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README.md

BinaryObjectScanner

This library contains all of the logic for protection and file type scanning.

Project and Class Organization

This section contains information on project and class organization principles that depend on the part of the project you are working in. See the following table for details.

Project Description
BinaryObjectScanner One file per class. See below for details on subdirectories.
BinaryObjectScanner/FileType One file per file type.
BinaryObjectScanner/GameEngine At least one file per game engine. Partial classes allowed.
BinaryObjectScanner/Interfaces One file per interface.
BinaryObjectScanner/Packer At least one file per packer type. Partial classes allowed.
BinaryObjectScanner/Protection At least one file per protection type. Partial classes allowed.

If the project or directory you are looking for is not included in the above, please consider it to be outside the context of this document.

Code Organization

This section contains information on in-code organization principles that depend on the part of the project you are working in. See the following table for details.

Typed checks, such as IExecutableCheck<T> should always follow this order: MSDOS, LinearExecutable, NewExecutable, PortableExecutable.

Project Description
BinaryObjectScanner Varies from file to file.
BinaryObjectScanner/FileType IDetectable implementations, helper methods.
BinaryObjectScanner/GameEngine IContentCheck implementations, IExecutableCheck<T> implementations, IPathCheck implementations, helper methods.
BinaryObjectScanner/Interfaces Methods ordered alphabetically.
BinaryObjectScanner/Packer IContentCheck implementations, IExecutableCheck<T> implementations, IPathCheck implementations, helper methods.
BinaryObjectScanner/Protection IContentCheck implementations, IExecutableCheck<T> implementations, IPathCheck implementations, helper methods.

If the project or directory you are looking for is not included in the above, please consider it to be outside the context of this document.