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76 lines (63 loc) · 2.37 KB
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import com.javagamemaker.javagameengine.GameWorld;
import com.javagamemaker.javagameengine.JavaGameEngine;
import com.javagamemaker.javagameengine.Scene;
import com.javagamemaker.javagameengine.components.GameObject;
import com.javagamemaker.javagameengine.components.gamecompnents.CollidingBox;
import com.javagamemaker.javagameengine.components.gamecompnents.Grabber;
import com.javagamemaker.javagameengine.components.gamecompnents.PlatformPlayerController;
import com.javagamemaker.javagameengine.input.Input;
import com.javagamemaker.javagameengine.input.InputComponent;
import com.javagamemaker.javagameengine.input.InputManager;
import com.javagamemaker.javagameengine.input.Keys;
import com.javagamemaker.javagameengine.msc.Debug;
import com.javagamemaker.javagameengine.msc.Vector2;
import java.awt.*;
public class Main extends JavaGameEngine {
public static void main(String[] args){
Scene scene = new Scene();
scene.add(new Player("Player 1"));
scene.add(new Player("Player 2"){
@Override
public void start() {
setPosition(new Vector2(0,-150));
super.start();
}
});
Input.addContext("Player 1");
//Input.addContext("Player 2");
Input.addContext("All");
scene.add(new CollidingBox(new Vector2(200,200)){
@Override
public void start() {
setScale(new Vector2(1500,100));
super.start();
}
});
setSelectedScene(scene);
start();
}
static class Player extends GameObject {
public Player(String context) {
add(new PlatformPlayerController(new InputComponent(context)));
add(new Grabber(this));
}
@Override
public void update() {
super.update();
if(Input.isKeyPressed(Keys.E)){
if(Input.getActiveContext().contains("Player 1")){
Input.addContext("Player 2");
Input.removeContext("Player 1");
}
else{
Input.addContext("Player 1");
Input.removeContext("Player 2");
}
}
if(Input.isKeyPressed(Keys.P)){
Input.addContext("Player 1");
Input.addContext("Player 2");
}
}
}
}