(module
 (type $i32_i32_i32_=>_i32 (func (param i32 i32 i32) (result i32)))
 (type $i32_i32_i32_i32_=>_none (func (param i32 i32 i32 i32)))
 (type $none_=>_none (func))
 (import "env" "abort" (func $~lib/builtins/abort (param i32 i32 i32 i32)))
 (global $memcpy/dest (mut i32) (i32.const 0))
 (memory $0 1)
 (data (i32.const 1036) ",")
 (data (i32.const 1048) "\01\00\00\00\12\00\00\00m\00e\00m\00c\00p\00y\00.\00t\00s")
 (export "memcpy" (func $memcpy/memcpy))
 (export "memory" (memory $0))
 (start $~start)
 (func $memcpy/memcpy (param $0 i32) (param $1 i32) (param $2 i32) (result i32)
  (local $3 i32)
  (local $4 i32)
  (local $5 i32)
  (local $6 i32)
  local.get $0
  local.set $5
  loop $while-continue|0
   local.get $1
   i32.const 3
   i32.and
   i32.const 0
   local.get $2
   select
   if
    local.get $0
    local.tee $3
    i32.const 1
    i32.add
    local.set $0
    local.get $1
    local.tee $4
    i32.const 1
    i32.add
    local.set $1
    local.get $3
    local.get $4
    i32.load8_u
    i32.store8
    local.get $2
    i32.const 1
    i32.sub
    local.set $2
    br $while-continue|0
   end
  end
  local.get $0
  i32.const 3
  i32.and
  i32.eqz
  if
   loop $while-continue|1
    local.get $2
    i32.const 16
    i32.ge_u
    if
     local.get $0
     local.get $1
     i32.load
     i32.store
     local.get $0
     local.get $1
     i32.load offset=4
     i32.store offset=4
     local.get $0
     local.get $1
     i32.load offset=8
     i32.store offset=8
     local.get $0
     local.get $1
     i32.load offset=12
     i32.store offset=12
     local.get $1
     i32.const 16
     i32.add
     local.set $1
     local.get $0
     i32.const 16
     i32.add
     local.set $0
     local.get $2
     i32.const 16
     i32.sub
     local.set $2
     br $while-continue|1
    end
   end
   local.get $2
   i32.const 8
   i32.and
   if
    local.get $0
    local.get $1
    i32.load
    i32.store
    local.get $0
    local.get $1
    i32.load offset=4
    i32.store offset=4
    local.get $1
    i32.const 8
    i32.add
    local.set $1
    local.get $0
    i32.const 8
    i32.add
    local.set $0
   end
   local.get $2
   i32.const 4
   i32.and
   if
    local.get $0
    local.get $1
    i32.load
    i32.store
    local.get $1
    i32.const 4
    i32.add
    local.set $1
    local.get $0
    i32.const 4
    i32.add
    local.set $0
   end
   local.get $2
   i32.const 2
   i32.and
   if
    local.get $0
    local.get $1
    i32.load16_u
    i32.store16
    local.get $1
    i32.const 2
    i32.add
    local.set $1
    local.get $0
    i32.const 2
    i32.add
    local.set $0
   end
   local.get $2
   i32.const 1
   i32.and
   if
    local.get $0
    local.get $1
    i32.load8_u
    i32.store8
   end
   local.get $5
   return
  end
  local.get $2
  i32.const 32
  i32.ge_u
  if
   block $break|2
    block $case2|2
     block $case1|2
      block $case0|2
       local.get $0
       i32.const 3
       i32.and
       i32.const 1
       i32.sub
       br_table $case0|2 $case1|2 $case2|2 $break|2
      end
      local.get $1
      i32.load
      local.set $6
      local.get $0
      local.get $1
      i32.load8_u
      i32.store8
      local.get $0
      local.get $1
      i32.load8_u offset=1
      i32.store8 offset=1
      local.get $0
      i32.const 2
      i32.add
      local.tee $3
      i32.const 1
      i32.add
      local.set $0
      local.get $1
      i32.const 2
      i32.add
      local.tee $4
      i32.const 1
      i32.add
      local.set $1
      local.get $3
      local.get $4
      i32.load8_u
      i32.store8
      local.get $2
      i32.const 3
      i32.sub
      local.set $2
      loop $while-continue|3
       local.get $2
       i32.const 17
       i32.ge_u
       if
        local.get $0
        local.get $1
        i32.load offset=1
        local.tee $3
        i32.const 8
        i32.shl
        local.get $6
        i32.const 24
        i32.shr_u
        i32.or
        i32.store
        local.get $0
        local.get $1
        i32.load offset=5
        local.tee $4
        i32.const 8
        i32.shl
        local.get $3
        i32.const 24
        i32.shr_u
        i32.or
        i32.store offset=4
        local.get $0
        local.get $1
        i32.load offset=9
        local.tee $3
        i32.const 8
        i32.shl
        local.get $4
        i32.const 24
        i32.shr_u
        i32.or
        i32.store offset=8
        local.get $0
        local.get $1
        i32.load offset=13
        local.tee $6
        i32.const 8
        i32.shl
        local.get $3
        i32.const 24
        i32.shr_u
        i32.or
        i32.store offset=12
        local.get $1
        i32.const 16
        i32.add
        local.set $1
        local.get $0
        i32.const 16
        i32.add
        local.set $0
        local.get $2
        i32.const 16
        i32.sub
        local.set $2
        br $while-continue|3
       end
      end
      br $break|2
     end
     local.get $1
     i32.load
     local.set $6
     local.get $0
     local.get $1
     i32.load8_u
     i32.store8
     local.get $0
     local.tee $3
     i32.const 2
     i32.add
     local.set $0
     local.get $1
     local.tee $4
     i32.const 2
     i32.add
     local.set $1
     local.get $3
     local.get $4
     i32.load8_u offset=1
     i32.store8 offset=1
     local.get $2
     i32.const 2
     i32.sub
     local.set $2
     loop $while-continue|4
      local.get $2
      i32.const 18
      i32.ge_u
      if
       local.get $0
       local.get $1
       i32.load offset=2
       local.tee $3
       i32.const 16
       i32.shl
       local.get $6
       i32.const 16
       i32.shr_u
       i32.or
       i32.store
       local.get $0
       local.get $1
       i32.load offset=6
       local.tee $4
       i32.const 16
       i32.shl
       local.get $3
       i32.const 16
       i32.shr_u
       i32.or
       i32.store offset=4
       local.get $0
       local.get $1
       i32.load offset=10
       local.tee $3
       i32.const 16
       i32.shl
       local.get $4
       i32.const 16
       i32.shr_u
       i32.or
       i32.store offset=8
       local.get $0
       local.get $1
       i32.load offset=14
       local.tee $6
       i32.const 16
       i32.shl
       local.get $3
       i32.const 16
       i32.shr_u
       i32.or
       i32.store offset=12
       local.get $1
       i32.const 16
       i32.add
       local.set $1
       local.get $0
       i32.const 16
       i32.add
       local.set $0
       local.get $2
       i32.const 16
       i32.sub
       local.set $2
       br $while-continue|4
      end
     end
     br $break|2
    end
    local.get $1
    i32.load
    local.set $6
    local.get $0
    local.tee $3
    i32.const 1
    i32.add
    local.set $0
    local.get $1
    local.tee $4
    i32.const 1
    i32.add
    local.set $1
    local.get $3
    local.get $4
    i32.load8_u
    i32.store8
    local.get $2
    i32.const 1
    i32.sub
    local.set $2
    loop $while-continue|5
     local.get $2
     i32.const 19
     i32.ge_u
     if
      local.get $0
      local.get $1
      i32.load offset=3
      local.tee $3
      i32.const 24
      i32.shl
      local.get $6
      i32.const 8
      i32.shr_u
      i32.or
      i32.store
      local.get $0
      local.get $1
      i32.load offset=7
      local.tee $4
      i32.const 24
      i32.shl
      local.get $3
      i32.const 8
      i32.shr_u
      i32.or
      i32.store offset=4
      local.get $0
      local.get $1
      i32.load offset=11
      local.tee $3
      i32.const 24
      i32.shl
      local.get $4
      i32.const 8
      i32.shr_u
      i32.or
      i32.store offset=8
      local.get $0
      local.get $1
      i32.load offset=15
      local.tee $6
      i32.const 24
      i32.shl
      local.get $3
      i32.const 8
      i32.shr_u
      i32.or
      i32.store offset=12
      local.get $1
      i32.const 16
      i32.add
      local.set $1
      local.get $0
      i32.const 16
      i32.add
      local.set $0
      local.get $2
      i32.const 16
      i32.sub
      local.set $2
      br $while-continue|5
     end
    end
   end
  end
  local.get $2
  i32.const 16
  i32.and
  if
   local.get $0
   local.get $1
   i32.load8_u
   i32.store8
   local.get $0
   local.get $1
   i32.load8_u offset=1
   i32.store8 offset=1
   local.get $0
   i32.const 2
   i32.add
   local.tee $0
   local.get $1
   i32.const 2
   i32.add
   local.tee $1
   i32.load8_u
   i32.store8
   local.get $0
   local.get $1
   i32.load8_u offset=1
   i32.store8 offset=1
   local.get $0
   i32.const 2
   i32.add
   local.tee $0
   local.get $1
   i32.const 2
   i32.add
   local.tee $1
   i32.load8_u
   i32.store8
   local.get $0
   local.get $1
   i32.load8_u offset=1
   i32.store8 offset=1
   local.get $0
   i32.const 2
   i32.add
   local.tee $0
   local.get $1
   i32.const 2
   i32.add
   local.tee $1
   i32.load8_u
   i32.store8
   local.get $0
   local.get $1
   i32.load8_u offset=1
   i32.store8 offset=1
   local.get $0
   i32.const 2
   i32.add
   local.tee $0
   local.get $1
   i32.const 2
   i32.add
   local.tee $1
   i32.load8_u
   i32.store8
   local.get $0
   local.get $1
   i32.load8_u offset=1
   i32.store8 offset=1
   local.get $0
   i32.const 2
   i32.add
   local.tee $0
   local.get $1
   i32.const 2
   i32.add
   local.tee $1
   i32.load8_u
   i32.store8
   local.get $0
   local.get $1
   i32.load8_u offset=1
   i32.store8 offset=1
   local.get $0
   i32.const 2
   i32.add
   local.tee $0
   local.get $1
   i32.const 2
   i32.add
   local.tee $1
   i32.load8_u
   i32.store8
   local.get $0
   local.get $1
   i32.load8_u offset=1
   i32.store8 offset=1
   local.get $0
   i32.const 2
   i32.add
   local.tee $0
   local.get $1
   i32.const 2
   i32.add
   local.tee $3
   i32.load8_u
   i32.store8
   local.get $3
   i32.const 2
   i32.add
   local.set $1
   local.get $0
   local.get $3
   i32.load8_u offset=1
   i32.store8 offset=1
   local.get $0
   i32.const 2
   i32.add
   local.set $0
  end
  local.get $2
  i32.const 8
  i32.and
  if
   local.get $0
   local.get $1
   i32.load8_u
   i32.store8
   local.get $0
   local.get $1
   i32.load8_u offset=1
   i32.store8 offset=1
   local.get $0
   i32.const 2
   i32.add
   local.tee $0
   local.get $1
   i32.const 2
   i32.add
   local.tee $1
   i32.load8_u
   i32.store8
   local.get $0
   local.get $1
   i32.load8_u offset=1
   i32.store8 offset=1
   local.get $0
   i32.const 2
   i32.add
   local.tee $0
   local.get $1
   i32.const 2
   i32.add
   local.tee $1
   i32.load8_u
   i32.store8
   local.get $0
   local.get $1
   i32.load8_u offset=1
   i32.store8 offset=1
   local.get $0
   i32.const 2
   i32.add
   local.tee $0
   local.get $1
   i32.const 2
   i32.add
   local.tee $3
   i32.load8_u
   i32.store8
   local.get $3
   i32.const 2
   i32.add
   local.set $1
   local.get $0
   local.get $3
   i32.load8_u offset=1
   i32.store8 offset=1
   local.get $0
   i32.const 2
   i32.add
   local.set $0
  end
  local.get $2
  i32.const 4
  i32.and
  if
   local.get $0
   local.get $1
   i32.load8_u
   i32.store8
   local.get $0
   local.get $1
   i32.load8_u offset=1
   i32.store8 offset=1
   local.get $0
   i32.const 2
   i32.add
   local.tee $0
   local.get $1
   i32.const 2
   i32.add
   local.tee $3
   i32.load8_u
   i32.store8
   local.get $3
   i32.const 2
   i32.add
   local.set $1
   local.get $0
   local.get $3
   i32.load8_u offset=1
   i32.store8 offset=1
   local.get $0
   i32.const 2
   i32.add
   local.set $0
  end
  local.get $2
  i32.const 2
  i32.and
  if
   local.get $0
   local.get $1
   i32.load8_u
   i32.store8
   local.get $0
   local.tee $3
   i32.const 2
   i32.add
   local.set $0
   local.get $1
   local.tee $4
   i32.const 2
   i32.add
   local.set $1
   local.get $3
   local.get $4
   i32.load8_u offset=1
   i32.store8 offset=1
  end
  local.get $2
  i32.const 1
  i32.and
  if
   local.get $0
   local.get $1
   i32.load8_u
   i32.store8
  end
  local.get $5
 )
 (func $~start
  i32.const 8
  i64.const 1229782938247303441
  i64.store
  i32.const 16
  i64.const 2459565876494606882
  i64.store
  i32.const 24
  i64.const 3689348814741910323
  i64.store
  i32.const 32
  i64.const 4919131752989213764
  i64.store
  i32.const 9
  i32.const 24
  i32.const 4
  call $memcpy/memcpy
  global.set $memcpy/dest
  global.get $memcpy/dest
  i32.const 9
  i32.ne
  if
   i32.const 0
   i32.const 1056
   i32.const 151
   i32.const 1
   call $~lib/builtins/abort
   unreachable
  end
  i32.const 8
  i64.load
  i64.const 1229783084848853777
  i64.ne
  if
   i32.const 0
   i32.const 1056
   i32.const 152
   i32.const 1
   call $~lib/builtins/abort
   unreachable
  end
  i32.const 8
  i32.const 8
  i32.const 32
  call $memcpy/memcpy
  global.set $memcpy/dest
  global.get $memcpy/dest
  i32.const 8
  i32.ne
  if
   i32.const 0
   i32.const 1056
   i32.const 155
   i32.const 1
   call $~lib/builtins/abort
   unreachable
  end
  i32.const 8
  i64.load
  i64.const 1229783084848853777
  i64.ne
  if
   i32.const 0
   i32.const 1056
   i32.const 156
   i32.const 1
   call $~lib/builtins/abort
   unreachable
  end
  i32.const 16
  i64.load
  i64.const 2459565876494606882
  i64.ne
  if
   i32.const 0
   i32.const 1056
   i32.const 157
   i32.const 1
   call $~lib/builtins/abort
   unreachable
  end
  i32.const 24
  i64.load
  i64.const 3689348814741910323
  i64.ne
  if
   i32.const 0
   i32.const 1056
   i32.const 158
   i32.const 1
   call $~lib/builtins/abort
   unreachable
  end
  i32.const 32
  i64.load
  i64.const 4919131752989213764
  i64.ne
  if
   i32.const 0
   i32.const 1056
   i32.const 159
   i32.const 1
   call $~lib/builtins/abort
   unreachable
  end
  i32.const 13
  i32.const 36
  i32.const 3
  call $memcpy/memcpy
  global.set $memcpy/dest
  i32.const 8
  i64.load
  i64.const 4919131679688438545
  i64.ne
  if
   i32.const 0
   i32.const 1056
   i32.const 162
   i32.const 1
   call $~lib/builtins/abort
   unreachable
  end
  i32.const 16
  i32.const 24
  i32.const 15
  call $memcpy/memcpy
  global.set $memcpy/dest
  i32.const 8
  i64.load
  i64.const 4919131679688438545
  i64.ne
  if
   i32.const 0
   i32.const 1056
   i32.const 165
   i32.const 1
   call $~lib/builtins/abort
   unreachable
  end
  i32.const 16
  i64.load
  i64.const 3689348814741910323
  i64.ne
  if
   i32.const 0
   i32.const 1056
   i32.const 166
   i32.const 1
   call $~lib/builtins/abort
   unreachable
  end
  i32.const 24
  i64.load
  i64.const 3694152654344438852
  i64.ne
  if
   i32.const 0
   i32.const 1056
   i32.const 167
   i32.const 1
   call $~lib/builtins/abort
   unreachable
  end
  i32.const 32
  i64.load
  i64.const 4919131752989213764
  i64.ne
  if
   i32.const 0
   i32.const 1056
   i32.const 168
   i32.const 1
   call $~lib/builtins/abort
   unreachable
  end
 )
)
