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package Testing;
import javagameengine.backend.UpdateThread;
import javagameengine.components.colliders.SquareCollider;
import javagameengine.components.Component;
import javagameengine.components.GameObject;
import javagameengine.components.physics.PhysicsBody;
import javagameengine.components.sprites.Sprite;
import javagameengine.msc.Debug;
import javagameengine.msc.Vector2;
import javagameengine.ui.Button;
import javagameengine.ui.HorizontalLayout;
import javagameengine.ui.Panel;
import javagameengine.ui.Text;
import javax.sound.sampled.AudioInputStream;
import javax.sound.sampled.AudioSystem;
import javax.sound.sampled.Clip;
import java.awt.*;
import java.net.URL;
public class Player extends GameObject {
Label speed = new Label();
public Sprite sprite = new Sprite();//,new Rectangle(0,250,250,250)
PhysicsBody physicsBody = new PhysicsBody();
public Player(Vector2 pos) {
setLayer(10);
Rectangle[] right = new Rectangle[4];
for(int i = 0;i<4;i++){
right[i] = new Rectangle(i*32,2*48,32,48);
}
Rectangle[] left = new Rectangle[4];
for(int i = 0;i<4;i++){
left[i] = new Rectangle(i*32,1*48,32,48);
}
Rectangle[] defaultAnimation = new Rectangle[4];
for(int i = 0;i<4;i++){
defaultAnimation[i] = new Rectangle(0*32,0*48,32,48);
}
sprite.loadAnimation(right,"/2.png");
sprite.loadAnimation(left,"/2.png");
sprite.loadAnimation(defaultAnimation,"/2.png");
sprite.setTimer((float) UpdateThread.deltatime);
sprite.setLocalPosition(new Vector2(0,3));
addChild(sprite);
setPosition(pos);
setScale(new Vector2(100,100));
sprite.setTimer(20);
addChild(physicsBody);
setTag("player");
SquareCollider s = new SquareCollider();
s.setLocalScale(new Vector2(-20,0));
addChild(s);
addChild(new PlayerMovement());
}
@Override
public void onTrigger(Component c) {
super.onTrigger(c);
//Debug.log(c.getPosition());
if(c.getTag().equals("Coin")){
switch (Main.level){
case 1:
Main.setSelectedScene(new Main.Level2());
break;
case 2:
Main.setSelectedScene(new Main.Level3());
break;
case 3:
Main.setSelectedScene(new Main.End());
break;
}
}
}
}