Is it possible if I have created the wall with an opening element and placed a fixed one there, so that when I move the wall the window also moves. At the moment only the wall with its opening is moved. I use the python api for this, but it would also be interesting to know the whole thing for c++ :-).
# moves the wall into the edit position for create opening and window
run("geometry.edit_object_placement", model, product=wall, matrix=MatOrgin)
# crate opening
op = run("root.create_entity", self.model, ifc_class="IfcOpeningElement")
# crate geometrie
repsOp = run("geometry.add_wall_representation", model, context=sbody,
length=length, height=height, thickness=thickness)
run("geometry.assign_representation", model, product=op, representation=repsOp)
matrix = np.identity(4)
matrix[:, 3] = [x, y, z, 0]
run("geometry.edit_object_placement", model, product=opening, matrix=matrix)
# The opening will now void the wall.
run("void.add_opening", model, opening=opening, element=wall)
win = run("root.create_entity", model, ifc_class="IfcWindow", name="Window")
repsWin1 = run("geometry.add_wall_representation", model, context=body,
length=length, height=height, thickness=thickness)
run("geometry.assign_representation", model, product=win, representation=repsWin1)
run("geometry.edit_object_placement", model, product=win, matrix=matrix)
# moves the wall into the right position
run("geometry.edit_object_placement", model, product=wall, matrix=wallMat, should_transform_children=True)
If I move the wall back to its correct position at the end, the window still remains in the old position.
How can I solve the problem even if I move the wall in Blender the same problem occurs?

In Blender there is a relation where you can assign the window to the wall.
Isn't there something like that in the Ifcopenshell too?
Thank you for your time and attention.
Is it possible if I have created the wall with an opening element and placed a fixed one there, so that when I move the wall the window also moves. At the moment only the wall with its opening is moved. I use the python api for this, but it would also be interesting to know the whole thing for c++ :-).
If I move the wall back to its correct position at the end, the window still remains in the old position.
How can I solve the problem even if I move the wall in Blender the same problem occurs?
In Blender there is a relation where you can assign the window to the wall.
Isn't there something like that in the Ifcopenshell too?
Thank you for your time and attention.