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Copy pathCoin.java
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78 lines (61 loc) · 2.11 KB
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package Testing;
import JavaGameEngine.Components.Collider.SquareCollider;
import JavaGameEngine.Components.Component;
import JavaGameEngine.Components.GameObject;
import JavaGameEngine.Components.Physics.PhysicsBody;
import JavaGameEngine.Components.Sprite.Sprite;
import JavaGameEngine.msc.Debug;
import JavaGameEngine.msc.Vector2;
import java.awt.*;
public class Coin extends GameObject {
public Vector2 startPos = Vector2.zero;
public Coin() {
Sprite sprite = new Sprite();
sprite.loadAnimation(new Rectangle[]{new Rectangle(0,3*250,230,250)},"/spritesheet.png");
sprite.setTimer(20);
setScale(new Vector2(40,40));
addChild(sprite);
SquareCollider b = new SquareCollider();
b.setTrigger(true);
b.setVisible(false);
addChild(b);
setTag("Coin");
setRotation(new Vector2(0,-1));
setPosition(new Vector2(100,420));
startPos=new Vector2(100,420);
maxUp = startPos.getY()-10;
mindown = startPos.getY()+25;
}
public Coin(Vector2 pos) {
Sprite sprite = new Sprite();
sprite.loadAnimation(new Rectangle[]{new Rectangle(0,3*250,230,250)},"/spritesheet.png");
sprite.setTimer(20);
setScale(new Vector2(40,40));
addChild(sprite);
SquareCollider b = new SquareCollider();
b.setTrigger(true);
b.setVisible(false);
addChild(b);
setTag("Coin");
setRotation(new Vector2(0,-1));
setPosition(pos);
startPos=pos;
maxUp = startPos.getY()-10;
mindown = startPos.getY()+25;
}
public float maxUp;
public float mindown;
@Override
public void update() {
super.update();
maxUp = startPos.getY()-10;
mindown = startPos.getY()+25;
if(getPosition().getY()<maxUp){
setRotation(Vector2.down);
}
if(getPosition().getY()>mindown){
setRotation(Vector2.up);
}
setPosition(getPosition().add(getRotation().multiply(0.2f)));
}
}