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78 lines (69 loc) · 2.31 KB
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package JavaGameEngine.Backend;
import JavaGameEngine.Backend.Input.Input;
import JavaGameEngine.Backend.Input.Keys;
import JavaGameEngine.msc.Vector2;
import javax.swing.*;
import java.awt.*;
import java.awt.event.KeyAdapter;
import java.awt.event.KeyEvent;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
public class GameWorld extends JPanel {
Scene currentScene = new Scene();
public GameWorld(){
setLayout(new GridLayout(0, 1));
setBackground(Color.green);
setFocusable(true);
addKeyListener(new KeyAdapter() {
@Override
public void keyPressed(KeyEvent e) {
super.keyPressed(e);
if(e.getKeyCode()== Keys.ESCAPE){
UpdateThread.running = !UpdateThread.running;
}
Input.addKey(e);
}
@Override
public void keyReleased(KeyEvent e) {
super.keyReleased(e);
Input.removeKey(e);
}
});
/*
mouse input
*/
MouseAdapter mouseAdapter = new MouseAdapter(){
@Override
public void mousePressed(MouseEvent e) {
super.mousePressed(e);
Input.addMouseButton(e);
}
@Override
public void mouseReleased(MouseEvent e) {
super.mouseReleased(e);
Input.removeMouseButton(e);
}
@Override
public void mouseDragged(MouseEvent e) {
super.mouseDragged(e);
Input.setMousePosition(new Vector2((float) e.getPoint().getX(), (float) e.getPoint().getY()));
}
@Override
public void mouseMoved(MouseEvent e) {
super.mouseMoved(e);
Input.setMousePosition(new Vector2((float) e.getPoint().getX(), (float) e.getPoint().getY()));
}
};
addMouseListener(mouseAdapter);
addMouseMotionListener(mouseAdapter);
}
public void setCurrentScene(Scene currentScene) {
this.remove(getCurrentScene());
getCurrentScene().setActive(false);
this.add(currentScene);
this.currentScene = currentScene;
}
public Scene getCurrentScene() {
return currentScene;
}
}