(module
 (type $i32_i32_i32_=>_none (func (param i32 i32 i32)))
 (type $none_=>_none (func))
 (type $i32_=>_none (func (param i32)))
 (type $i32_i32_i32_i32_=>_none (func (param i32 i32 i32 i32)))
 (import "env" "abort" (func $~lib/builtins/abort (param i32 i32 i32 i32)))
 (memory $0 1)
 (data (i32.const 16) "\1c\00\00\00\01\00\00\00\01\00\00\00\1c\00\00\00s\00t\00d\00/\00p\00o\00i\00n\00t\00e\00r\00.\00t\00s\00")
 (table $0 1 funcref)
 (global $std/pointer/one (mut i32) (i32.const 0))
 (global $std/pointer/two (mut i32) (i32.const 0))
 (global $std/pointer/add (mut i32) (i32.const 0))
 (global $std/pointer/sub (mut i32) (i32.const 0))
 (global $std/pointer/nextOne (mut i32) (i32.const 0))
 (global $~lib/ASC_SHRINK_LEVEL i32 (i32.const 0))
 (global $std/pointer/buf (mut i32) (i32.const 0))
 (export "memory" (memory $0))
 (start $~start)
 (func $~lib/rt/stub/__release (param $0 i32)
  nop
 )
 (func $~lib/memory/memory.fill (param $0 i32) (param $1 i32) (param $2 i32)
  (local $3 i32)
  (local $4 i32)
  (local $5 i32)
  (local $6 i32)
  (local $7 i32)
  (local $8 i32)
  (local $9 i64)
  (local $10 i32)
  block $~lib/util/memory/memset|inlined.0
   local.get $0
   local.set $5
   local.get $1
   local.set $4
   local.get $2
   local.set $3
   i32.const 0
   i32.const 1
   i32.gt_s
   drop
   local.get $3
   i32.eqz
   if
    br $~lib/util/memory/memset|inlined.0
   end
   local.get $5
   local.get $3
   i32.add
   i32.const 4
   i32.sub
   local.set $6
   local.get $5
   local.get $4
   i32.store8
   local.get $6
   local.get $4
   i32.store8 offset=3
   local.get $3
   i32.const 2
   i32.le_u
   if
    br $~lib/util/memory/memset|inlined.0
   end
   local.get $5
   local.get $4
   i32.store8 offset=1
   local.get $5
   local.get $4
   i32.store8 offset=2
   local.get $6
   local.get $4
   i32.store8 offset=2
   local.get $6
   local.get $4
   i32.store8 offset=1
   local.get $3
   i32.const 6
   i32.le_u
   if
    br $~lib/util/memory/memset|inlined.0
   end
   local.get $5
   local.get $4
   i32.store8 offset=3
   local.get $6
   local.get $4
   i32.store8
   local.get $3
   i32.const 8
   i32.le_u
   if
    br $~lib/util/memory/memset|inlined.0
   end
   i32.const 0
   local.get $5
   i32.sub
   i32.const 3
   i32.and
   local.set $7
   local.get $5
   local.get $7
   i32.add
   local.set $5
   local.get $3
   local.get $7
   i32.sub
   local.set $3
   local.get $3
   i32.const -4
   i32.and
   local.set $3
   i32.const -1
   i32.const 255
   i32.div_u
   local.get $4
   i32.const 255
   i32.and
   i32.mul
   local.set $8
   local.get $5
   local.get $3
   i32.add
   i32.const 28
   i32.sub
   local.set $6
   local.get $5
   local.get $8
   i32.store
   local.get $6
   local.get $8
   i32.store offset=24
   local.get $3
   i32.const 8
   i32.le_u
   if
    br $~lib/util/memory/memset|inlined.0
   end
   local.get $5
   local.get $8
   i32.store offset=4
   local.get $5
   local.get $8
   i32.store offset=8
   local.get $6
   local.get $8
   i32.store offset=16
   local.get $6
   local.get $8
   i32.store offset=20
   local.get $3
   i32.const 24
   i32.le_u
   if
    br $~lib/util/memory/memset|inlined.0
   end
   local.get $5
   local.get $8
   i32.store offset=12
   local.get $5
   local.get $8
   i32.store offset=16
   local.get $5
   local.get $8
   i32.store offset=20
   local.get $5
   local.get $8
   i32.store offset=24
   local.get $6
   local.get $8
   i32.store
   local.get $6
   local.get $8
   i32.store offset=4
   local.get $6
   local.get $8
   i32.store offset=8
   local.get $6
   local.get $8
   i32.store offset=12
   i32.const 24
   local.get $5
   i32.const 4
   i32.and
   i32.add
   local.set $7
   local.get $5
   local.get $7
   i32.add
   local.set $5
   local.get $3
   local.get $7
   i32.sub
   local.set $3
   local.get $8
   i64.extend_i32_u
   local.get $8
   i64.extend_i32_u
   i64.const 32
   i64.shl
   i64.or
   local.set $9
   loop $while-continue|0
    local.get $3
    i32.const 32
    i32.ge_u
    local.set $10
    local.get $10
    if
     local.get $5
     local.get $9
     i64.store
     local.get $5
     local.get $9
     i64.store offset=8
     local.get $5
     local.get $9
     i64.store offset=16
     local.get $5
     local.get $9
     i64.store offset=24
     local.get $3
     i32.const 32
     i32.sub
     local.set $3
     local.get $5
     i32.const 32
     i32.add
     local.set $5
     br $while-continue|0
    end
   end
  end
 )
 (func $~lib/util/memory/memcpy (param $0 i32) (param $1 i32) (param $2 i32)
  (local $3 i32)
  (local $4 i32)
  (local $5 i32)
  (local $6 i32)
  loop $while-continue|0
   local.get $2
   if (result i32)
    local.get $1
    i32.const 3
    i32.and
   else
    i32.const 0
   end
   local.set $5
   local.get $5
   if
    local.get $0
    local.tee $6
    i32.const 1
    i32.add
    local.set $0
    local.get $6
    local.get $1
    local.tee $6
    i32.const 1
    i32.add
    local.set $1
    local.get $6
    i32.load8_u
    i32.store8
    local.get $2
    i32.const 1
    i32.sub
    local.set $2
    br $while-continue|0
   end
  end
  local.get $0
  i32.const 3
  i32.and
  i32.const 0
  i32.eq
  if
   loop $while-continue|1
    local.get $2
    i32.const 16
    i32.ge_u
    local.set $5
    local.get $5
    if
     local.get $0
     local.get $1
     i32.load
     i32.store
     local.get $0
     i32.const 4
     i32.add
     local.get $1
     i32.const 4
     i32.add
     i32.load
     i32.store
     local.get $0
     i32.const 8
     i32.add
     local.get $1
     i32.const 8
     i32.add
     i32.load
     i32.store
     local.get $0
     i32.const 12
     i32.add
     local.get $1
     i32.const 12
     i32.add
     i32.load
     i32.store
     local.get $1
     i32.const 16
     i32.add
     local.set $1
     local.get $0
     i32.const 16
     i32.add
     local.set $0
     local.get $2
     i32.const 16
     i32.sub
     local.set $2
     br $while-continue|1
    end
   end
   local.get $2
   i32.const 8
   i32.and
   if
    local.get $0
    local.get $1
    i32.load
    i32.store
    local.get $0
    i32.const 4
    i32.add
    local.get $1
    i32.const 4
    i32.add
    i32.load
    i32.store
    local.get $0
    i32.const 8
    i32.add
    local.set $0
    local.get $1
    i32.const 8
    i32.add
    local.set $1
   end
   local.get $2
   i32.const 4
   i32.and
   if
    local.get $0
    local.get $1
    i32.load
    i32.store
    local.get $0
    i32.const 4
    i32.add
    local.set $0
    local.get $1
    i32.const 4
    i32.add
    local.set $1
   end
   local.get $2
   i32.const 2
   i32.and
   if
    local.get $0
    local.get $1
    i32.load16_u
    i32.store16
    local.get $0
    i32.const 2
    i32.add
    local.set $0
    local.get $1
    i32.const 2
    i32.add
    local.set $1
   end
   local.get $2
   i32.const 1
   i32.and
   if
    local.get $0
    local.tee $5
    i32.const 1
    i32.add
    local.set $0
    local.get $5
    local.get $1
    local.tee $5
    i32.const 1
    i32.add
    local.set $1
    local.get $5
    i32.load8_u
    i32.store8
   end
   return
  end
  local.get $2
  i32.const 32
  i32.ge_u
  if
   block $break|2
    block $case2|2
     block $case1|2
      block $case0|2
       local.get $0
       i32.const 3
       i32.and
       local.set $5
       local.get $5
       i32.const 1
       i32.eq
       br_if $case0|2
       local.get $5
       i32.const 2
       i32.eq
       br_if $case1|2
       local.get $5
       i32.const 3
       i32.eq
       br_if $case2|2
       br $break|2
      end
      local.get $1
      i32.load
      local.set $3
      local.get $0
      local.tee $5
      i32.const 1
      i32.add
      local.set $0
      local.get $5
      local.get $1
      local.tee $5
      i32.const 1
      i32.add
      local.set $1
      local.get $5
      i32.load8_u
      i32.store8
      local.get $0
      local.tee $5
      i32.const 1
      i32.add
      local.set $0
      local.get $5
      local.get $1
      local.tee $5
      i32.const 1
      i32.add
      local.set $1
      local.get $5
      i32.load8_u
      i32.store8
      local.get $0
      local.tee $5
      i32.const 1
      i32.add
      local.set $0
      local.get $5
      local.get $1
      local.tee $5
      i32.const 1
      i32.add
      local.set $1
      local.get $5
      i32.load8_u
      i32.store8
      local.get $2
      i32.const 3
      i32.sub
      local.set $2
      loop $while-continue|3
       local.get $2
       i32.const 17
       i32.ge_u
       local.set $5
       local.get $5
       if
        local.get $1
        i32.const 1
        i32.add
        i32.load
        local.set $4
        local.get $0
        local.get $3
        i32.const 24
        i32.shr_u
        local.get $4
        i32.const 8
        i32.shl
        i32.or
        i32.store
        local.get $1
        i32.const 5
        i32.add
        i32.load
        local.set $3
        local.get $0
        i32.const 4
        i32.add
        local.get $4
        i32.const 24
        i32.shr_u
        local.get $3
        i32.const 8
        i32.shl
        i32.or
        i32.store
        local.get $1
        i32.const 9
        i32.add
        i32.load
        local.set $4
        local.get $0
        i32.const 8
        i32.add
        local.get $3
        i32.const 24
        i32.shr_u
        local.get $4
        i32.const 8
        i32.shl
        i32.or
        i32.store
        local.get $1
        i32.const 13
        i32.add
        i32.load
        local.set $3
        local.get $0
        i32.const 12
        i32.add
        local.get $4
        i32.const 24
        i32.shr_u
        local.get $3
        i32.const 8
        i32.shl
        i32.or
        i32.store
        local.get $1
        i32.const 16
        i32.add
        local.set $1
        local.get $0
        i32.const 16
        i32.add
        local.set $0
        local.get $2
        i32.const 16
        i32.sub
        local.set $2
        br $while-continue|3
       end
      end
      br $break|2
     end
     local.get $1
     i32.load
     local.set $3
     local.get $0
     local.tee $5
     i32.const 1
     i32.add
     local.set $0
     local.get $5
     local.get $1
     local.tee $5
     i32.const 1
     i32.add
     local.set $1
     local.get $5
     i32.load8_u
     i32.store8
     local.get $0
     local.tee $5
     i32.const 1
     i32.add
     local.set $0
     local.get $5
     local.get $1
     local.tee $5
     i32.const 1
     i32.add
     local.set $1
     local.get $5
     i32.load8_u
     i32.store8
     local.get $2
     i32.const 2
     i32.sub
     local.set $2
     loop $while-continue|4
      local.get $2
      i32.const 18
      i32.ge_u
      local.set $5
      local.get $5
      if
       local.get $1
       i32.const 2
       i32.add
       i32.load
       local.set $4
       local.get $0
       local.get $3
       i32.const 16
       i32.shr_u
       local.get $4
       i32.const 16
       i32.shl
       i32.or
       i32.store
       local.get $1
       i32.const 6
       i32.add
       i32.load
       local.set $3
       local.get $0
       i32.const 4
       i32.add
       local.get $4
       i32.const 16
       i32.shr_u
       local.get $3
       i32.const 16
       i32.shl
       i32.or
       i32.store
       local.get $1
       i32.const 10
       i32.add
       i32.load
       local.set $4
       local.get $0
       i32.const 8
       i32.add
       local.get $3
       i32.const 16
       i32.shr_u
       local.get $4
       i32.const 16
       i32.shl
       i32.or
       i32.store
       local.get $1
       i32.const 14
       i32.add
       i32.load
       local.set $3
       local.get $0
       i32.const 12
       i32.add
       local.get $4
       i32.const 16
       i32.shr_u
       local.get $3
       i32.const 16
       i32.shl
       i32.or
       i32.store
       local.get $1
       i32.const 16
       i32.add
       local.set $1
       local.get $0
       i32.const 16
       i32.add
       local.set $0
       local.get $2
       i32.const 16
       i32.sub
       local.set $2
       br $while-continue|4
      end
     end
     br $break|2
    end
    local.get $1
    i32.load
    local.set $3
    local.get $0
    local.tee $5
    i32.const 1
    i32.add
    local.set $0
    local.get $5
    local.get $1
    local.tee $5
    i32.const 1
    i32.add
    local.set $1
    local.get $5
    i32.load8_u
    i32.store8
    local.get $2
    i32.const 1
    i32.sub
    local.set $2
    loop $while-continue|5
     local.get $2
     i32.const 19
     i32.ge_u
     local.set $5
     local.get $5
     if
      local.get $1
      i32.const 3
      i32.add
      i32.load
      local.set $4
      local.get $0
      local.get $3
      i32.const 8
      i32.shr_u
      local.get $4
      i32.const 24
      i32.shl
      i32.or
      i32.store
      local.get $1
      i32.const 7
      i32.add
      i32.load
      local.set $3
      local.get $0
      i32.const 4
      i32.add
      local.get $4
      i32.const 8
      i32.shr_u
      local.get $3
      i32.const 24
      i32.shl
      i32.or
      i32.store
      local.get $1
      i32.const 11
      i32.add
      i32.load
      local.set $4
      local.get $0
      i32.const 8
      i32.add
      local.get $3
      i32.const 8
      i32.shr_u
      local.get $4
      i32.const 24
      i32.shl
      i32.or
      i32.store
      local.get $1
      i32.const 15
      i32.add
      i32.load
      local.set $3
      local.get $0
      i32.const 12
      i32.add
      local.get $4
      i32.const 8
      i32.shr_u
      local.get $3
      i32.const 24
      i32.shl
      i32.or
      i32.store
      local.get $1
      i32.const 16
      i32.add
      local.set $1
      local.get $0
      i32.const 16
      i32.add
      local.set $0
      local.get $2
      i32.const 16
      i32.sub
      local.set $2
      br $while-continue|5
     end
    end
    br $break|2
   end
  end
  local.get $2
  i32.const 16
  i32.and
  if
   local.get $0
   local.tee $5
   i32.const 1
   i32.add
   local.set $0
   local.get $5
   local.get $1
   local.tee $5
   i32.const 1
   i32.add
   local.set $1
   local.get $5
   i32.load8_u
   i32.store8
   local.get $0
   local.tee $5
   i32.const 1
   i32.add
   local.set $0
   local.get $5
   local.get $1
   local.tee $5
   i32.const 1
   i32.add
   local.set $1
   local.get $5
   i32.load8_u
   i32.store8
   local.get $0
   local.tee $5
   i32.const 1
   i32.add
   local.set $0
   local.get $5
   local.get $1
   local.tee $5
   i32.const 1
   i32.add
   local.set $1
   local.get $5
   i32.load8_u
   i32.store8
   local.get $0
   local.tee $5
   i32.const 1
   i32.add
   local.set $0
   local.get $5
   local.get $1
   local.tee $5
   i32.const 1
   i32.add
   local.set $1
   local.get $5
   i32.load8_u
   i32.store8
   local.get $0
   local.tee $5
   i32.const 1
   i32.add
   local.set $0
   local.get $5
   local.get $1
   local.tee $5
   i32.const 1
   i32.add
   local.set $1
   local.get $5
   i32.load8_u
   i32.store8
   local.get $0
   local.tee $5
   i32.const 1
   i32.add
   local.set $0
   local.get $5
   local.get $1
   local.tee $5
   i32.const 1
   i32.add
   local.set $1
   local.get $5
   i32.load8_u
   i32.store8
   local.get $0
   local.tee $5
   i32.const 1
   i32.add
   local.set $0
   local.get $5
   local.get $1
   local.tee $5
   i32.const 1
   i32.add
   local.set $1
   local.get $5
   i32.load8_u
   i32.store8
   local.get $0
   local.tee $5
   i32.const 1
   i32.add
   local.set $0
   local.get $5
   local.get $1
   local.tee $5
   i32.const 1
   i32.add
   local.set $1
   local.get $5
   i32.load8_u
   i32.store8
   local.get $0
   local.tee $5
   i32.const 1
   i32.add
   local.set $0
   local.get $5
   local.get $1
   local.tee $5
   i32.const 1
   i32.add
   local.set $1
   local.get $5
   i32.load8_u
   i32.store8
   local.get $0
   local.tee $5
   i32.const 1
   i32.add
   local.set $0
   local.get $5
   local.get $1
   local.tee $5
   i32.const 1
   i32.add
   local.set $1
   local.get $5
   i32.load8_u
   i32.store8
   local.get $0
   local.tee $5
   i32.const 1
   i32.add
   local.set $0
   local.get $5
   local.get $1
   local.tee $5
   i32.const 1
   i32.add
   local.set $1
   local.get $5
   i32.load8_u
   i32.store8
   local.get $0
   local.tee $5
   i32.const 1
   i32.add
   local.set $0
   local.get $5
   local.get $1
   local.tee $5
   i32.const 1
   i32.add
   local.set $1
   local.get $5
   i32.load8_u
   i32.store8
   local.get $0
   local.tee $5
   i32.const 1
   i32.add
   local.set $0
   local.get $5
   local.get $1
   local.tee $5
   i32.const 1
   i32.add
   local.set $1
   local.get $5
   i32.load8_u
   i32.store8
   local.get $0
   local.tee $5
   i32.const 1
   i32.add
   local.set $0
   local.get $5
   local.get $1
   local.tee $5
   i32.const 1
   i32.add
   local.set $1
   local.get $5
   i32.load8_u
   i32.store8
   local.get $0
   local.tee $5
   i32.const 1
   i32.add
   local.set $0
   local.get $5
   local.get $1
   local.tee $5
   i32.const 1
   i32.add
   local.set $1
   local.get $5
   i32.load8_u
   i32.store8
   local.get $0
   local.tee $5
   i32.const 1
   i32.add
   local.set $0
   local.get $5
   local.get $1
   local.tee $5
   i32.const 1
   i32.add
   local.set $1
   local.get $5
   i32.load8_u
   i32.store8
  end
  local.get $2
  i32.const 8
  i32.and
  if
   local.get $0
   local.tee $5
   i32.const 1
   i32.add
   local.set $0
   local.get $5
   local.get $1
   local.tee $5
   i32.const 1
   i32.add
   local.set $1
   local.get $5
   i32.load8_u
   i32.store8
   local.get $0
   local.tee $5
   i32.const 1
   i32.add
   local.set $0
   local.get $5
   local.get $1
   local.tee $5
   i32.const 1
   i32.add
   local.set $1
   local.get $5
   i32.load8_u
   i32.store8
   local.get $0
   local.tee $5
   i32.const 1
   i32.add
   local.set $0
   local.get $5
   local.get $1
   local.tee $5
   i32.const 1
   i32.add
   local.set $1
   local.get $5
   i32.load8_u
   i32.store8
   local.get $0
   local.tee $5
   i32.const 1
   i32.add
   local.set $0
   local.get $5
   local.get $1
   local.tee $5
   i32.const 1
   i32.add
   local.set $1
   local.get $5
   i32.load8_u
   i32.store8
   local.get $0
   local.tee $5
   i32.const 1
   i32.add
   local.set $0
   local.get $5
   local.get $1
   local.tee $5
   i32.const 1
   i32.add
   local.set $1
   local.get $5
   i32.load8_u
   i32.store8
   local.get $0
   local.tee $5
   i32.const 1
   i32.add
   local.set $0
   local.get $5
   local.get $1
   local.tee $5
   i32.const 1
   i32.add
   local.set $1
   local.get $5
   i32.load8_u
   i32.store8
   local.get $0
   local.tee $5
   i32.const 1
   i32.add
   local.set $0
   local.get $5
   local.get $1
   local.tee $5
   i32.const 1
   i32.add
   local.set $1
   local.get $5
   i32.load8_u
   i32.store8
   local.get $0
   local.tee $5
   i32.const 1
   i32.add
   local.set $0
   local.get $5
   local.get $1
   local.tee $5
   i32.const 1
   i32.add
   local.set $1
   local.get $5
   i32.load8_u
   i32.store8
  end
  local.get $2
  i32.const 4
  i32.and
  if
   local.get $0
   local.tee $5
   i32.const 1
   i32.add
   local.set $0
   local.get $5
   local.get $1
   local.tee $5
   i32.const 1
   i32.add
   local.set $1
   local.get $5
   i32.load8_u
   i32.store8
   local.get $0
   local.tee $5
   i32.const 1
   i32.add
   local.set $0
   local.get $5
   local.get $1
   local.tee $5
   i32.const 1
   i32.add
   local.set $1
   local.get $5
   i32.load8_u
   i32.store8
   local.get $0
   local.tee $5
   i32.const 1
   i32.add
   local.set $0
   local.get $5
   local.get $1
   local.tee $5
   i32.const 1
   i32.add
   local.set $1
   local.get $5
   i32.load8_u
   i32.store8
   local.get $0
   local.tee $5
   i32.const 1
   i32.add
   local.set $0
   local.get $5
   local.get $1
   local.tee $5
   i32.const 1
   i32.add
   local.set $1
   local.get $5
   i32.load8_u
   i32.store8
  end
  local.get $2
  i32.const 2
  i32.and
  if
   local.get $0
   local.tee $5
   i32.const 1
   i32.add
   local.set $0
   local.get $5
   local.get $1
   local.tee $5
   i32.const 1
   i32.add
   local.set $1
   local.get $5
   i32.load8_u
   i32.store8
   local.get $0
   local.tee $5
   i32.const 1
   i32.add
   local.set $0
   local.get $5
   local.get $1
   local.tee $5
   i32.const 1
   i32.add
   local.set $1
   local.get $5
   i32.load8_u
   i32.store8
  end
  local.get $2
  i32.const 1
  i32.and
  if
   local.get $0
   local.tee $5
   i32.const 1
   i32.add
   local.set $0
   local.get $5
   local.get $1
   local.tee $5
   i32.const 1
   i32.add
   local.set $1
   local.get $5
   i32.load8_u
   i32.store8
  end
 )
 (func $~lib/memory/memory.copy (param $0 i32) (param $1 i32) (param $2 i32)
  (local $3 i32)
  (local $4 i32)
  (local $5 i32)
  (local $6 i32)
  (local $7 i32)
  block $~lib/util/memory/memmove|inlined.0
   local.get $0
   local.set $5
   local.get $1
   local.set $4
   local.get $2
   local.set $3
   local.get $5
   local.get $4
   i32.eq
   if
    br $~lib/util/memory/memmove|inlined.0
   end
   i32.const 0
   i32.const 1
   i32.lt_s
   drop
   local.get $4
   local.get $5
   i32.sub
   local.get $3
   i32.sub
   i32.const 0
   local.get $3
   i32.const 1
   i32.shl
   i32.sub
   i32.le_u
   if
    local.get $5
    local.get $4
    local.get $3
    call $~lib/util/memory/memcpy
    br $~lib/util/memory/memmove|inlined.0
   end
   local.get $5
   local.get $4
   i32.lt_u
   if
    i32.const 0
    i32.const 2
    i32.lt_s
    drop
    local.get $4
    i32.const 7
    i32.and
    local.get $5
    i32.const 7
    i32.and
    i32.eq
    if
     loop $while-continue|0
      local.get $5
      i32.const 7
      i32.and
      local.set $6
      local.get $6
      if
       local.get $3
       i32.eqz
       if
        br $~lib/util/memory/memmove|inlined.0
       end
       local.get $3
       i32.const 1
       i32.sub
       local.set $3
       local.get $5
       local.tee $7
       i32.const 1
       i32.add
       local.set $5
       local.get $7
       local.get $4
       local.tee $7
       i32.const 1
       i32.add
       local.set $4
       local.get $7
       i32.load8_u
       i32.store8
       br $while-continue|0
      end
     end
     loop $while-continue|1
      local.get $3
      i32.const 8
      i32.ge_u
      local.set $6
      local.get $6
      if
       local.get $5
       local.get $4
       i64.load
       i64.store
       local.get $3
       i32.const 8
       i32.sub
       local.set $3
       local.get $5
       i32.const 8
       i32.add
       local.set $5
       local.get $4
       i32.const 8
       i32.add
       local.set $4
       br $while-continue|1
      end
     end
    end
    loop $while-continue|2
     local.get $3
     local.set $6
     local.get $6
     if
      local.get $5
      local.tee $7
      i32.const 1
      i32.add
      local.set $5
      local.get $7
      local.get $4
      local.tee $7
      i32.const 1
      i32.add
      local.set $4
      local.get $7
      i32.load8_u
      i32.store8
      local.get $3
      i32.const 1
      i32.sub
      local.set $3
      br $while-continue|2
     end
    end
   else
    i32.const 0
    i32.const 2
    i32.lt_s
    drop
    local.get $4
    i32.const 7
    i32.and
    local.get $5
    i32.const 7
    i32.and
    i32.eq
    if
     loop $while-continue|3
      local.get $5
      local.get $3
      i32.add
      i32.const 7
      i32.and
      local.set $6
      local.get $6
      if
       local.get $3
       i32.eqz
       if
        br $~lib/util/memory/memmove|inlined.0
       end
       local.get $5
       local.get $3
       i32.const 1
       i32.sub
       local.tee $3
       i32.add
       local.get $4
       local.get $3
       i32.add
       i32.load8_u
       i32.store8
       br $while-continue|3
      end
     end
     loop $while-continue|4
      local.get $3
      i32.const 8
      i32.ge_u
      local.set $6
      local.get $6
      if
       local.get $3
       i32.const 8
       i32.sub
       local.set $3
       local.get $5
       local.get $3
       i32.add
       local.get $4
       local.get $3
       i32.add
       i64.load
       i64.store
       br $while-continue|4
      end
     end
    end
    loop $while-continue|5
     local.get $3
     local.set $6
     local.get $6
     if
      local.get $5
      local.get $3
      i32.const 1
      i32.sub
      local.tee $3
      i32.add
      local.get $4
      local.get $3
      i32.add
      i32.load8_u
      i32.store8
      br $while-continue|5
     end
    end
   end
  end
 )
 (func $start:std/pointer
  (local $0 i32)
  (local $1 i32)
  (local $2 i32)
  (local $3 f32)
  i32.const 0
  local.set $1
  i32.const 8
  local.set $0
  local.get $0
  local.set $2
  local.get $1
  call $~lib/rt/stub/__release
  local.get $2
  global.set $std/pointer/one
  i32.const 0
  local.set $0
  i32.const 24
  local.set $2
  local.get $2
  local.set $1
  local.get $0
  call $~lib/rt/stub/__release
  local.get $1
  global.set $std/pointer/two
  global.get $std/pointer/one
  local.set $1
  local.get $1
  i32.const 8
  i32.eq
  i32.eqz
  if
   i32.const 0
   i32.const 32
   i32.const 78
   i32.const 1
   call $~lib/builtins/abort
   unreachable
  end
  global.get $std/pointer/two
  local.set $2
  local.get $2
  i32.const 24
  i32.eq
  i32.eqz
  if
   i32.const 0
   i32.const 32
   i32.const 79
   i32.const 1
   call $~lib/builtins/abort
   unreachable
  end
  block $std/pointer/Pointer<std/pointer/Entry>#get:value|inlined.0 (result i32)
   global.get $std/pointer/one
   local.set $0
   i32.const 1
   drop
   local.get $0
   br $std/pointer/Pointer<std/pointer/Entry>#get:value|inlined.0
  end
  i32.const 1
  i32.store
  block $std/pointer/Pointer<std/pointer/Entry>#get:value|inlined.1 (result i32)
   global.get $std/pointer/one
   local.set $1
   i32.const 1
   drop
   local.get $1
   br $std/pointer/Pointer<std/pointer/Entry>#get:value|inlined.1
  end
  i32.const 2
  i32.store offset=4
  block $std/pointer/Pointer<std/pointer/Entry>#get:value|inlined.2 (result i32)
   global.get $std/pointer/one
   local.set $2
   i32.const 1
   drop
   local.get $2
   br $std/pointer/Pointer<std/pointer/Entry>#get:value|inlined.2
  end
  i32.load
  i32.const 1
  i32.eq
  i32.eqz
  if
   i32.const 0
   i32.const 32
   i32.const 83
   i32.const 1
   call $~lib/builtins/abort
   unreachable
  end
  block $std/pointer/Pointer<std/pointer/Entry>#get:value|inlined.3 (result i32)
   global.get $std/pointer/one
   local.set $0
   i32.const 1
   drop
   local.get $0
   br $std/pointer/Pointer<std/pointer/Entry>#get:value|inlined.3
  end
  i32.load offset=4
  i32.const 2
  i32.eq
  i32.eqz
  if
   i32.const 0
   i32.const 32
   i32.const 84
   i32.const 1
   call $~lib/builtins/abort
   unreachable
  end
  global.get $std/pointer/one
  local.set $2
  global.get $std/pointer/two
  local.set $1
  local.get $2
  local.get $1
  i32.add
  global.set $std/pointer/add
  global.get $std/pointer/add
  local.set $0
  local.get $0
  i32.const 32
  i32.eq
  i32.eqz
  if
   i32.const 0
   i32.const 32
   i32.const 87
   i32.const 1
   call $~lib/builtins/abort
   unreachable
  end
  global.get $std/pointer/two
  local.set $2
  global.get $std/pointer/one
  local.set $1
  local.get $2
  local.get $1
  i32.sub
  global.set $std/pointer/sub
  global.get $std/pointer/sub
  local.set $0
  local.get $0
  i32.const 16
  i32.eq
  i32.eqz
  if
   i32.const 0
   i32.const 32
   i32.const 90
   i32.const 1
   call $~lib/builtins/abort
   unreachable
  end
  global.get $std/pointer/one
  local.set $1
  local.get $1
  i32.const 8
  i32.eq
  i32.eqz
  if
   i32.const 0
   i32.const 32
   i32.const 92
   i32.const 1
   call $~lib/builtins/abort
   unreachable
  end
  global.get $std/pointer/one
  local.set $2
  local.get $2
  i32.const 8
  i32.add
  global.set $std/pointer/one
  global.get $std/pointer/one
  global.set $std/pointer/nextOne
  global.get $std/pointer/nextOne
  global.get $std/pointer/one
  i32.eq
  i32.eqz
  if
   i32.const 0
   i32.const 32
   i32.const 94
   i32.const 1
   call $~lib/builtins/abort
   unreachable
  end
  global.get $std/pointer/one
  local.set $0
  local.get $0
  i32.const 16
  i32.eq
  i32.eqz
  if
   i32.const 0
   i32.const 32
   i32.const 95
   i32.const 1
   call $~lib/builtins/abort
   unreachable
  end
  global.get $std/pointer/two
  local.set $1
  local.get $1
  i32.const 24
  i32.eq
  i32.eqz
  if
   i32.const 0
   i32.const 32
   i32.const 97
   i32.const 1
   call $~lib/builtins/abort
   unreachable
  end
  global.get $std/pointer/two
  local.set $2
  local.get $2
  i32.const 8
  i32.sub
  global.set $std/pointer/two
  global.get $std/pointer/two
  local.set $0
  local.get $0
  i32.const 8
  i32.sub
  global.set $std/pointer/two
  global.get $std/pointer/two
  local.set $1
  local.get $1
  i32.const 8
  i32.eq
  i32.eqz
  if
   i32.const 0
   i32.const 32
   i32.const 100
   i32.const 1
   call $~lib/builtins/abort
   unreachable
  end
  block $std/pointer/Pointer<std/pointer/Entry>#get:value|inlined.4 (result i32)
   global.get $std/pointer/two
   local.set $2
   i32.const 1
   drop
   local.get $2
   br $std/pointer/Pointer<std/pointer/Entry>#get:value|inlined.4
  end
  i32.load
  i32.const 1
  i32.eq
  i32.eqz
  if
   i32.const 0
   i32.const 32
   i32.const 101
   i32.const 1
   call $~lib/builtins/abort
   unreachable
  end
  block $std/pointer/Pointer<std/pointer/Entry>#get:value|inlined.5 (result i32)
   global.get $std/pointer/two
   local.set $0
   i32.const 1
   drop
   local.get $0
   br $std/pointer/Pointer<std/pointer/Entry>#get:value|inlined.5
  end
  i32.load offset=4
  i32.const 2
  i32.eq
  i32.eqz
  if
   i32.const 0
   i32.const 32
   i32.const 102
   i32.const 1
   call $~lib/builtins/abort
   unreachable
  end
  global.get $std/pointer/one
  local.set $0
  block $std/pointer/Pointer<std/pointer/Entry>#get:value|inlined.6 (result i32)
   global.get $std/pointer/two
   local.set $1
   i32.const 1
   drop
   local.get $1
   br $std/pointer/Pointer<std/pointer/Entry>#get:value|inlined.6
  end
  local.set $2
  i32.const 1
  drop
  i32.const 0
  drop
  local.get $2
  i32.const 0
  i32.eq
  if
   local.get $0
   i32.const 0
   i32.const 8
   call $~lib/memory/memory.fill
  else
   local.get $0
   local.get $2
   i32.const 8
   call $~lib/memory/memory.copy
  end
  global.get $std/pointer/one
  local.set $1
  local.get $1
  global.get $std/pointer/two
  local.set $2
  local.get $2
  i32.ne
  i32.eqz
  if
   i32.const 0
   i32.const 32
   i32.const 105
   i32.const 1
   call $~lib/builtins/abort
   unreachable
  end
  block $std/pointer/Pointer<std/pointer/Entry>#get:value|inlined.7 (result i32)
   global.get $std/pointer/one
   local.set $0
   i32.const 1
   drop
   local.get $0
   br $std/pointer/Pointer<std/pointer/Entry>#get:value|inlined.7
  end
  i32.load
  i32.const 1
  i32.eq
  i32.eqz
  if
   i32.const 0
   i32.const 32
   i32.const 106
   i32.const 1
   call $~lib/builtins/abort
   unreachable
  end
  block $std/pointer/Pointer<std/pointer/Entry>#get:value|inlined.8 (result i32)
   global.get $std/pointer/one
   local.set $1
   i32.const 1
   drop
   local.get $1
   br $std/pointer/Pointer<std/pointer/Entry>#get:value|inlined.8
  end
  i32.load offset=4
  i32.const 2
  i32.eq
  i32.eqz
  if
   i32.const 0
   i32.const 32
   i32.const 107
   i32.const 1
   call $~lib/builtins/abort
   unreachable
  end
  i32.const 0
  local.set $0
  i32.const 0
  local.set $2
  local.get $2
  local.set $1
  local.get $0
  call $~lib/rt/stub/__release
  local.get $1
  global.set $std/pointer/buf
  global.get $std/pointer/buf
  local.set $2
  i32.const 0
  local.set $1
  f32.const 1.100000023841858
  local.set $3
  local.get $2
  local.get $1
  i32.const 4
  i32.mul
  i32.add
  local.get $3
  f32.store
  global.get $std/pointer/buf
  local.set $1
  i32.const 1
  local.set $0
  f32.const 1.2000000476837158
  local.set $3
  local.get $1
  local.get $0
  i32.const 4
  i32.mul
  i32.add
  local.get $3
  f32.store
  global.get $std/pointer/buf
  local.set $0
  i32.const 0
  local.set $2
  local.get $0
  local.get $2
  i32.const 4
  i32.mul
  i32.add
  f32.load
  f32.const 1.100000023841858
  f32.eq
  i32.eqz
  if
   i32.const 0
   i32.const 32
   i32.const 113
   i32.const 1
   call $~lib/builtins/abort
   unreachable
  end
  global.get $std/pointer/buf
  local.set $2
  i32.const 1
  local.set $1
  local.get $2
  local.get $1
  i32.const 4
  i32.mul
  i32.add
  f32.load
  f32.const 1.2000000476837158
  f32.eq
  i32.eqz
  if
   i32.const 0
   i32.const 32
   i32.const 114
   i32.const 1
   call $~lib/builtins/abort
   unreachable
  end
  global.get $std/pointer/buf
  local.set $1
  i32.const 0
  local.set $0
  local.get $1
  local.get $0
  i32.const 4
  i32.mul
  i32.add
  f32.load
  f32.const 1.100000023841858
  f32.eq
  i32.eqz
  if
   i32.const 0
   i32.const 32
   i32.const 116
   i32.const 1
   call $~lib/builtins/abort
   unreachable
  end
  global.get $std/pointer/buf
  local.set $0
  i32.const 1
  local.set $2
  local.get $0
  local.get $2
  i32.const 4
  i32.mul
  i32.add
  f32.load
  f32.const 1.2000000476837158
  f32.eq
  i32.eqz
  if
   i32.const 0
   i32.const 32
   i32.const 117
   i32.const 1
   call $~lib/builtins/abort
   unreachable
  end
  i32.const 0
  f32.load
  f32.const 1.100000023841858
  f32.eq
  i32.eqz
  if
   i32.const 0
   i32.const 32
   i32.const 119
   i32.const 1
   call $~lib/builtins/abort
   unreachable
  end
  i32.const 4
  f32.load
  f32.const 1.2000000476837158
  f32.eq
  i32.eqz
  if
   i32.const 0
   i32.const 32
   i32.const 120
   i32.const 1
   call $~lib/builtins/abort
   unreachable
  end
  global.get $std/pointer/buf
  local.set $2
  i32.const 2
  local.set $1
  f32.const 1.2999999523162842
  local.set $3
  local.get $2
  local.get $1
  i32.const 4
  i32.mul
  i32.add
  local.get $3
  f32.store
  global.get $std/pointer/buf
  local.set $1
  i32.const 2
  local.set $0
  local.get $1
  local.get $0
  i32.const 4
  i32.mul
  i32.add
  f32.load
  f32.const 1.2999999523162842
  f32.eq
  i32.eqz
  if
   i32.const 0
   i32.const 32
   i32.const 123
   i32.const 1
   call $~lib/builtins/abort
   unreachable
  end
  global.get $std/pointer/buf
  local.set $0
  i32.const 2
  local.set $2
  local.get $0
  local.get $2
  i32.const 4
  i32.mul
  i32.add
  f32.load
  f32.const 1.2999999523162842
  f32.eq
  i32.eqz
  if
   i32.const 0
   i32.const 32
   i32.const 124
   i32.const 1
   call $~lib/builtins/abort
   unreachable
  end
  i32.const 8
  f32.load
  f32.const 1.2999999523162842
  f32.eq
  i32.eqz
  if
   i32.const 0
   i32.const 32
   i32.const 125
   i32.const 1
   call $~lib/builtins/abort
   unreachable
  end
  global.get $std/pointer/buf
  local.set $1
  f32.const 1.399999976158142
  local.set $3
  i32.const 0
  drop
  local.get $1
  local.get $3
  f32.store
  block $std/pointer/Pointer<f32>#get:value|inlined.0 (result f32)
   global.get $std/pointer/buf
   local.set $2
   i32.const 0
   drop
   local.get $2
   f32.load
   br $std/pointer/Pointer<f32>#get:value|inlined.0
  end
  f32.const 1.399999976158142
  f32.eq
  i32.eqz
  if
   i32.const 0
   i32.const 32
   i32.const 128
   i32.const 1
   call $~lib/builtins/abort
   unreachable
  end
  i32.const 0
  f32.load
  f32.const 1.399999976158142
  f32.eq
  i32.eqz
  if
   i32.const 0
   i32.const 32
   i32.const 129
   i32.const 1
   call $~lib/builtins/abort
   unreachable
  end
 )
 (func $~start
  call $start:std/pointer
 )
)
