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56 lines (40 loc) · 1.54 KB
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package testing;
import com.javagamemaker.javagameengine.JavaGameEngine;
import com.javagamemaker.javagameengine.Scene;
import com.javagamemaker.javagameengine.components.CameraMovement;
import com.javagamemaker.javagameengine.components.Collider;
import com.javagamemaker.javagameengine.components.GameObject;
import com.javagamemaker.javagameengine.msc.Vector2;
import com.javagamemaker.javagameengine.components.Animation.Animation;
import com.javagamemaker.javagameengine.components.Animation.AnimationPoint;
import java.util.LinkedList;
public class Main extends JavaGameEngine {
public static void main(String[] args){
Scene scene1 = new Scene();
scene1.getCamera().add(new CameraMovement());
scene1.add(new Coin());
setSelectedScene(scene1);
JavaGameEngine.size = new Vector2(1920/2,1080/2);
start();
}
static class Coin extends GameObject {
Animation a = new Animation();
public Coin(){
LinkedList<AnimationPoint> points = new LinkedList<>();
points.add(new AnimationPoint(0,-45,0));
points.add(new AnimationPoint(0,45,5));
points.add(new AnimationPoint(0,-45,10));
a.setSelectedPoints(points);
setScale(new Vector2(50,100));
}
int index = 0;
@Override
public void update() {
super.update();
Vector2 pos = a.getPoint();
// setPosition(pos);
rotateTo(pos.getY(), new Vector2(0,-50));
updateVertices();
}
}
}