the value (number is now `1`)
The **prefix** unary operator `++`:
1. Increments the value (number is now `2`)
2. Returns the value (this returns `2`)
This returns `0 2 2`.
## Q. ***What is the output?***
```javascript
function getPersonInfo(one, two, three) {
console.log(one);
console.log(two);
console.log(three);
}
const person = "Lydia";
const age = 21;
getPersonInfo`${person} is ${age} years old`;
```
- A: `"Lydia"` `21` `["", " is ", " years old"]`
- B: `["", " is ", " years old"]` `"Lydia"` `21`
- C: `"Lydia"` `["", " is ", " years old"]` `21`
**Answer: B**
If you use tagged template literals, the value of the first argument is always an array of the string values. The remaining arguments get the values of the passed expressions!
## Q. ***What is the output?***
```javascript
function checkAge(data) {
if (data === { age: 18 }) {
console.log("You are an adult!");
} else if (data == { age: 18 }) {
console.log("You are still an adult.");
} else {
console.log(`Hmm.. You don't have an age I guess`);
}
}
checkAge({ age: 18 });
```
- A: `You are an adult!`
- B: `You are still an adult.`
- C: `Hmm.. You don't have an age I guess`
**Answer: C**
When testing equality, primitives are compared by their _value_, while objects are compared by their _reference_. JavaScript checks if the objects have a reference to the same location in memory.
The two objects that we are comparing don't have that: the object we passed as a parameter refers to a different location in memory than the object we used in order to check equality.
This is why both `{ age: 18 } === { age: 18 }` and `{ age: 18 } == { age: 18 }` return `false`.
## Q. ***What is the output?***
```javascript
function getAge(...args) {
console.log(typeof args);
}
getAge(21);
```
- A: `"number"`
- B: `"array"`
- C: `"object"`
- D: `"NaN"`
**Answer: C**
The rest parameter (`...args`.) lets us "collect" all remaining arguments into an array. An array is an object, so `typeof args` returns `"object"`
## Q. ***What is the output?***
```javascript
function getAge() {
"use strict";
age = 21;
console.log(age);
}
getAge();
```
- A: `21`
- B: `undefined`
- C: `ReferenceError`
- D: `TypeError`
**Answer: C**
With `"use strict"`, you can make sure that you don't accidentally declare global variables. We never declared the variable `age`, and since we use `"use strict"`, it will throw a reference error. If we didn't use `"use strict"`, it would have worked, since the property `age` would have gotten added to the global object.
## Q. ***What is value of `sum`?***
```javascript
const sum = eval("10*10+5");
```
- A: `105`
- B: `"105"`
- C: `TypeError`
- D: `"10*10+5"`
**Answer: A**
`eval` evaluates codes that's passed as a string. If it's an expression, like in this case, it evaluates the expression. The expression is `10 * 10 + 5`. This returns the number `105`.
## Q. ***How long is cool_secret accessible?***
```javascript
sessionStorage.setItem("cool_secret", 123);
```
- A: Forever, the data doesn't get lost.
- B: When the user closes the tab.
- C: When the user closes the entire browser, not only the tab.
- D: When the user shuts off their computer.
**Answer: B**
The data stored in `sessionStorage` is removed after closing the _tab_.
If you used `localStorage`, the data would've been there forever, unless for example `localStorage.clear()` is invoked.
## Q. ***What is the output?***
```javascript
var num = 8;
var num = 10;
console.log(num);
```
- A: `8`
- B: `10`
- C: `SyntaxError`
- D: `ReferenceError`
**Answer: B**
With the `var` keyword, you can declare multiple variables with the same name. The variable will then hold the latest value.
You cannot do this with `let` or `const` since they're block-scoped.
## Q. ***What is the output?***
```javascript
const obj = { 1: "a", 2: "b", 3: "c" };
const set = new Set([1, 2, 3, 4, 5]);
obj.hasOwnProperty("1");
obj.hasOwnProperty(1);
set.has("1");
set.has(1);
```
- A: `false` `true` `false` `true`
- B: `false` `true` `true` `true`
- C: `true` `true` `false` `true`
- D: `true` `true` `true` `true`
**Answer: C**
All object keys (excluding Symbols) are strings under the hood, even if you don't type it yourself as a string. This is why `obj.hasOwnProperty('1')` also returns true.
It doesn't work that way for a set. There is no `'1'` in our set: `set.has('1')` returns `false`. It has the numeric type `1`, `set.has(1)` returns `true`.
## Q. ***What is the output?***
```javascript
const obj = { a: "one", b: "two", a: "three" };
console.log(obj);
```
- A: `{ a: "one", b: "two" }`
- B: `{ b: "two", a: "three" }`
- C: `{ a: "three", b: "two" }`
- D: `SyntaxError`
**Answer: C**
If you have two keys with the same name, the key will be replaced. It will still be in its first position, but with the last specified value.
## Q. ***The JavaScript global execution context creates two things for you: the global object, and the "this" keyword.***
- A: true
- B: false
- C: it depends
**Answer: A**
The base execution context is the global execution context: it's What is accessible everywhere in your code.
## Q. ***What is the output?***
```javascript
for (let i = 1; i < 5; i++) {
if (i === 3) continue;
console.log(i);
}
```
- A: `1` `2`
- B: `1` `2` `3`
- C: `1` `2` `4`
- D: `1` `3` `4`
**Answer: C**
The `continue` statement skips an iteration if a certain condition returns `true`.
## Q. ***What is the output?***
```javascript
String.prototype.giveLydiaPizza = () => {
return "Just give Lydia pizza already!";
};
const name = "Lydia";
name.giveLydiaPizza();
```
- A: `"Just give Lydia pizza already!"`
- B: `TypeError: not a function`
- C: `SyntaxError`
- D: `undefined`
**Answer: A**
`String` is a built-in constructor, which we can add properties to. I just added a method to its prototype. Primitive strings are automatically converted into a string object, generated by the string prototype function. So, all strings (string objects) have access to that method!
## Q. ***What is the output?***
```javascript
const a = {};
const b = { key: "b" };
const c = { key: "c" };
a[b] = 123;
a[c] = 456;
console.log(a[b]);
```
- A: `123`
- B: `456`
- C: `undefined`
- D: `ReferenceError`
**Answer: B**
Object keys are automatically converted into strings. We are trying to set an object as a key to object `a`, with the value of `123`.
However, when we stringify an object, it becomes `"[Object object]"`. So what we are saying here, is that `a["Object object"] = 123`. Then, we can try to do the same again. `c` is another object that we are implicitly stringifying. So then, `a["Object object"] = 456`.
Then, we log `a[b]`, which is actually `a["Object object"]`. We just set that to `456`, so it returns `456`.
## Q. ***What is the output?***
```javascript
const foo = () => console.log("First");
const bar = () => setTimeout(() => console.log("Second"));
const baz = () => console.log("Third");
bar();
foo();
baz();
```
- A: `First` `Second` `Third`
- B: `First` `Third` `Second`
- C: `Second` `First` `Third`
- D: `Second` `Third` `First`
**Answer: B**
We have a `setTimeout` function and invoked it first. Yet, it was logged last.
This is because in browsers, we don't just have the runtime engine, we also have something called a `WebAPI`. The `WebAPI` gives us the `setTimeout` function to start with, and for example the DOM.
After the _callback_ is pushed to the WebAPI, the `setTimeout` function itself (but not the callback!) is popped off the stack.
Now, `foo` gets invoked, and `"First"` is being logged.
`foo` is popped off the stack, and `baz` gets invoked. `"Third"` gets logged.
The WebAPI can't just add stuff to the stack whenever it's ready. Instead, it pushes the callback function to something called the _queue_.
This is where an event loop starts to work. An **event loop** looks at the stack and task queue. If the stack is empty, it takes the first thing on the queue and pushes it onto the stack.
`bar` gets invoked, `"Second"` gets logged, and it's popped off the stack.
## Q. ***What is the event.target when clicking the button?***
```html
```
- A: Outer `div`
- B: Inner `div`
- C: `button`
- D: An array of all nested elements.
**Answer: C**
The deepest nested element that caused the event is the target of the event. You can stop bubbling by `event.stopPropagation`
## Q. ***When you click the paragraph, What is the logged output?***
```html
Click here!
```
- A: `p` `div`
- B: `div` `p`
- C: `p`
- D: `div`
**Answer: A**
If we click `p`, we see two logs: `p` and `div`. During event propagation, there are 3 phases: capturing, target, and bubbling. By default, event handlers are executed in the bubbling phase (unless you set `useCapture` to `true`). It goes from the deepest nested element outwards.
## Q. ***What is the output?***
```javascript
const person = { name: "Lydia" };
function sayHi(age) {
console.log(`${this.name} is ${age}`);
}
sayHi.call(person, 21);
sayHi.bind(person, 21);
```
- A: `undefined is 21` `Lydia is 21`
- B: `function` `function`
- C: `Lydia is 21` `Lydia is 21`
- D: `Lydia is 21` `function`
**Answer: D**
With both, we can pass the object to which we want the `this` keyword to refer to. However, `.call` is also _executed immediately_!
`.bind.` returns a _copy_ of the function, but with a bound context! It is not executed immediately.
## Q. ***What is the output?***
```javascript
function sayHi() {
return (() => 0)();
}
console.log(typeof sayHi());
```
- A: `"object"`
- B: `"number"`
- C: `"function"`
- D: `"undefined"`
**Answer: B**
The `sayHi` function returns the returned value of the immediately invoked function (IIFE). This function returned `0`, which is type `"number"`.
FYI: there are only 7 built-in types: `null`, `undefined`, `boolean`, `number`, `string`, `object`, and `symbol`. `"function"` is not a type, since functions are objects, it's of type `"object"`.
## Q. ***Which of these values are falsy?***
```javascript
0;
new Number(0);
("");
(" ");
new Boolean(false);
undefined;
```
- A: `0`, `''`, `undefined`
- B: `0`, `new Number(0)`, `''`, `new Boolean(false)`, `undefined`
- C: `0`, `''`, `new Boolean(false)`, `undefined`
- D: All of them are falsy
**Answer: A**
There are only six falsy values:
- `undefined`
- `null`
- `NaN`
- `0`
- `''` (empty string)
- `false`
Function constructors, like `new Number` and `new Boolean` are truthy.
## Q. ***What is the output?***
```javascript
const numbers = [1, 2, 3];
numbers[10] = 11;
console.log(numbers);
```
- A: `[1, 2, 3, 7 x null, 11]`
- B: `[1, 2, 3, 11]`
- C: `[1, 2, 3, 7 x empty, 11]`
- D: `SyntaxError`
**Answer: C**
When you set a value to an element in an array that exceeds the length of the array, JavaScript creates something called "empty slots". These actually have the value of `undefined`, but you will see something like:
`[1, 2, 3, 7 x empty, 11]`
depending on where you run it (it's different for every browser, node, etc.)
## Q. ***What is the output?***
```javascript
(() => {
let x, y;
try {
throw new Error();
} catch (x) {
(x = 1), (y = 2);
console.log(x);
}
console.log(x);
console.log(y);
})();
```
- A: `1` `undefined` `2`
- B: `undefined` `undefined` `undefined`
- C: `1` `1` `2`
- D: `1` `undefined` `undefined`
**Answer: A**
The `catch` block receives the argument `x`. This is not the same `x` as the variable when we pass arguments. This variable `x` is block-scoped.
Later, we set this block-scoped variable equal to `1`, and set the value of the variable `y`. Now, we log the block-scoped variable `x`, which is equal to `1`.
Outside of the `catch` block, `x` is still `undefined`, and `y` is `2`. When we want to `console.log(x)` outside of the `catch` block, it returns `undefined`, and `y` returns `2`.
## Q. ***Everything in JavaScript is either a...***
- A: primitive or object
- B: function or object
- C: trick question! only objects
- D: number or object
**Answer: A**
JavaScript only has primitive types and objects.
Primitive types are `boolean`, `null`, `undefined`, `bigint`, `number`, `string`, and `symbol`.
What differentiates a primitive from an object is that primitives do not have any properties or methods; however, you'll note that `'foo'.toUpperCase()` evaluates to `'FOO'` and does not result in a `TypeError`. This is because when you try to access a property or method on a primitive like a string, JavaScript will implicitly wrap the object using one of the wrapper classes, i.e. `String`, and then immediately discard the wrapper after the expression evaluates. All primitives except for `null` and `undefined` exhibit this behaviour.
## Q. ***What is the output?***
```javascript
[
[0, 1],
[2, 3],
].reduce(
(acc, cur) => {
return acc.concat(cur);
},
[1, 2]
);
```
- A: `[0, 1, 2, 3, 1, 2]`
- B: `[6, 1, 2]`
- C: `[1, 2, 0, 1, 2, 3]`
- D: `[1, 2, 6]`
**Answer: C**
`[1, 2]` is our initial value. This is the value we start with, and the value of the very first `acc`. During the first round, `acc` is `[1,2]`, and `cur` is `[0, 1]`. We concatenate them, which results in `[1, 2, 0, 1]`.
Then, `[1, 2, 0, 1]` is `acc` and `[2, 3]` is `cur`. We concatenate them, and get `[1, 2, 0, 1, 2, 3]`
## Q. ***What does the `setInterval` method return in the browser?***
```javascript
setInterval(() => console.log("Hi"), 1000);
```
- A: a unique id
- B: the amount of milliseconds specified
- C: the passed function
- D: `undefined`
**Answer: A**
It returns a unique id. This id can be used to clear that interval with the `clearInterval()` function.
## Q. ***What does this return?***
```javascript
[..."Lydia"];
```
- A: `["L", "y", "d", "i", "a"]`
- B: `["Lydia"]`
- C: `[[], "Lydia"]`
- D: `[["L", "y", "d", "i", "a"]]`
**Answer: A**
A string is an iterable. The spread operator maps every character of an iterable to one element.
## Q. ***What is the output?***
```javascript
function* generator(i) {
yield i;
yield i * 2;
}
const gen = generator(10);
console.log(gen.next().value);
console.log(gen.next().value);
```
- A: `[0, 10], [10, 20]`
- B: `20, 20`
- C: `10, 20`
- D: `0, 10 and 10, 20`
**Answer: C**
Regular functions cannot be stopped mid-way after invocation. However, a generator function can be "stopped" midway, and later continue from where it stopped. Every time a generator function encounters a `yield` keyword, the function yields the value specified after it. Note that the generator function in that case doesn’t _return_ the value, it _yields_ the value.
First, we initialize the generator function with `i` equal to `10`. We invoke the generator function using the `next()` method. The first time we invoke the generator function, `i` is equal to `10`. It encounters the first `yield` keyword: it yields the value of `i`. The generator is now "paused", and `10` gets logged.
Then, we invoke the function again with the `next()` method. It starts to continue where it stopped previously, still with `i` equal to `10`. Now, it encounters the next `yield` keyword, and yields `i * 2`. `i` is equal to `10`, so it returns `10 * 2`, which is `20`. This results in `10, 20`.
## Q. ***What does this return?***
```javascript
const firstPromise = new Promise((res, rej) => {
setTimeout(res, 500, "one");
});
const secondPromise = new Promise((res, rej) => {
setTimeout(res, 100, "two");
});
Promise.race([firstPromise, secondPromise]).then((res) => console.log(res));
```
- A: `"one"`
- B: `"two"`
- C: `"two" "one"`
- D: `"one" "two"`
**Answer: B**
When we pass multiple promises to the `Promise.race` method, it resolves/rejects the _first_ promise that resolves/rejects. To the `setTimeout` method, we pass a timer: 500ms for the first promise (`firstPromise`), and 100ms for the second promise (`secondPromise`). This means that the `secondPromise` resolves first with the value of `'two'`. `res` now holds the value of `'two'`, which gets logged.
## Q. ***What is the output?***
```javascript
let person = { name: "Lydia" };
const members = [person];
person = null;
console.log(members);
```
- A: `null`
- B: `[null]`
- C: `[{}]`
- D: `[{ name: "Lydia" }]`
**Answer: D**
First, we declare a variable `person` with the value of an object that has a `name` property.
Then, we declare a variable called `members`. We set the first element of that array equal to the value of the `person` variable. Objects interact by _reference_ when setting them equal to each other. When you assign a reference from one variable to another, you make a _copy_ of that reference. (note that they don't have the _same_ reference!)
Then, we set the variable `person` equal to `null`.
We are only modifying the value of the `person` variable, and not the first element in the array, since that element has a different (copied) reference to the object. The first element in `members` still holds its reference to the original object. When we log the `members` array, the first element still holds the value of the object, which gets logged.
## Q. ***What is the output?***
```javascript
const person = {
name: "Lydia",
age: 21,
};
for (const item in person) {
console.log(item);
}
```
- A: `{ name: "Lydia" }, { age: 21 }`
- B: `"name", "age"`
- C: `"Lydia", 21`
- D: `["name", "Lydia"], ["age", 21]`
**Answer: B**
With a `for-in` loop, we can iterate through object keys, in this case `name` and `age`. Under the hood, object keys are strings (if they're not a Symbol). On every loop, we set the value of `item` equal to the current key it’s iterating over. First, `item` is equal to `name`, and gets logged. Then, `item` is equal to `age`, which gets logged.
## Q. ***What is the output?***
```javascript
console.log(3 + 4 + "5");
```
- A: `"345"`
- B: `"75"`
- C: `12`
- D: `"12"`
**Answer: B**
Operator associativity is the order in which the compiler evaluates the expressions, either left-to-right or right-to-left. This only happens if all operators have the _same_ precedence. We only have one type of operator: `+`. For addition, the associativity is left-to-right.
`3 + 4` gets evaluated first. This results in the number `7`.
`7 + '5'` results in `"75"` because of coercion. JavaScript converts the number `7` into a string, see question 15. We can concatenate two strings using the `+`operator. `"7" + "5"` results in `"75"`.
## Q. ***What is the value of `num`?***
```javascript
const num = parseInt("7*6", 10);
```
- A: `42`
- B: `"42"`
- C: `7`
- D: `NaN`
**Answer: C**
Only the first numbers in the string is returned. Based on the _radix_ (the second argument in order to specify what type of number we want to parse it to: base 10, hexadecimal, octal, binary, etc.), the `parseInt` checks whether the characters in the string are valid. Once it encounters a character that isn't a valid number in the radix, it stops parsing and ignores the following characters.
`*` is not a valid number. It only parses `"7"` into the decimal `7`. `num` now holds the value of `7`.
## Q. ***What is the output`?***
```javascript
[1, 2, 3].map((num) => {
if (typeof num === "number") return;
return num * 2;
});
```
- A: `[]`
- B: `[null, null, null]`
- C: `[undefined, undefined, undefined]`
- D: `[ 3 x empty ]`
**Answer: C**
When mapping over the array, the value of `num` is equal to the element it’s currently looping over. In this case, the elements are numbers, so the condition of the if statement `typeof num === "number"` returns `true`. The map function creates a new array and inserts the values returned from the function.
However, we don’t return a value. When we don’t return a value from the function, the function returns `undefined`. For every element in the array, the function block gets called, so for each element we return `undefined`.
## Q. ***What is the output?***
```javascript
function getInfo(member, year) {
member.name = "Lydia";
year = "1998";
}
const person = { name: "Sarah" };
const birthYear = "1997";
getInfo(person, birthYear);
console.log(person, birthYear);
```
- A: `{ name: "Lydia" }, "1997"`
- B: `{ name: "Sarah" }, "1998"`
- C: `{ name: "Lydia" }, "1998"`
- D: `{ name: "Sarah" }, "1997"`
**Answer: A**
Arguments are passed by _value_, unless their value is an object, then they're passed by _reference_. `birthYear` is passed by value, since it's a string, not an object. When we pass arguments by value, a _copy_ of that value is created (see question 46).
The variable `birthYear` has a reference to the value `"1997"`. The argument `year` also has a reference to the value `"1997"`, but it's not the same value as `birthYear` has a reference to. When we update the value of `year` by setting `year` equal to `"1998"`, we are only updating the value of `year`. `birthYear` is still equal to `"1997"`.
The value of `person` is an object. The argument `member` has a (copied) reference to the _same_ object. When we modify a property of the object `member` has a reference to, the value of `person` will also be modified, since they both have a reference to the same object. `person`'s `name` property is now equal to the value `"Lydia"`
## Q. ***What is the output?***
```javascript
function greeting() {
throw "Hello world!";
}
function sayHi() {
try {
const data = greeting();
console.log("It worked!", data);
} catch (e) {
console.log("Oh no an error:", e);
}
}
sayHi();
```
- A: `It worked! Hello world!`
- B: `Oh no an error: undefined`
- C: `SyntaxError: can only throw Error objects`
- D: `Oh no an error: Hello world!`
**Answer: D**
With the `throw` statement, we can create custom errors. With this statement, you can throw exceptions. An exception can be a string, a number, a boolean or an object. In this case, our exception is the string `'Hello world'`.
With the `catch` statement, we can specify what to do if an exception is thrown in the `try` block. An exception is thrown: the string `'Hello world'`. `e` is now equal to that string, which we log. This results in `'Oh an error: Hello world'`.
## Q. ***What is the output?***
```javascript
function Car() {
this.make = "Lamborghini";
return { make: "Maserati" };
}
const myCar = new Car();
console.log(myCar.make);
```
- A: `"Lamborghini"`
- B: `"Maserati"`
- C: `ReferenceError`
- D: `TypeError`
**Answer: B**
When you return a property, the value of the property is equal to the _returned_ value, not the value set in the constructor function. We return the string `"Maserati"`, so `myCar.make` is equal to `"Maserati"`.
## Q. ***What is the output?***
```javascript
(() => {
let x = (y = 10);
})();
console.log(typeof x);
console.log(typeof y);
```
- A: `"undefined", "number"`
- B: `"number", "number"`
- C: `"object", "number"`
- D: `"number", "undefined"`
**Answer: A**
`let x = y = 10;` is actually shorthand for:
```javascript
y = 10;
let x = y;
```
When we set `y` equal to `10`, we actually add a property `y` to the global object (`window` in browser, `global` in Node). In a browser, `window.y` is now equal to `10`.
Then, we declare a variable `x` with the value of `y`, which is `10`. Variables declared with the `let` keyword are _block scoped_, they are only defined within the block they're declared in; the immediately-invoked function (IIFE) in this case. When we use the `typeof` operator, the operand `x` is not defined: we are trying to access `x` outside of the block it's declared in. This means that `x` is not defined. Values who haven't been assigned a value or declared are of type `"undefined"`. `console.log(typeof x)` returns `"undefined"`.
However, we created a global variable `y` when setting `y` equal to `10`. This value is accessible anywhere in our code. `y` is defined, and holds a value of type `"number"`. `console.log(typeof y)` returns `"number"`.
## Q. ***What is the output?***
```javascript
class Dog {
constructor(name) {
this.name = name;
}
}
Dog.prototype.bark = function () {
console.log(`Woof I am ${this.name}`);
};
const pet = new Dog("Mara");
pet.bark();
delete Dog.prototype.bark;
pet.bark();
```
- A: `"Woof I am Mara"`, `TypeError`
- B: `"Woof I am Mara"`, `"Woof I am Mara"`
- C: `"Woof I am Mara"`, `undefined`
- D: `TypeError`, `TypeError`
**Answer: A**
We can delete properties from objects using the `delete` keyword, also on the prototype. By deleting a property on the prototype, it is not available anymore in the prototype chain. In this case, the `bark` function is not available anymore on the prototype after `delete Dog.prototype.bark`, yet we still try to access it.
When we try to invoke something that is not a function, a `TypeError` is thrown. In this case `TypeError: pet.bark is not a function`, since `pet.bark` is `undefined`.
## Q. ***What is the output?***
```javascript
const set = new Set([1, 1, 2, 3, 4]);
console.log(set);
```
- A: `[1, 1, 2, 3, 4]`
- B: `[1, 2, 3, 4]`
- C: `{1, 1, 2, 3, 4}`
- D: `{1, 2, 3, 4}`
**Answer: D**
The `Set` object is a collection of _unique_ values: a value can only occur once in a set.
We passed the iterable `[1, 1, 2, 3, 4]` with a duplicate value `1`. Since we cannot have two of the same values in a set, one of them is removed. This results in `{1, 2, 3, 4}`.
## Q. ***What is the output?***
```javascript
// counter.js
let counter = 10;
export default counter;
```
```javascript
// index.js
import myCounter from "./counter";
myCounter += 1;
console.log(myCounter);
```
- A: `10`
- B: `11`
- C: `Error`
- D: `NaN`
**Answer: C**
An imported module is _read-only_: you cannot modify the imported module. Only the module that exports them can change its value.
When we try to increment the value of `myCounter`, it throws an error: `myCounter` is read-only and cannot be modified.
## Q. ***What is the output?***
```javascript
const name = "Lydia";
age = 21;
console.log(delete name);
console.log(delete age);
```
- A: `false`, `true`
- B: `"Lydia"`, `21`
- C: `true`, `true`
- D: `undefined`, `undefined`
**Answer: A**
The `delete` operator returns a boolean value: `true` on a successful deletion, else it'll return `false`. However, variables declared with the `var`, `const` or `let` keyword cannot be deleted using the `delete` operator.
The `name` variable was declared with a `const` keyword, so its deletion is not successful: `false` is returned. When we set `age` equal to `21`, we actually added a property called `age` to the global object. You can successfully delete properties from objects this way, also the global object, so `delete age` returns `true`.
## Q. ***What is the output?***
```javascript
const numbers = [1, 2, 3, 4, 5];
const [y] = numbers;
console.log(y);
```
- A: `[[1, 2, 3, 4, 5]]`
- B: `[1, 2, 3, 4, 5]`
- C: `1`
- D: `[1]`
**Answer: C**
We can unpack values from arrays or properties from objects through destructuring. For example:
```javascript
[a, b] = [1, 2];
```
The value of `a` is now `1`, and the value of `b` is now `2`. What we actually did in the question, is:
```javascript
[y] = [1, 2, 3, 4, 5];
```
This means that the value of `y` is equal to the first value in the array, which is the number `1`. When we log `y`, `1` is returned.
## Q. ***What is the output?***
```javascript
const user = { name: "Lydia", age: 21 };
const admin = { admin: true, ...user };
console.log(admin);
```
- A: `{ admin: true, user: { name: "Lydia", age: 21 } }`
- B: `{ admin: true, name: "Lydia", age: 21 }`
- C: `{ admin: true, user: ["Lydia", 21] }`
- D: `{ admin: true }`
**Answer: B**
It's possible to combine objects using the spread operator `...`. It lets you create copies of the key/value pairs of one object, and add them to another object. In this case, we create copies of the `user` object, and add them to the `admin` object. The `admin` object now contains the copied key/value pairs, which results in `{ admin: true, name: "Lydia", age: 21 }`.
## Q. ***What is the output?***
```javascript
const person = { name: "Lydia" };
Object.defineProperty(person, "age", { value: 21 });
console.log(person);
console.log(Object.keys(person));
```
- A: `{ name: "Lydia", age: 21 }`, `["name", "age"]`
- B: `{ name: "Lydia", age: 21 }`, `["name"]`
- C: `{ name: "Lydia"}`, `["name", "age"]`
- D: `{ name: "Lydia"}`, `["age"]`
**Answer: B**
With the `defineProperty` method, we can add new properties to an object, or modify existing ones. When we add a property to an object using the `defineProperty` method, they are by default _not enumerable_. The `Object.keys` method returns all _enumerable_ property names from an object, in this case only `"name"`.
Properties added using the `defineProperty` method are immutable by default. You can override this behavior using the `writable`, `configurable` and `enumerable` properties. This way, the `defineProperty` method gives you a lot more control over the properties you're adding to an object.
## Q. ***What is the output?***
```javascript
const settings = {
username: "lydiahallie",
level: 19,
health: 90,
};
const data = JSON.stringify(settings, ["level", "health"]);
console.log(data);
```
- A: `"{"level":19, "health":90}"`
- B: `"{"username": "lydiahallie"}"`
- C: `"["level", "health"]"`
- D: `"{"username": "lydiahallie", "level":19, "health":90}"`
**Answer: A**
The second argument of `JSON.stringify` is the _replacer_. The replacer can either be a function or an array, and lets you control what and how the values should be stringified.
If the replacer is an _array_, only the property names included in the array will be added to the JSON string. In this case, only the properties with the names `"level"` and `"health"` are included, `"username"` is excluded. `data` is now equal to `"{"level":19, "health":90}"`.
If the replacer is a _function_, this function gets called on every property in the object you're stringifying. The value returned from this function will be the value of the property when it's added to the JSON string. If the value is `undefined`, this property is excluded from the JSON string.
## Q. ***What is the output?***
```javascript
let num = 10;
const increaseNumber = () => num++;
const increasePassedNumber = (number) => number++;
const num1 = increaseNumber();
const num2 = increasePassedNumber(num1);
console.log(num1);
console.log(num2);
```
- A: `10`, `10`
- B: `10`, `11`
- C: `11`, `11`
- D: `11`, `12`
**Answer: A**
The unary operator `++` _first returns_ the value of the operand, _then increments_ the value of the operand. The value of `num1` is `10`, since the `increaseNumber` function first returns the value of `num`, which is `10`, and only increments the value of `num` afterwards.
`num2` is `10`, since we passed `num1` to the `increasePassedNumber`. `number` is equal to `10`(the value of `num1`. Again, the unary operator `++` _first returns_ the value of the operand, _then increments_ the value of the operand. The value of `number` is `10`, so `num2` is equal to `10`.
## Q. ***What is the output?***
```javascript
const value = { number: 10 };
const multiply = (x = { ...value }) => {
console.log((x.number *= 2));
};
multiply();
multiply();
multiply(value);
multiply(value);
```
- A: `20`, `40`, `80`, `160`
- B: `20`, `40`, `20`, `40`
- C: `20`, `20`, `20`, `40`
- D: `NaN`, `NaN`, `20`, `40`
**Answer: C**
In ES6, we can initialize parameters with a default value. The value of the parameter will be the default value, if no other value has been passed to the function, or if the value of the parameter is `"undefined"`. In this case, we spread the properties of the `value` object into a new object, so `x` has the default value of `{ number: 10 }`.
The default argument is evaluated at _call time_! Every time we call the function, a _new_ object is created. We invoke the `multiply` function the first two times without passing a value: `x` has the default value of `{ number: 10 }`. We then log the multiplied value of that number, which is `20`.
The third time we invoke multiply, we do pass an argument: the object called `value`. The `*=` operator is actually shorthand for `x.number = x.number * 2`: we modify the value of `x.number`, and log the multiplied value `20`.
The fourth time, we pass the `value` object again. `x.number` was previously modified to `20`, so `x.number *= 2` logs `40`.
## Q. ***What is the output?***
```javascript
[1, 2, 3, 4].reduce((x, y) => console.log(x, y));
```
- A: `1` `2` and `3` `3` and `6` `4`
- B: `1` `2` and `2` `3` and `3` `4`
- C: `1` `undefined` and `2` `undefined` and `3` `undefined` and `4` `undefined`
- D: `1` `2` and `undefined` `3` and `undefined` `4`
**Answer: D**
The first argument that the `reduce` method receives is the _accumulator_, `x` in this case. The second argument is the _current value_, `y`. With the reduce method, we execute a callback function on every element in the array, which could ultimately result in one single value.
In this example, we are not returning any values, we are simply logging the values of the accumulator and the current value.
The value of the accumulator is equal to the previously returned value of the callback function. If you don't pass the optional `initialValue` argument to the `reduce` method, the accumulator is equal to the first element on the first call.
On the first call, the accumulator (`x`) is `1`, and the current value (`y`) is `2`. We don't return from the callback function, we log the accumulator and current value: `1` and `2` get logged.
If you don't return a value from a function, it returns `undefined`. On the next call, the accumulator is `undefined`, and the current value is `3`. `undefined` and `3` get logged.
On the fourth call, we again don't return from the callback function. The accumulator is again `undefined`, and the current value is `4`. `undefined` and `4` get logged.
---
## Q. ***With which constructor can we successfully extend the `Dog` class?***
```javascript
class Dog {
constructor(name) {
this.name = name;
}
}
class Labrador extends Dog {
// 1
constructor(name, size) {
this.size = size;
}
// 2
constructor(name, size) {
super(name);
this.size = size;
}
// 3
constructor(size) {
super(name);
this.size = size;
}
// 4
constructor(name, size) {
this.name = name;
this.size = size;
}
}
```
- A: 1
- B: 2
- C: 3
- D: 4
**Answer: B**
In a derived class, you cannot access the `this` keyword before calling `super`. If you try to do that, it will throw a ReferenceError: 1 and 4 would throw a reference error.
With the `super` keyword, we call that parent class's constructor with the given arguments. The parent's constructor receives the `name` argument, so we need to pass `name` to `super`.
The `Labrador` class receives two arguments, `name` since it extends `Dog`, and `size` as an extra property on the `Labrador` class. They both need to be passed to the constructor function on `Labrador`, which is done correctly using constructor 2.
## Q. ***What is the output?***
```javascript
// index.js
console.log("running index.js");
import { sum } from "./sum.js";
console.log(sum(1, 2));
// sum.js
console.log("running sum.js");
export const sum = (a, b) => a + b;
```
- A: `running index.js`, `running sum.js`, `3`
- B: `running sum.js`, `running index.js`, `3`
- C: `running sum.js`, `3`, `running index.js`
- D: `running index.js`, `undefined`, `running sum.js`
**Answer: B**
With the `import` keyword, all imported modules are _pre-parsed_. This means that the imported modules get run _first_, the code in the file which imports the module gets executed _after_.
This is a difference between `require()` in CommonJS and `import`! With `require()`, you can load dependencies on demand while the code is being run. If we would have used `require` instead of `import`, `running index.js`, `running sum.js`, `3` would have been logged to the console.
## Q. ***What is the output?***
```javascript
console.log(Number(2) === Number(2));
console.log(Boolean(false) === Boolean(false));
console.log(Symbol("foo") === Symbol("foo"));
```
- A: `true`, `true`, `false`
- B: `false`, `true`, `false`
- C: `true`, `false`, `true`
- D: `true`, `true`, `true`
**Answer: A**
Every Symbol is entirely unique. The purpose of the argument passed to the Symbol is to give the Symbol a description. The value of the Symbol is not dependent on the passed argument. As we test equality, we are creating two entirely new symbols: the first `Symbol('foo')`, and the second `Symbol('foo')`. These two values are unique and not equal to each other, `Symbol('foo') === Symbol('foo')` returns `false`.
## Q. ***What is the output?***
```javascript
const name = "Lydia Hallie";
console.log(name.padStart(13));
console.log(name.padStart(2));
```
- A: `"Lydia Hallie"`, `"Lydia Hallie"`
- B: `" Lydia Hallie"`, `" Lydia Hallie"` (`"[13x whitespace]Lydia Hallie"`, `"[2x whitespace]Lydia Hallie"`)
- C: `" Lydia Hallie"`, `"Lydia Hallie"` (`"[1x whitespace]Lydia Hallie"`, `"Lydia Hallie"`)
- D: `"Lydia Hallie"`, `"Lyd"`,
**Answer: C**
With the `padStart` method, we can add padding to the beginning of a string. The value passed to this method is the _total_ length of the string together with the padding. The string `"Lydia Hallie"` has a length of `12`. `name.padStart(13)` inserts 1 space at the start of the string, because 12 + 1 is 13.
If the argument passed to the `padStart` method is smaller than the length of the array, no padding will be added.
## Q. ***What is the output?***
```javascript
console.log("🥑" + "💻");
```
- A: `"🥑💻"`
- B: `257548`
- C: A string containing their code points
- D: Error
**Answer: A**
With the `+` operator, you can concatenate strings. In this case, we are concatenating the string `"🥑"` with the string `"💻"`, resulting in `"🥑💻"`.
## Q. ***How can we log the values that are commented out after the console.log statement?***
```javascript
function* startGame() {
const answer = yield "Do you love JavaScript?";
if (answer !== "Yes") {
return "Oh wow... Guess we're gone here";
}
return "JavaScript loves you back ❤️";
}
const game = startGame();
console.log(/* 1 */); // Do you love JavaScript?
console.log(/* 2 */); // JavaScript loves you back ❤️
```
- A: `game.next("Yes").value` and `game.next().value`
- B: `game.next.value("Yes")` and `game.next.value()`
- C: `game.next().value` and `game.next("Yes").value`
- D: `game.next.value()` and `game.next.value("Yes")`
**Answer: C**
A generator function "pauses" its execution when it sees the `yield` keyword. First, we have to let the function yield the string "Do you love JavaScript?", which can be done by calling `game.next().value`.
Every line is executed, until it finds the first `yield` keyword. There is a `yield` keyword on the first line within the function: the execution stops with the first yield! _This means that the variable `answer` is not defined yet!_
When we call `game.next("Yes").value`, the previous `yield` is replaced with the value of the parameters passed to the `next()` function, `"Yes"` in this case. The value of the variable `answer` is now equal to `"Yes"`. The condition of the if-statement returns `false`, and `JavaScript loves you back ❤️` gets logged.
## Q. ***What is the output?***
```javascript
console.log(String.raw`Hello\nworld`);
```
- A: `Hello world!`
- B: `Hello` `world`
- C: `Hello\nworld`
- D: `Hello\n` `world`
**Answer: C**
`String.raw` returns a string where the escapes (`\n`, `\v`, `\t` etc.) are ignored! Backslashes can be an issue since you could end up with something like:
`` const path = `C:\Documents\Projects\table.html` ``
Which would result in:
`"C:DocumentsProjects able.html"`
With `String.raw`, it would simply ignore the escape and print:
`C:\Documents\Projects\table.html`
In this case, the string is `Hello\nworld`, which gets logged.
## Q. ***What is the output?***
```javascript
async function getData() {
return await Promise.resolve("I made it!");
}
const data = getData();
console.log(data);
```
- A: `"I made it!"`
- B: `Promise {: "I made it!"}`
- C: `Promise {}`
- D: `undefined`
**Answer: C**
An async function always returns a promise. The `await` still has to wait for the promise to resolve: a pending promise gets returned when we call `getData()` in order to set `data` equal to it.
If we wanted to get access to the resolved value `"I made it"`, we could have used the `.then()` method on `data`:
`data.then(res => console.log(res))`
This would've logged `"I made it!"`
## Q. ***What is the output?***
```javascript
function addToList(item, list) {
return list.push(item);
}
const result = addToList("apple", ["banana"]);
console.log(result);
```
- A: `['apple', 'banana']`
- B: `2`
- C: `true`
- D: `undefined`
**Answer: B**
The `.push()` method returns the _length_ of the new array! Previously, the array contained one element (the string `"banana"`) and had a length of `1`. After adding the string `"apple"` to the array, the array contains two elements, and has a length of `2`. This gets returned from the `addToList` function.
The `push` method modifies the original array. If you wanted to return the _array_ from the function rather than the _length of the array_, you should have returned `list` after pushing `item` to it.
## Q. ***What is the output?***
```javascript
const box = { x: 10, y: 20 };
Object.freeze(box);
const shape = box;
shape.x = 100;
console.log(shape);
```
- A: `{ x: 100, y: 20 }`
- B: `{ x: 10, y: 20 }`
- C: `{ x: 100 }`
- D: `ReferenceError`
**Answer: B**
`Object.freeze` makes it impossible to add, remove, or modify properties of an object (unless the property's value is another object).
When we create the variable `shape` and set it equal to the frozen object `box`, `shape` also refers to a frozen object. You can check whether an object is frozen by using `Object.isFrozen`. In this case, `Object.isFrozen(shape)` returns true, since the variable `shape` has a reference to a frozen object.
Since `shape` is frozen, and since the value of `x` is not an object, we cannot modify the property `x`. `x` is still equal to `10`, and `{ x: 10, y: 20 }` gets logged.
## Q. ***What is the output?***
```javascript
const { name: myName } = { name: "Lydia" };
console.log(name);
```
- A: `"Lydia"`
- B: `"myName"`
- C: `undefined`
- D: `ReferenceError`
**Answer: D**
When we unpack the property `name` from the object on the right-hand side, we assign its value `"Lydia"` to a variable with the name `myName`.
With `{ name: myName }`, we tell JavaScript that we want to create a new variable called `myName` with the value of the `name` property on the right-hand side.
Since we try to log `name`, a variable that is not defined, a ReferenceError gets thrown.
## Q. ***Is this a pure function?***
```javascript
function sum(a, b) {
return a + b;
}
```
- A: Yes
- B: No
**Answer: A**
A pure function is a function that _always_ returns the same result, if the same arguments are passed.
The `sum` function always returns the same result. If we pass `1` and `2`, it will _always_ return `3` without side effects. If we pass `5` and `10`, it will _always_ return `15`, and so on. This is the definition of a pure function.
## Q. ***What is the output?***
```javascript
const add = () => {
const cache = {};
return (num) => {
if (num in cache) {
return `From cache! ${cache[num]}`;
} else {
const result = num + 10;
cache[num] = result;
return `Calculated! ${result}`;
}
};
};
const addFunction = add();
console.log(addFunction(10));
console.log(addFunction(10));
console.log(addFunction(5 * 2));
```
- A: `Calculated! 20` `Calculated! 20` `Calculated! 20`
- B: `Calculated! 20` `From cache! 20` `Calculated! 20`
- C: `Calculated! 20` `From cache! 20` `From cache! 20`
- D: `Calculated! 20` `From cache! 20` `Error`
**Answer: C**
The `add` function is a _memoized_ function. With memoization, we can cache the results of a function in order to speed up its execution. In this case, we create a `cache` object that stores the previously returned values.
If we call the `addFunction` function again with the same argument, it first checks whether it has already gotten that value in its cache. If that's the case, the caches value will be returned, which saves on execution time. Else, if it's not cached, it will calculate the value and store it afterwards.
We call the `addFunction` function three times with the same value: on the first invocation, the value of the function when `num` is equal to `10` isn't cached yet. The condition of the if-statement `num in cache` returns `false`, and the else block gets executed: `Calculated! 20` gets logged, and the value of the result gets added to the cache object. `cache` now looks like `{ 10: 20 }`.
The second time, the `cache` object contains the value that gets returned for `10`. The condition of the if-statement `num in cache` returns `true`, and `'From cache! 20'` gets logged.
The third time, we pass `5 * 2` to the function which gets evaluated to `10`. The `cache` object contains the value that gets returned for `10`. The condition of the if-statement `num in cache` returns `true`, and `'From cache! 20'` gets logged.
## Q. ***What is the output?***
```javascript
const myLifeSummedUp = ["☕", "💻", "🍷", "🍫"];
for (let item in myLifeSummedUp) {
console.log(item);
}
for (let item of myLifeSummedUp) {
console.log(item);
}
```
- A: `0` `1` `2` `3` and `"☕"` ` "💻"` `"🍷"` `"🍫"`
- B: `"☕"` ` "💻"` `"🍷"` `"🍫"` and `"☕"` ` "💻"` `"🍷"` `"🍫"`
- C: `"☕"` ` "💻"` `"🍷"` `"🍫"` and `0` `1` `2` `3`
- D: `0` `1` `2` `3` and `{0: "☕", 1: "💻", 2: "🍷", 3: "🍫"}`
**Answer: A**
With a _for-in_ loop, we can iterate over **enumerable** properties. In an array, the enumerable properties are the "keys" of array elements, which are actually their indexes. You could see an array as:
`{0: "☕", 1: "💻", 2: "🍷", 3: "🍫"}`
Where the keys are the enumerable properties. `0` `1` `2` `3` get logged.
With a _for-of_ loop, we can iterate over **iterables**. An array is an iterable. When we iterate over the array, the variable "item" is equal to the element it's currently iterating over, `"☕"` ` "💻"` `"🍷"` `"🍫"` get logged.
## Q. ***What is the output?***
```javascript
const list = [1 + 2, 1 * 2, 1 / 2];
console.log(list);
```
- A: `["1 + 2", "1 * 2", "1 / 2"]`
- B: `["12", 2, 0.5]`
- C: `[3, 2, 0.5]`
- D: `[1, 1, 1]`
**Answer: C**
Array elements can hold any value. Numbers, strings, objects, other arrays, null, boolean values, undefined, and other expressions such as dates, functions, and calculations.
The element will be equal to the returned value. `1 + 2` returns `3`, `1 * 2` returns `2`, and `1 / 2` returns `0.5`.
## Q. ***What is the output?***
```javascript
function sayHi(name) {
return `Hi there, ${name}`;
}
console.log(sayHi());
```
- A: `Hi there, `
- B: `Hi there, undefined`
- C: `Hi there, null`
- D: `ReferenceError`
**Answer: B**
By default, arguments have the value of `undefined`, unless a value has been passed to the function. In this case, we didn't pass a value for the `name` argument. `name` is equal to `undefined` which gets logged.
In ES6, we can overwrite this default `undefined` value with default parameters. For example:
`function sayHi(name = "Lydia") { ... }`
In this case, if we didn't pass a value or if we passed `undefined`, `name` would always be equal to the string `Lydia`
## Q. ***What is the output?***
```javascript
var status = "😎";
setTimeout(() => {
const status = "😍";
const data = {
status: "🥑",
getStatus() {
return this.status;
},
};
console.log(data.getStatus());
console.log(data.getStatus.call(this));
}, 0);
```
- A: `"🥑"` and `"😍"`
- B: `"🥑"` and `"😎"`
- C: `"😍"` and `"😎"`
- D: `"😎"` and `"😎"`
**Answer: B**
The value of the `this` keyword is dependent on where you use it. In a **method**, like the `getStatus` method, the `this` keyword refers to _the object that the method belongs to_. The method belongs to the `data` object, so `this` refers to the `data` object. When we log `this.status`, the `status` property on the `data` object gets logged, which is `"🥑"`.
With the `call` method, we can change the object to which the `this` keyword refers. In **functions**, the `this` keyword refers to the _the object that the function belongs to_. We declared the `setTimeout` function on the _global object_, so within the `setTimeout` function, the `this` keyword refers to the _global object_. On the global object, there is a variable called _status_ with the value of `"😎"`. When logging `this.status`, `"😎"` gets logged.
## Q. ***What is the output?***
```javascript
const person = {
name: "Lydia",
age: 21,
};
let city = person.city;
city = "Amsterdam";
console.log(person);
```
- A: `{ name: "Lydia", age: 21 }`
- B: `{ name: "Lydia", age: 21, city: "Amsterdam" }`
- C: `{ name: "Lydia", age: 21, city: undefined }`
- D: `"Amsterdam"`
**Answer: A**
We set the variable `city` equal to the value of the property called `city` on the `person` object. There is no property on this object called `city`, so the variable `city` has the value of `undefined`.
Note that we are _not_ referencing the `person` object itself! We simply set the variable `city` equal to the current value of the `city` property on the `person` object.
Then, we set `city` equal to the string `"Amsterdam"`. This doesn't change the person object: there is no reference to that object.
When logging the `person` object, the unmodified object gets returned.
## Q. ***What is the output?***
```javascript
function checkAge(age) {
if (age < 18) {
const message = "Sorry, you're too young.";
} else {
const message = "Yay! You're old enough!";
}
return message;
}
console.log(checkAge(21));
```
- A: `"Sorry, you're too young."`
- B: `"Yay! You're old enough!"`
- C: `ReferenceError`
- D: `undefined`
**Answer: C**
Variables with the `const` and `let` keyword are _block-scoped_. A block is anything between curly brackets (`{ }`). In this case, the curly brackets of the if/else statements. You cannot reference a variable outside of the block it's declared in, a ReferenceError gets thrown.
## Q. ***What kind of information would get logged?***
```javascript
fetch("https://www.website.com/api/user/1")
.then((res) => res.json())
.then((res) => console.log(res));
```
- A: The result of the `fetch` method.
- B: The result of the second invocation of the `fetch` method.
- C: The result of the callback in the previous `.then()`.
- D: It would always be undefined.
**Answer: C**
The value of `res` in the second `.then` is equal to the returned value of the previous `.then`. You can keep chaining `.then`s like this, where the value is passed to the next handler.
## Q. ***Which option is a way to set `hasName` equal to `true`, provided you cannot pass `true` as an argument?***
```javascript
function getName(name) {
const hasName = //
}
```
- A: `!!name`
- B: `name`
- C: `new Boolean(name)`
- D: `name.length`
**Answer: A**
With `!!name`, we determine whether the value of `name` is truthy or falsy. If name is truthy, which we want to test for, `!name` returns `false`. `!false` (which is what `!!name` practically is) returns `true`.
By setting `hasName` equal to `name`, you set `hasName` equal to whatever value you passed to the `getName` function, not the boolean value `true`.
`new Boolean(true)` returns an object wrapper, not the boolean value itself.
`name.length` returns the length of the passed argument, not whether it's `true`.
## Q. ***What is the output?***
```javascript
console.log("I want pizza"[0]);
```
- A: `"""`
- B: `"I"`
- C: `SyntaxError`
- D: `undefined`
**Answer: B**
In order to get an character on a specific index in a string, you can use bracket notation. The first character in the string has index 0, and so on. In this case we want to get the element which index is 0, the character `"I'`, which gets logged.
Note that this method is not supported in IE7 and below. In that case, use `.charAt()`
## Q. ***What is the output?***
```javascript
function sum(num1, num2 = num1) {
console.log(num1 + num2);
}
sum(10);
```
- A: `NaN`
- B: `20`
- C: `ReferenceError`
- D: `undefined`
**Answer: B**
You can set a default parameter's value equal to another parameter of the function, as long as they've been defined _before_ the default parameter. We pass the value `10` to the `sum` function. If the `sum` function only receives 1 argument, it means that the value for `num2` is not passed, and the value of `num1` is equal to the passed value `10` in this case. The default value of `num2` is the value of `num1`, which is `10`. `num1 + num2` returns `20`.
If you're trying to set a default parameter's value equal to a parameter which is defined _after_ (to the right), the parameter's value hasn't been initialized yet, which will throw an error.
## Q. ***What is the output?***
```javascript
// module.js
export default () => "Hello world";
export const name = "Lydia";
// index.js
import * as data from "./module";
console.log(data);
```
- A: `{ default: function default(), name: "Lydia" }`
- B: `{ default: function default() }`
- C: `{ default: "Hello world", name: "Lydia" }`
- D: Global object of `module.js`
**Answer: A**
With the `import * as name` syntax, we import _all exports_ from the `module.js` file into the `index.js` file as a new object called `data` is created. In the `module.js` file, there are two exports: the default export, and a named export. The default export is a function which returns the string `"Hello World"`, and the named export is a variable called `name` which has the value of the string `"Lydia"`.
The `data` object has a `default` property for the default export, other properties have the names of the named exports and their corresponding values.
## Q. ***What is the output?***
```javascript
class Person {
constructor(name) {
this.name = name;
}
}
const member = new Person("John");
console.log(typeof member);
```
- A: `"class"`
- B: `"function"`
- C: `"object"`
- D: `"string"`
**Answer: C**
Classes are syntactical sugar for function constructors. The equivalent of the `Person` class as a function constructor would be:
```javascript
function Person() {
this.name = name;
}
```
Calling a function constructor with `new` results in the creation of an instance of `Person`, `typeof` keyword returns `"object"` for an instance. `typeof member` returns `"object"`.
## Q. ***What is the output?***
```javascript
let newList = [1, 2, 3].push(4);
console.log(newList.push(5));
```
- A: `[1, 2, 3, 4, 5]`
- B: `[1, 2, 3, 5]`
- C: `[1, 2, 3, 4]`
- D: `Error`
**Answer: D**
The `.push` method returns the _new length_ of the array, not the array itself! By setting `newList` equal to `[1, 2, 3].push(4)`, we set `newList` equal to the new length of the array: `4`.
Then, we try to use the `.push` method on `newList`. Since `newList` is the numerical value `4`, we cannot use the `.push` method: a TypeError is thrown.
## Q. ***What is the output?***
```javascript
function giveLydiaPizza() {
return "Here is pizza!";
}
const giveLydiaChocolate = () =>
"Here's chocolate... now go hit the gym already.";
console.log(giveLydiaPizza.prototype);
console.log(giveLydiaChocolate.prototype);
```
- A: `{ constructor: ...}` `{ constructor: ...}`
- B: `{}` `{ constructor: ...}`
- C: `{ constructor: ...}` `{}`
- D: `{ constructor: ...}` `undefined`
**Answer: D**
Regular functions, such as the `giveLydiaPizza` function, have a `prototype` property, which is an object (prototype object) with a `constructor` property. Arrow functions however, such as the `giveLydiaChocolate` function, do not have this `prototype` property. `undefined` gets returned when trying to access the `prototype` property using `giveLydiaChocolate.prototype`.
## Q. ***What is the output?***
```javascript
const person = {
name: "Lydia",
age: 21,
};
for (const [x, y] of Object.entries(person)) {
console.log(x, y);
}
```
- A: `name` `Lydia` and `age` `21`
- B: `["name", "Lydia"]` and `["age", 21]`
- C: `["name", "age"]` and `undefined`
- D: `Error`
**Answer: A**
`Object.entries(person)` returns an array of nested arrays, containing the keys and objects:
`[ [ 'name', 'Lydia' ], [ 'age', 21 ] ]`
Using the `for-of` loop, we can iterate over each element in the array, the subarrays in this case. We can destructure the subarrays instantly in the for-of loop, using `const [x, y]`. `x` is equal to the first element in the subarray, `y` is equal to the second element in the subarray.
The first subarray is `[ "name", "Lydia" ]`, with `x` equal to `"name"`, and `y` equal to `"Lydia"`, which get logged.
The second subarray is `[ "age", 21 ]`, with `x` equal to `"age"`, and `y` equal to `21`, which get logged.
## Q. ***What is the output?***
```javascript
function getItems(fruitList, ...args, favoriteFruit) {
return [...fruitList, ...args, favoriteFruit]
}
getItems(["banana", "apple"], "pear", "orange")
```
- A: `["banana", "apple", "pear", "orange"]`
- B: `[["banana", "apple"], "pear", "orange"]`
- C: `["banana", "apple", ["pear"], "orange"]`
- D: `SyntaxError`
**Answer: D**
`...args` is a rest parameter. The rest parameter's value is an array containing all remaining arguments, **and can only be the last parameter**! In this example, the rest parameter was the second parameter. This is not possible, and will throw a syntax error.
```javascript
function getItems(fruitList, favoriteFruit, ...args) {
return [...fruitList, ...args, favoriteFruit];
}
getItems(["banana", "apple"], "pear", "orange");
```
The above example works. This returns the array `[ 'banana', 'apple', 'orange', 'pear' ]`
## Q. ***What is the output?***
```javascript
function nums(a, b) {
if (a > b) console.log("a is bigger");
else console.log("b is bigger");
return;
a + b;
}
console.log(nums(4, 2));
console.log(nums(1, 2));
```
- A: `a is bigger`, `6` and `b is bigger`, `3`
- B: `a is bigger`, `undefined` and `b is bigger`, `undefined`
- C: `undefined` and `undefined`
- D: `SyntaxError`
**Answer: B**
In JavaScript, we don't _have_ to write the semicolon (`;`) explicitly, however the JavaScript engine still adds them after statements. This is called **Automatic Semicolon Insertion**. A statement can for example be variables, or keywords like `throw`, `return`, `break`, etc.
Here, we wrote a `return` statement, and another value `a + b` on a _new line_. However, since it's a new line, the engine doesn't know that it's actually the value that we wanted to return. Instead, it automatically added a semicolon after `return`. You could see this as:
```javascript
return;
a + b;
```
This means that `a + b` is never reached, since a function stops running after the `return` keyword. If no value gets returned, like here, the function returns `undefined`. Note that there is no automatic insertion after `if/else` statements!
## Q. ***What is the output?***
```javascript
class Person {
constructor() {
this.name = "Lydia";
}
}
Person = class AnotherPerson {
constructor() {
this.name = "Sarah";
}
};
const member = new Person();
console.log(member.name);
```
- A: `"Lydia"`
- B: `"Sarah"`
- C: `Error: cannot redeclare Person`
- D: `SyntaxError`
**Answer: B**
We can set classes equal to other classes/function constructors. In this case, we set `Person` equal to `AnotherPerson`. The name on this constructor is `Sarah`, so the name property on the new `Person` instance `member` is `"Sarah"`.
## Q. ***What is the output?***
```javascript
const info = {
[Symbol("a")]: "b",
};
console.log(info);
console.log(Object.keys(info));
```
- A: `{Symbol('a'): 'b'}` and `["{Symbol('a')"]`
- B: `{}` and `[]`
- C: `{ a: "b" }` and `["a"]`
- D: `{Symbol('a'): 'b'}` and `[]`
**Answer: D**
A Symbol is not _enumerable_. The Object.keys method returns all _enumerable_ key properties on an object. The Symbol won't be visible, and an empty array is returned. When logging the entire object, all properties will be visible, even non-enumerable ones.
This is one of the many qualities of a symbol: besides representing an entirely unique value (which prevents accidental name collision on objects, for example when working with 2 libraries that want to add properties to the same object), you can also "hide" properties on objects this way (although not entirely. You can still access symbols using the `Object.getOwnPropertySymbols()` method).
## Q. ***What is the output?***
```javascript
const getList = ([x, ...y]) => [x, y]
const getUser = user => { name: user.name, age: user.age }
const list = [1, 2, 3, 4]
const user = { name: "Lydia", age: 21 }
console.log(getList(list))
console.log(getUser(user))
```
- A: `[1, [2, 3, 4]]` and `undefined`
- B: `[1, [2, 3, 4]]` and `{ name: "Lydia", age: 21 }`
- C: `[1, 2, 3, 4]` and `{ name: "Lydia", age: 21 }`
- D: `Error` and `{ name: "Lydia", age: 21 }`
**Answer: A**
The `getList` function receives an array as its argument. Between the parentheses of the `getList` function, we destructure this array right away. You could see this as:
`[x, ...y] = [1, 2, 3, 4]`
With the rest parameter `...y`, we put all "remaining" arguments in an array. The remaining arguments are `2`, `3` and `4` in this case. The value of `y` is an array, containing all the rest parameters. The value of `x` is equal to `1` in this case, so when we log `[x, y]`, `[1, [2, 3, 4]]` gets logged.
The `getUser` function receives an object. With arrow functions, we don't _have_ to write curly brackets if we just return one value. However, if you want to return an _object_ from an arrow function, you have to write it between parentheses, otherwise no value gets returned! The following function would have returned an object:
`const getUser = user => ({ name: user.name, age: user.age })`
Since no value gets returned in this case, the function returns `undefined`.
## Q. ***What is the output?***
```javascript
const name = "Lydia";
console.log(name());
```
- A: `SyntaxError`
- B: `ReferenceError`
- C: `TypeError`
- D: `undefined`
**Answer: C**
The variable `name` holds the value of a string, which is not a function, thus cannot invoke.
TypeErrors get thrown when a value is not of the expected type. JavaScript expected `name` to be a function since we're trying to invoke it. It was a string however, so a TypeError gets thrown: name is not a function!
SyntaxErrors get thrown when you've written something that isn't valid JavaScript, for example when you've written the word `return` as `retrun`.
ReferenceErrors get thrown when JavaScript isn't able to find a reference to a value that you're trying to access.
## Q. ***What is the value of output?***
```javascript
// 🎉✨ This is my 100th question! ✨🎉
const output = `${[] && "Im"}possible!
You should${"" && `n't`} see a therapist after so much JavaScript lol`;
```
- A: `possible! You should see a therapist after so much JavaScript lol`
- B: `Impossible! You should see a therapist after so much JavaScript lol`
- C: `possible! You shouldn't see a therapist after so much JavaScript lol`
- D: `Impossible! You shouldn't see a therapist after so much JavaScript lol`
**Answer: B**
`[]` is a truthy value. With the `&&` operator, the right-hand value will be returned if the left-hand value is a truthy value. In this case, the left-hand value `[]` is a truthy value, so `"Im'` gets returned.
`""` is a falsy value. If the left-hand value is falsy, nothing gets returned. `n't` doesn't get returned.
## Q. ***What is the value of output?***
```javascript
const one = false || {} || null;
const two = null || false || "";
const three = [] || 0 || true;
console.log(one, two, three);
```
- A: `false` `null` `[]`
- B: `null` `""` `true`
- C: `{}` `""` `[]`
- D: `null` `null` `true`
**Answer: C**
With the `||` operator, we can return the first truthy operand. If all values are falsy, the last operand gets returned.
`(false || {} || null)`: the empty object `{}` is a truthy value. This is the first (and only) truthy value, which gets returned. `one` is equal to `{}`.
`(null || false || "")`: all operands are falsy values. This means that the past operand, `""` gets returned. `two` is equal to `""`.
`([] || 0 || "")`: the empty array`[]` is a truthy value. This is the first truthy value, which gets returned. `three` is equal to `[]`.
## Q. ***What is the value of output?***
```javascript
const myPromise = () => Promise.resolve("I have resolved!");
function firstFunction() {
myPromise().then((res) => console.log(res));
console.log("second");
}
async function secondFunction() {
console.log(await myPromise());
console.log("second");
}
firstFunction();
secondFunction();
```
- A: `I have resolved!`, `second` and `I have resolved!`, `second`
- B: `second`, `I have resolved!` and `second`, `I have resolved!`
- C: `I have resolved!`, `second` and `second`, `I have resolved!`
- D: `second`, `I have resolved!` and `I have resolved!`, `second`
**Answer: D**
With a promise, we basically say _I want to execute this function, but I'll put it aside for now while it's running since this might take a while. Only when a certain value is resolved (or rejected), and when the call stack is empty, I want to use this value._
We can get this value with both `.then` and the `await` keyword in an `async` function. Although we can get a promise's value with both `.then` and `await`, they work a bit differently.
In the `firstFunction`, we (sort of) put the myPromise function aside while it was running, but continued running the other code, which is `console.log('second')` in this case. Then, the function resolved with the string `I have resolved`, which then got logged after it saw that the callstack was empty.
With the await keyword in `secondFunction`, we literally pause the execution of an async function until the value has been resolved befoer moving to the next line.
This means that it waited for the `myPromise` to resolve with the value `I have resolved`, and only once that happened, we moved to the next line: `second` got logged.
## Q. ***What is the value of output?***
```javascript
const set = new Set();
set.add(1);
set.add("Lydia");
set.add({ name: "Lydia" });
for (let item of set) {
console.log(item + 2);
}
```
- A: `3`, `NaN`, `NaN`
- B: `3`, `7`, `NaN`
- C: `3`, `Lydia2`, `[Object object]2`
- D: `"12"`, `Lydia2`, `[Object object]2`
**Answer: C**
The `+` operator is not only used for adding numerical values, but we can also use it to concatenate strings. Whenever the JavaScript engine sees that one or more values are not a number, it coerces the number into a string.
The first one is `1`, which is a numerical value. `1 + 2` returns the number 3.
However, the second one is a string `"Lydia"`. `"Lydia"` is a string and `2` is a number: `2` gets coerced into a string. `"Lydia"` and `"2"` get concatenated, which results in the string `"Lydia2"`.
`{ name: "Lydia" }` is an object. Neither a number nor an object is a string, so it stringifies both. Whenever we stringify a regular object, it becomes `"[Object object]"`. `"[Object object]"` concatenated with `"2"` becomes `"[Object object]2"`.
## Q. ***What is its value?***
```javascript
Promise.resolve(5);
```
- A: `5`
- B: `Promise {: 5}`
- C: `Promise {: 5}`
- D: `Error`
**Answer: C**
We can pass any type of value we want to `Promise.resolve`, either a promise or a non-promise. The method itself returns a promise with the resolved value. If you pass a regular function, it'll be a resolved promise with a regular value. If you pass a promise, it'll be a resolved promise with the resolved value of that passed promise.
In this case, we just passed the numerical value `5`. It returns a resolved promise with the value `5`.
## Q. ***What is its value?***
```javascript
function compareMembers(person1, person2 = person) {
if (person1 !== person2) {
console.log("Not the same!");
} else {
console.log("They are the same!");
}
}
const person = { name: "Lydia" };
compareMembers(person);
```
- A: `Not the same!`
- B: `They are the same!`
- C: `ReferenceError`
- D: `SyntaxError`
**Answer: B**
Objects are passed by reference. When we check objects for strict equality (`===`), we're comparing their references.
We set the default value for `person2` equal to the `person` object, and passed the `person` object as the value for `person1`.
This means that both values have a reference to the same spot in memory, thus they are equal.
The code block in the `else` statement gets run, and `They are the same!` gets logged.
## Q. ***What is its value?***
```javascript
const colorConfig = {
red: true,
blue: false,
green: true,
black: true,
yellow: false,
};
const colors = ["pink", "red", "blue"];
console.log(colorConfig.colors[1]);
```
- A: `true`
- B: `false`
- C: `undefined`
- D: `TypeError`
**Answer: D**
In JavaScript, we have two ways to access properties on an object: bracket notation, or dot notation. In this example, we use dot notation (`colorConfig.colors`) instead of bracket notation (`colorConfig["colors"]`).
With dot notation, JavaScript tries to find the property on the object with that exact name. In this example, JavaScript tries to find a property called `colors` on the `colorConfig` object. There is no proprety called `colors`, so this returns `undefined`. Then, we try to access the value of the first element by using `[1]`. We cannot do this on a value that's `undefined`, so it throws a `TypeError`: `Cannot read property '1' of undefined`.
JavaScript interprets (or unboxes) statements. When we use bracket notation, it sees the first opening bracket `[` and keeps going until it finds the closing bracket `]`. Only then, it will evaluate the statement. If we would've used `colorConfig[colors[1]]`, it would have returned the value of the `red` property on the `colorConfig` object.
## Q. ***What is its value?***
```javascript
console.log("❤️" === "❤️");
```
- A: `true`
- B: `false`
**Answer: A**
Under the hood, emojis are unicodes. The unicodes for the heart emoji is `"U+2764 U+FE0F"`. These are always the same for the same emojis, so we're comparing two equal strings to each other, which returns true.
## Q. ***Which of these methods modifies the original array?***
```javascript
const emojis = ["✨", "🥑", "😍"];
emojis.map((x) => x + "✨");
emojis.filter((x) => x !== "🥑");
emojis.find((x) => x !== "🥑");
emojis.reduce((acc, cur) => acc + "✨");
emojis.slice(1, 2, "✨");
emojis.splice(1, 2, "✨");
```
- A: `All of them`
- B: `map` `reduce` `slice` `splice`
- C: `map` `slice` `splice`
- D: `splice`
**Answer: D**
With `splice` method, we modify the original array by deleting, replacing or adding elements. In this case, we removed 2 items from index 1 (we removed `'🥑'` and `'😍'`) and added the ✨ emoji instead.
`map`, `filter` and `slice` return a new array, `find` returns an element, and `reduce` returns a reduced value.
## Q. ***What is the output?***
```javascript
const food = ["🍕", "🍫", "🥑", "🍔"];
const info = { favoriteFood: food[0] };
info.favoriteFood = "🍝";
console.log(food);
```
- A: `['🍕', '🍫', '🥑', '🍔']`
- B: `['🍝', '🍫', '🥑', '🍔']`
- C: `['🍝', '🍕', '🍫', '🥑', '🍔']`
- D: `ReferenceError`
**Answer: A**
We set the value of the `favoriteFood` property on the `info` object equal to the string with the pizza emoji, `'🍕'`. A string is a primitive data type. In JavaScript, primitive data types act by reference
In JavaScript, primitive data types (everything that's not an object) interact by _value_. In this case, we set the value of the `favoriteFood` property on the `info` object equal to the value of the first element in the `food` array, the string with the pizza emoji in this case (`'🍕'`). A string is a primitive data type, and interact by value (see my [blogpost](https://www.theavocoder.com/complete-javascript/2018/12/21/by-value-vs-by-reference) if you're interested in learning more)
Then, we change the value of the `favoriteFood` property on the `info` object. The `food` array hasn't changed, since the value of `favoriteFood` was merely a _copy_ of the value of the first element in the array, and doesn't have a reference to the same spot in memory as the element on `food[0]`. When we log food, it's still the original array, `['🍕', '🍫', '🥑', '🍔']`.
## Q. ***What does this method do?***
```javascript
JSON.parse();
```
- A: Parses JSON to a JavaScript value
- B: Parses a JavaScript object to JSON
- C: Parses any JavaScript value to JSON
- D: Parses JSON to a JavaScript object only
**Answer: A**
With the `JSON.parse()` method, we can parse JSON string to a JavaScript value.
```javascript
// Stringifying a number into valid JSON, then parsing the JSON string to a JavaScript value:
const jsonNumber = JSON.stringify(4); // '4'
JSON.parse(jsonNumber); // 4
// Stringifying an array value into valid JSON, then parsing the JSON string to a JavaScript value:
const jsonArray = JSON.stringify([1, 2, 3]); // '[1, 2, 3]'
JSON.parse(jsonArray); // [1, 2, 3]
// Stringifying an object into valid JSON, then parsing the JSON string to a JavaScript value:
const jsonArray = JSON.stringify({ name: "Lydia" }); // '{"name":"Lydia"}'
JSON.parse(jsonArray); // { name: 'Lydia' }
```
## Q. ***What is the output?***
```javascript
let name = "Lydia";
function getName() {
console.log(name);
let name = "Sarah";
}
getName();
```
- A: Lydia
- B: Sarah
- C: `undefined`
- D: `ReferenceError`
**Answer: D**
Each function has its own _execution context_ (or _scope_). The `getName` function first looks within its own context (scope) to see if it contains the variable `name` we're trying to access. In this case, the `getName` function contains its own `name` variable: we declare the variable `name` with the `let` keyword, and with the value of `'Sarah'`.
Variables with the `let` keyword (and `const`) are hoisted, but unlike `var`, don't get initialized. They are not accessible before the line we declare (initialize) them. This is called the "temporal dead zone". When we try to access the variables before they are declared, JavaScript throws a `ReferenceError`.
If we wouldn't have declared the `name` variable within the `getName` function, the javascript engine would've looked down the _scope chain_. The outer scope has a variable called `name` with the value of `Lydia`. In that case, it would've logged `Lydia`.
```javascript
let name = "Lydia";
function getName() {
console.log(name);
}
getName(); // Lydia
```
## Q. ***What is the output?***
```javascript
function* generatorOne() {
yield ["a", "b", "c"];
}
function* generatorTwo() {
yield* ["a", "b", "c"];
}
const one = generatorOne();
const two = generatorTwo();
console.log(one.next().value);
console.log(two.next().value);
```
- A: `a` and `a`
- B: `a` and `undefined`
- C: `['a', 'b', 'c']` and `a`
- D: `a` and `['a', 'b', 'c']`
**Answer: C**
With the `yield` keyword, we `yield` values in a generator function. With the `yield*` keyword, we can yield values from another generator function, or iterable object (for example an array).
In `generatorOne`, we yield the entire array `['a', 'b', 'c']` using the `yield` keyword. The value of `value` property on the object returned by the `next` method on `one` (`one.next().value`) is equal to the entire array `['a', 'b', 'c']`.
```javascript
console.log(one.next().value); // ['a', 'b', 'c']
console.log(one.next().value); // undefined
```
In `generatorTwo`, we use the `yield*` keyword. This means that the first yielded value of `two`, is equal to the first yielded value in the iterator. The iterator is the array `['a', 'b', 'c']`. The first yielded value is `a`, so the first time we call `two.next().value`, `a` is returned.
```javascript
console.log(two.next().value); // 'a'
console.log(two.next().value); // 'b'
console.log(two.next().value); // 'c'
console.log(two.next().value); // undefined
```
## Q. ***What is the output?***
```javascript
console.log(`${((x) => x)("I love")} to program`);
```
- A: `I love to program`
- B: `undefined to program`
- C: `${(x => x)('I love') to program`
- D: `TypeError`
**Answer: A**
Expressions within template literals are evaluated first. This means that the string will contain the returned value of the expression, the immediately invoked function `(x => x)('I love')` in this case. We pass the value `'I love'` as an argument to the `x => x` arrow function. `x` is equal to `'I love'`, which gets returned. This results in `I love to program`.
## Q. ***What will happen?***
```javascript
let config = {
alert: setInterval(() => {
console.log("Alert!");
}, 1000),
};
config = null;
```
- A: The `setInterval` callback won't be invoked
- B: The `setInterval` callback gets invoked once
- C: The `setInterval` callback will still be called every second
- D: We never invoked `config.alert()`, config is `null`
**Answer: C**
Normally when we set objects equal to `null`, those objects get _garbage collected_ as there is no reference anymore to that object. However, since the callback function within `setInterval` is an arrow function (thus bound to the `config` object), the callback function still holds a reference to the `config` object. As long as there is a reference, the object won't get garbage collected. Since it's not garbage collected, the `setInterval` callback function will still get invoked every 1000ms (1s).
## Q. ***Which method(s) will return the value `'Hello world!'`?***
```javascript
const myMap = new Map();
const myFunc = () => "greeting";
myMap.set(myFunc, "Hello world!");
//1
myMap.get("greeting");
//2
myMap.get(myFunc);
//3
myMap.get(() => "greeting");
```
- A: 1
- B: 2
- C: 2 and 3
- D: All of them
**Answer: B**
When adding a key/value pair using the `set` method, the key will be the value of the first argument passed to the `set` function, and the value will be the second argument passed to the `set` function. The key is the _function_ `() => 'greeting'` in this case, and the value `'Hello world'`. `myMap` is now `{ () => 'greeting' => 'Hello world!' }`.
1 is wrong, since the key is not `'greeting'` but `() => 'greeting'`.
3 is wrong, since we're creating a new function by passing it as a parameter to the `get` method. Object interact by _reference_. Functions are objects, which is why two functions are never strictly equal, even if they are identical: they have a reference to a different spot in memory.
## Q. ***What is the output?***
```javascript
const person = {
name: "Lydia",
age: 21,
};
const changeAge = (x = { ...person }) => (x.age += 1);
const changeAgeAndName = (x = { ...person }) => {
x.age += 1;
x.name = "Sarah";
};
changeAge(person);
changeAgeAndName();
console.log(person);
```
- A: `{name: "Sarah", age: 22}`
- B: `{name: "Sarah", age: 23}`
- C: `{name: "Lydia", age: 22}`
- D: `{name: "Lydia", age: 23}`
**Answer: C**
Both the `changeAge` and `changeAgeAndName` functions have a default parameter, namely a _newly_ created object `{ ...person }`. This object has copies of all the key/values in the `person` object.
First, we invoke the `changeAge` function and pass the `person` object as its argument. This function increases the value of the `age` property by 1. `person` is now `{ name: "Lydia", age: 22 }`.
Then, we invoke the `changeAgeAndName` function, however we don't pass a parameter. Instead, the value of `x` is equal to a _new_ object: `{ ...person }`. Since it's a new object, it doesn't affect the values of the properties on the `person` object. `person` is still equal to `{ name: "Lydia", age: 22 }`.
## Q. ***Being told that an unsorted array contains (n - 1) of n consecutive numbers (where the bounds are defined), find the missing number in O(n) time?***
```js
// The output of the function should be 8
var arrayOfIntegers = [2, 5, 1, 4, 9, 6, 3, 7];
var upperBound = 9;
var lowerBound = 1;
findMissingNumber(arrayOfIntegers, upperBound, lowerBound); // 8
function findMissingNumber(arrayOfIntegers, upperBound, lowerBound) {
// Iterate through array to find the sum of the numbers
var sumOfIntegers = 0;
for (var i = 0; i < arrayOfIntegers.length; i++) {
sumOfIntegers += arrayOfIntegers[i];
}
// Find theoretical sum of the consecutive numbers using a variation of Gauss Sum.
// Formula: [(N * (N + 1)) / 2] - [(M * (M - 1)) / 2];
// N is the upper bound and M is the lower bound
upperLimitSum = (upperBound * (upperBound + 1)) / 2;
lowerLimitSum = (lowerBound * (lowerBound - 1)) / 2;
theoreticalSum = upperLimitSum - lowerLimitSum;
return theoreticalSum - sumOfIntegers;
}
// Output
// 8
```
## Q. ***Given a string, reverse each word in the sentence***
```js
var string = "Welcome to this Javascript Guide!";
// Output becomes !ediuG tpircsavaJ siht ot emocleW
var reverseEntireSentence = reverseBySeparator(string, "");
// Output becomes emocleW ot siht tpircsavaJ !ediuG
var reverseEachWord = reverseBySeparator(reverseEntireSentence, " ");
function reverseBySeparator(string, separator) {
return string.split(separator).reverse().join(separator);
}
```
## Q. ***Implement enqueue and dequeue using only two stacks***
Enqueue means to add an element, dequeue to remove an element.
```js
var inputStack = []; // First stack
var outputStack = []; // Second stack
// For enqueue, just push the item into the first stack
function enqueue(stackInput, item) {
return stackInput.push(item);
}
function dequeue(stackInput, stackOutput) {
// Reverse the stack such that the first element of the output stack is the
// last element of the input stack. After that, pop the top of the output to
// get the first element that was ever pushed into the input stack
if (stackOutput.length <= 0) {
while(stackInput.length > 0) {
var elementToOutput = stackInput.pop();
stackOutput.push(elementToOutput);
}
}
return stackOutput.pop();
}
```
## Q. ***How would you use a closure to create a private counter?***
You can create a function within an outer function (a closure) that allows you to update a private variable but the variable wouldn\'t be accessible from outside the function without the use of a helper function.
```js
function counter() {
var _counter = 0;
// return an object with several functions that allow you
// to modify the private _counter variable
return {
add: function(increment) { _counter += increment; },
retrieve: function() { return 'The counter is currently at: ' + _counter; }
}
}
// error if we try to access the private variable like below
// _counter;
// usage of our counter function
var c = counter();
c.add(5);
c.add(9);
// now we can access the private variable in the following way
c.retrieve(); // => The counter is currently at: 14
```
## Q. ***Write a random integers function to print integers with in a range?***
**Example:**
```js
/**
* function to return a random number
* between min and max range
*
* */
function randomInteger(min, max) {
return Math.floor(Math.random() * (max - min + 1) ) + min;
}
randomInteger(1, 100); // returns a random integer from 1 to 100
```
**⚝ [Try this example on CodeSandbox](https://codesandbox.io/s/js-random-integers-yd1cy8?file=/src/index.js)**
## Q. ***How to convert Decimal to Binary in JavaScript?***
**Example 01:** Convert Decimal to Binary
```js
function DecimalToBinary(number) {
let bin = 0;
let rem,
i = 1;
while (number !== 0) {
rem = number % 2;
number = parseInt(number / 2);
bin = bin + rem * i;
i = i * 10;
}
console.log(`Binary: ${bin}`);
}
DecimalToBinary(10);
```
**Example 02:** Convert Decimal to Binary Using `toString()`
```js
let val = 10;
console.log(val.toString(2)); // 1010 ==> Binary Conversion
console.log(val.toString(8)); // 12 ==> Octal Conversion
console.log(val.toString(16)); // A ==> Hexadecimal Conversion
```
**⚝ [Try this example on CodeSandbox](https://codesandbox.io/s/js-decimal-to-binary-uhyi8t?file=/src/index.js)**
## Q. ***How do you make first letter of the string in an uppercase?***
You can create a function which uses chain of string methods such as charAt, toUpperCase and slice methods to generate a string with first letter in uppercase.
```js
function capitalizeFirstLetter(string) {
let arr = string.split(" ");
for (var i = 0; i < arr.length; i++) {
arr[i] = arr[i].charAt(0).toUpperCase() + arr[i].slice(1);
}
return arr.join(" ");
}
console.log(capitalizeFirstLetter("hello world")); // Hello World
```
**⚝ [Try this example on CodeSandbox](https://codesandbox.io/s/js-capitalizefirstletter-dpjhky?file=/src/index.js)**
## Q. ***Write a function which will test string as a literal and as an object?***
The `typeof` operator can be use to test string literal and `instanceof` operator to test String object.
```js
function check(str) {
if (str instanceof String) {
return "It is an object of string";
} else {
if (typeof str === "string") {
return "It is a string literal";
} else {
return "another type";
}
}
}
var ltrlStr = "Hi I am string literal";
var objStr = new String("Hi I am string object");
console.log(check(ltrlStr)); // It is a string literal
console.log(check(objStr)); // It is an object of string
```
**⚝ [Try this example on CodeSandbox](https://codesandbox.io/s/js-literal-vs-object-978dqw?file=/src/index.js)**
## Q. ***How do you reversing an array?***
You can use reverse() method is used reverse the elements in an array. This method is useful to sort an array in descending order. Let us see the usage of reverse() method in an example,
```js
let numbers = [1, 2, 5, 3, 4];
numbers.sort((a, b) => b - a);
numbers.reverse();
console.log(numbers); // [1, 2, 3, 4 ,5]
```
## Q. ***How do you find min and max value in an array?***
You can use `Math.min` and `Math.max` methods on array variable to find the minimum and maximum elements with in an array.
Let us create two functions to find the min and max value with in an array,
```js
var marks = [50, 20, 70, 60, 45, 30];
function findMin(arr) {
return Math.min.apply(null, arr);
}
function findMax(arr) {
return Math.max.apply(null, arr);
}
console.log(findMin(marks));
console.log(findMax(marks));
```
## Q. ***How do you find min and max values without Math functions?***
You can write functions which loops through an array comparing each value with the lowest value or highest value to find the min and max values. Let us create those functions to find min an max values,
```js
var marks = [50, 20, 70, 60, 45, 30];
function findMin(arr) {
var length = arr.length
var min = Infinity;
while (length--) {
if (arr[length] < min) {
min = arr[length];
}
}
return min;
}
function findMax(arr) {
var length = arr.length
var max = -Infinity;
while (length--) {
if (arr[length] > max) {
max = arr[length];
}
}
return max;
}
console.log(findMin(marks));
console.log(findMax(marks));
```
## Q. ***Write code for merge two JavaScript Object dynamically?***
Let say you have two objects
```js
const person = {
name: "Tanvi",
age: 28
};
const address = {
addressLine1: "Some Location x",
addressLine2: "Some Location y",
city: "Bangalore"
};
```
Write merge function which will take two object and add all the own property of second object into first object.
```js
merge(person , address);
/* Now person should have 5 properties
name , age , addressLine1 , addressLine2 , city */
```
**Method 1: Using ES6, Object.assign method:**
```js
const merge = (toObj, fromObj) => Object.assign(toObj, fromObj);
console.log(merge(person, address));
// {name: "Tanvi", age: 28, addressLine1: "Some Location x", addressLine2: "Some Location y", city: "Bangalore"}
```
**Method 2: Without using built-in function:**
```js
function mergeObject(toObj, fromObj) {
// Make sure both of the parameter is an object
if (typeof toObj === "object" && typeof fromObj === "object") {
for (var pro in fromObj) {
// Assign only own properties not inherited properties
if (fromObj.hasOwnProperty(pro)) {
// Assign property and value
toObj[pro] = fromObj[pro];
}
}
} else {
throw "Merge function can apply only on object";
}
}
console.log(mergeObject(person, address));
// {name: "Tanvi", age: 28, addressLine1: "Some Location x", addressLine2: "Some Location y", city: "Bangalore"}
```
**⚝ [Try this example on CodeSandbox](https://codesandbox.io/s/js-shallow-vs-deep-copy-ik5b7h?file=/src/index.js)**
## Q. Predict the output
```js
function find_max(nums) {
let max_num = Number.NEGATIVE_INFINITY; // smaller than all other numbers
for (let num of nums) {
if (num > max_num) {
// (Fill in the missing line here)
}
}
return max_num;
}
// a.) num = max_num
// b.) max_num += 1
// c.) max_num = num
// d.) max_num += num
```
**⚝ [Try this example on CodeSandbox](https://codesandbox.io/s/js-code-practice-xjw5n3)**