(module
 (type $i32_=>_i32 (func (param i32) (result i32)))
 (type $i32_i32_i32_=>_none (func (param i32 i32 i32)))
 (type $none_=>_i32 (func (result i32)))
 (type $i32_i32_=>_i32 (func (param i32 i32) (result i32)))
 (type $i64_i32_=>_i32 (func (param i64 i32) (result i32)))
 (type $i32_=>_none (func (param i32)))
 (type $i32_i64_i32_=>_none (func (param i32 i64 i32)))
 (type $i32_i32_=>_i64 (func (param i32 i32) (result i64)))
 (type $none_=>_none (func))
 (type $i32_i32_i32_i32_=>_none (func (param i32 i32 i32 i32)))
 (type $i32_i64_i32_i32_=>_none (func (param i32 i64 i32 i32)))
 (type $i32_i32_i32_=>_i32 (func (param i32 i32 i32) (result i32)))
 (type $i32_i32_i32_i32_=>_i32 (func (param i32 i32 i32 i32) (result i32)))
 (type $i64_=>_i32 (func (param i64) (result i32)))
 (import "env" "abort" (func $~lib/builtins/abort (param i32 i32 i32 i32)))
 (memory $0 1)
 (data (i32.const 16) "\08\00\00\00\01\00\00\00\00\00\00\00\08\00\00\00\01\00\00\00\00\00\00\00")
 (data (i32.const 48) "$\00\00\00\01\00\00\00\01\00\00\00$\00\00\00I\00n\00d\00e\00x\00 \00o\00u\00t\00 \00o\00f\00 \00r\00a\00n\00g\00e\00")
 (data (i32.const 112) "\1a\00\00\00\01\00\00\00\01\00\00\00\1a\00\00\00~\00l\00i\00b\00/\00a\00r\00r\00a\00y\00.\00t\00s\00")
 (data (i32.const 160) "d\00\00\00\01\00\00\00\01\00\00\00d\00\00\00t\00o\00S\00t\00r\00i\00n\00g\00(\00)\00 \00r\00a\00d\00i\00x\00 \00a\00r\00g\00u\00m\00e\00n\00t\00 \00m\00u\00s\00t\00 \00b\00e\00 \00b\00e\00t\00w\00e\00e\00n\00 \002\00 \00a\00n\00d\00 \003\006\00")
 (data (i32.const 288) "&\00\00\00\01\00\00\00\01\00\00\00&\00\00\00~\00l\00i\00b\00/\00u\00t\00i\00l\00/\00n\00u\00m\00b\00e\00r\00.\00t\00s\00")
 (data (i32.const 352) "\02\00\00\00\01\00\00\00\01\00\00\00\02\00\00\000\00")
 (data (i32.const 372) "0\000\000\001\000\002\000\003\000\004\000\005\000\006\000\007\000\008\000\009\001\000\001\001\001\002\001\003\001\004\001\005\001\006\001\007\001\008\001\009\002\000\002\001\002\002\002\003\002\004\002\005\002\006\002\007\002\008\002\009\003\000\003\001\003\002\003\003\003\004\003\005\003\006\003\007\003\008\003\009\004\000\004\001\004\002\004\003\004\004\004\005\004\006\004\007\004\008\004\009\005\000\005\001\005\002\005\003\005\004\005\005\005\006\005\007\005\008\005\009\006\000\006\001\006\002\006\003\006\004\006\005\006\006\006\007\006\008\006\009\007\000\007\001\007\002\007\003\007\004\007\005\007\006\007\007\007\008\007\009\008\000\008\001\008\002\008\003\008\004\008\005\008\006\008\007\008\008\008\009\009\000\009\001\009\002\009\003\009\004\009\005\009\006\009\007\009\008\009\009\00")
 (data (i32.const 784) "\00\04\00\00\01\00\00\00\01\00\00\00\00\04\00\000\000\000\001\000\002\000\003\000\004\000\005\000\006\000\007\000\008\000\009\000\00a\000\00b\000\00c\000\00d\000\00e\000\00f\001\000\001\001\001\002\001\003\001\004\001\005\001\006\001\007\001\008\001\009\001\00a\001\00b\001\00c\001\00d\001\00e\001\00f\002\000\002\001\002\002\002\003\002\004\002\005\002\006\002\007\002\008\002\009\002\00a\002\00b\002\00c\002\00d\002\00e\002\00f\003\000\003\001\003\002\003\003\003\004\003\005\003\006\003\007\003\008\003\009\003\00a\003\00b\003\00c\003\00d\003\00e\003\00f\004\000\004\001\004\002\004\003\004\004\004\005\004\006\004\007\004\008\004\009\004\00a\004\00b\004\00c\004\00d\004\00e\004\00f\005\000\005\001\005\002\005\003\005\004\005\005\005\006\005\007\005\008\005\009\005\00a\005\00b\005\00c\005\00d\005\00e\005\00f\006\000\006\001\006\002\006\003\006\004\006\005\006\006\006\007\006\008\006\009\006\00a\006\00b\006\00c\006\00d\006\00e\006\00f\007\000\007\001\007\002\007\003\007\004\007\005\007\006\007\007\007\008\007\009\007\00a\007\00b\007\00c\007\00d\007\00e\007\00f\008\000\008\001\008\002\008\003\008\004\008\005\008\006\008\007\008\008\008\009\008\00a\008\00b\008\00c\008\00d\008\00e\008\00f\009\000\009\001\009\002\009\003\009\004\009\005\009\006\009\007\009\008\009\009\009\00a\009\00b\009\00c\009\00d\009\00e\009\00f\00a\000\00a\001\00a\002\00a\003\00a\004\00a\005\00a\006\00a\007\00a\008\00a\009\00a\00a\00a\00b\00a\00c\00a\00d\00a\00e\00a\00f\00b\000\00b\001\00b\002\00b\003\00b\004\00b\005\00b\006\00b\007\00b\008\00b\009\00b\00a\00b\00b\00b\00c\00b\00d\00b\00e\00b\00f\00c\000\00c\001\00c\002\00c\003\00c\004\00c\005\00c\006\00c\007\00c\008\00c\009\00c\00a\00c\00b\00c\00c\00c\00d\00c\00e\00c\00f\00d\000\00d\001\00d\002\00d\003\00d\004\00d\005\00d\006\00d\007\00d\008\00d\009\00d\00a\00d\00b\00d\00c\00d\00d\00d\00e\00d\00f\00e\000\00e\001\00e\002\00e\003\00e\004\00e\005\00e\006\00e\007\00e\008\00e\009\00e\00a\00e\00b\00e\00c\00e\00d\00e\00e\00e\00f\00f\000\00f\001\00f\002\00f\003\00f\004\00f\005\00f\006\00f\007\00f\008\00f\009\00f\00a\00f\00b\00f\00c\00f\00d\00f\00e\00f\00f\00")
 (data (i32.const 1824) "H\00\00\00\01\00\00\00\01\00\00\00H\00\00\000\001\002\003\004\005\006\007\008\009\00a\00b\00c\00d\00e\00f\00g\00h\00i\00j\00k\00l\00m\00n\00o\00p\00q\00r\00s\00t\00u\00v\00w\00x\00y\00z\00")
 (table $0 1 funcref)
 (global $~lib/rt/stub/startOffset (mut i32) (i32.const 0))
 (global $~lib/rt/stub/offset (mut i32) (i32.const 0))
 (global $~lib/ASC_SHRINK_LEVEL i32 (i32.const 0))
 (global $~lib/builtins/u32.MAX_VALUE i32 (i32.const -1))
 (global $~lib/heap/__heap_base i32 (i32.const 1912))
 (export "memory" (memory $0))
 (export "arrayAccess" (func $resolve-access/arrayAccess))
 (export "fieldAccess" (func $resolve-access/fieldAccess))
 (export "propertyAccess" (func $resolve-access/propertyAccess))
 (start $~start)
 (func $~lib/rt/stub/maybeGrowMemory (param $0 i32)
  (local $1 i32)
  (local $2 i32)
  (local $3 i32)
  (local $4 i32)
  (local $5 i32)
  memory.size
  local.set $1
  local.get $1
  i32.const 16
  i32.shl
  local.set $2
  local.get $0
  local.get $2
  i32.gt_u
  if
   local.get $0
   local.get $2
   i32.sub
   i32.const 65535
   i32.add
   i32.const 65535
   i32.const -1
   i32.xor
   i32.and
   i32.const 16
   i32.shr_u
   local.set $3
   local.get $1
   local.tee $4
   local.get $3
   local.tee $5
   local.get $4
   local.get $5
   i32.gt_s
   select
   local.set $4
   local.get $4
   memory.grow
   i32.const 0
   i32.lt_s
   if
    local.get $3
    memory.grow
    i32.const 0
    i32.lt_s
    if
     unreachable
    end
   end
  end
  local.get $0
  global.set $~lib/rt/stub/offset
 )
 (func $~lib/rt/stub/__alloc (param $0 i32) (param $1 i32) (result i32)
  (local $2 i32)
  (local $3 i32)
  (local $4 i32)
  (local $5 i32)
  (local $6 i32)
  local.get $0
  i32.const 1073741808
  i32.gt_u
  if
   unreachable
  end
  global.get $~lib/rt/stub/offset
  i32.const 16
  i32.add
  local.set $2
  local.get $0
  i32.const 15
  i32.add
  i32.const 15
  i32.const -1
  i32.xor
  i32.and
  local.tee $3
  i32.const 16
  local.tee $4
  local.get $3
  local.get $4
  i32.gt_u
  select
  local.set $5
  local.get $2
  local.get $5
  i32.add
  call $~lib/rt/stub/maybeGrowMemory
  local.get $2
  i32.const 16
  i32.sub
  local.set $6
  local.get $6
  local.get $5
  i32.store
  i32.const 1
  drop
  local.get $6
  i32.const 1
  i32.store offset=4
  local.get $6
  local.get $1
  i32.store offset=8
  local.get $6
  local.get $0
  i32.store offset=12
  local.get $2
 )
 (func $~lib/util/memory/memcpy (param $0 i32) (param $1 i32) (param $2 i32)
  (local $3 i32)
  (local $4 i32)
  (local $5 i32)
  (local $6 i32)
  loop $while-continue|0
   local.get $2
   if (result i32)
    local.get $1
    i32.const 3
    i32.and
   else
    i32.const 0
   end
   local.set $5
   local.get $5
   if
    local.get $0
    local.tee $6
    i32.const 1
    i32.add
    local.set $0
    local.get $6
    local.get $1
    local.tee $6
    i32.const 1
    i32.add
    local.set $1
    local.get $6
    i32.load8_u
    i32.store8
    local.get $2
    i32.const 1
    i32.sub
    local.set $2
    br $while-continue|0
   end
  end
  local.get $0
  i32.const 3
  i32.and
  i32.const 0
  i32.eq
  if
   loop $while-continue|1
    local.get $2
    i32.const 16
    i32.ge_u
    local.set $5
    local.get $5
    if
     local.get $0
     local.get $1
     i32.load
     i32.store
     local.get $0
     i32.const 4
     i32.add
     local.get $1
     i32.const 4
     i32.add
     i32.load
     i32.store
     local.get $0
     i32.const 8
     i32.add
     local.get $1
     i32.const 8
     i32.add
     i32.load
     i32.store
     local.get $0
     i32.const 12
     i32.add
     local.get $1
     i32.const 12
     i32.add
     i32.load
     i32.store
     local.get $1
     i32.const 16
     i32.add
     local.set $1
     local.get $0
     i32.const 16
     i32.add
     local.set $0
     local.get $2
     i32.const 16
     i32.sub
     local.set $2
     br $while-continue|1
    end
   end
   local.get $2
   i32.const 8
   i32.and
   if
    local.get $0
    local.get $1
    i32.load
    i32.store
    local.get $0
    i32.const 4
    i32.add
    local.get $1
    i32.const 4
    i32.add
    i32.load
    i32.store
    local.get $0
    i32.const 8
    i32.add
    local.set $0
    local.get $1
    i32.const 8
    i32.add
    local.set $1
   end
   local.get $2
   i32.const 4
   i32.and
   if
    local.get $0
    local.get $1
    i32.load
    i32.store
    local.get $0
    i32.const 4
    i32.add
    local.set $0
    local.get $1
    i32.const 4
    i32.add
    local.set $1
   end
   local.get $2
   i32.const 2
   i32.and
   if
    local.get $0
    local.get $1
    i32.load16_u
    i32.store16
    local.get $0
    i32.const 2
    i32.add
    local.set $0
    local.get $1
    i32.const 2
    i32.add
    local.set $1
   end
   local.get $2
   i32.const 1
   i32.and
   if
    local.get $0
    local.tee $5
    i32.const 1
    i32.add
    local.set $0
    local.get $5
    local.get $1
    local.tee $5
    i32.const 1
    i32.add
    local.set $1
    local.get $5
    i32.load8_u
    i32.store8
   end
   return
  end
  local.get $2
  i32.const 32
  i32.ge_u
  if
   block $break|2
    block $case2|2
     block $case1|2
      block $case0|2
       local.get $0
       i32.const 3
       i32.and
       local.set $5
       local.get $5
       i32.const 1
       i32.eq
       br_if $case0|2
       local.get $5
       i32.const 2
       i32.eq
       br_if $case1|2
       local.get $5
       i32.const 3
       i32.eq
       br_if $case2|2
       br $break|2
      end
      local.get $1
      i32.load
      local.set $3
      local.get $0
      local.tee $5
      i32.const 1
      i32.add
      local.set $0
      local.get $5
      local.get $1
      local.tee $5
      i32.const 1
      i32.add
      local.set $1
      local.get $5
      i32.load8_u
      i32.store8
      local.get $0
      local.tee $5
      i32.const 1
      i32.add
      local.set $0
      local.get $5
      local.get $1
      local.tee $5
      i32.const 1
      i32.add
      local.set $1
      local.get $5
      i32.load8_u
      i32.store8
      local.get $0
      local.tee $5
      i32.const 1
      i32.add
      local.set $0
      local.get $5
      local.get $1
      local.tee $5
      i32.const 1
      i32.add
      local.set $1
      local.get $5
      i32.load8_u
      i32.store8
      local.get $2
      i32.const 3
      i32.sub
      local.set $2
      loop $while-continue|3
       local.get $2
       i32.const 17
       i32.ge_u
       local.set $5
       local.get $5
       if
        local.get $1
        i32.const 1
        i32.add
        i32.load
        local.set $4
        local.get $0
        local.get $3
        i32.const 24
        i32.shr_u
        local.get $4
        i32.const 8
        i32.shl
        i32.or
        i32.store
        local.get $1
        i32.const 5
        i32.add
        i32.load
        local.set $3
        local.get $0
        i32.const 4
        i32.add
        local.get $4
        i32.const 24
        i32.shr_u
        local.get $3
        i32.const 8
        i32.shl
        i32.or
        i32.store
        local.get $1
        i32.const 9
        i32.add
        i32.load
        local.set $4
        local.get $0
        i32.const 8
        i32.add
        local.get $3
        i32.const 24
        i32.shr_u
        local.get $4
        i32.const 8
        i32.shl
        i32.or
        i32.store
        local.get $1
        i32.const 13
        i32.add
        i32.load
        local.set $3
        local.get $0
        i32.const 12
        i32.add
        local.get $4
        i32.const 24
        i32.shr_u
        local.get $3
        i32.const 8
        i32.shl
        i32.or
        i32.store
        local.get $1
        i32.const 16
        i32.add
        local.set $1
        local.get $0
        i32.const 16
        i32.add
        local.set $0
        local.get $2
        i32.const 16
        i32.sub
        local.set $2
        br $while-continue|3
       end
      end
      br $break|2
     end
     local.get $1
     i32.load
     local.set $3
     local.get $0
     local.tee $5
     i32.const 1
     i32.add
     local.set $0
     local.get $5
     local.get $1
     local.tee $5
     i32.const 1
     i32.add
     local.set $1
     local.get $5
     i32.load8_u
     i32.store8
     local.get $0
     local.tee $5
     i32.const 1
     i32.add
     local.set $0
     local.get $5
     local.get $1
     local.tee $5
     i32.const 1
     i32.add
     local.set $1
     local.get $5
     i32.load8_u
     i32.store8
     local.get $2
     i32.const 2
     i32.sub
     local.set $2
     loop $while-continue|4
      local.get $2
      i32.const 18
      i32.ge_u
      local.set $5
      local.get $5
      if
       local.get $1
       i32.const 2
       i32.add
       i32.load
       local.set $4
       local.get $0
       local.get $3
       i32.const 16
       i32.shr_u
       local.get $4
       i32.const 16
       i32.shl
       i32.or
       i32.store
       local.get $1
       i32.const 6
       i32.add
       i32.load
       local.set $3
       local.get $0
       i32.const 4
       i32.add
       local.get $4
       i32.const 16
       i32.shr_u
       local.get $3
       i32.const 16
       i32.shl
       i32.or
       i32.store
       local.get $1
       i32.const 10
       i32.add
       i32.load
       local.set $4
       local.get $0
       i32.const 8
       i32.add
       local.get $3
       i32.const 16
       i32.shr_u
       local.get $4
       i32.const 16
       i32.shl
       i32.or
       i32.store
       local.get $1
       i32.const 14
       i32.add
       i32.load
       local.set $3
       local.get $0
       i32.const 12
       i32.add
       local.get $4
       i32.const 16
       i32.shr_u
       local.get $3
       i32.const 16
       i32.shl
       i32.or
       i32.store
       local.get $1
       i32.const 16
       i32.add
       local.set $1
       local.get $0
       i32.const 16
       i32.add
       local.set $0
       local.get $2
       i32.const 16
       i32.sub
       local.set $2
       br $while-continue|4
      end
     end
     br $break|2
    end
    local.get $1
    i32.load
    local.set $3
    local.get $0
    local.tee $5
    i32.const 1
    i32.add
    local.set $0
    local.get $5
    local.get $1
    local.tee $5
    i32.const 1
    i32.add
    local.set $1
    local.get $5
    i32.load8_u
    i32.store8
    local.get $2
    i32.const 1
    i32.sub
    local.set $2
    loop $while-continue|5
     local.get $2
     i32.const 19
     i32.ge_u
     local.set $5
     local.get $5
     if
      local.get $1
      i32.const 3
      i32.add
      i32.load
      local.set $4
      local.get $0
      local.get $3
      i32.const 8
      i32.shr_u
      local.get $4
      i32.const 24
      i32.shl
      i32.or
      i32.store
      local.get $1
      i32.const 7
      i32.add
      i32.load
      local.set $3
      local.get $0
      i32.const 4
      i32.add
      local.get $4
      i32.const 8
      i32.shr_u
      local.get $3
      i32.const 24
      i32.shl
      i32.or
      i32.store
      local.get $1
      i32.const 11
      i32.add
      i32.load
      local.set $4
      local.get $0
      i32.const 8
      i32.add
      local.get $3
      i32.const 8
      i32.shr_u
      local.get $4
      i32.const 24
      i32.shl
      i32.or
      i32.store
      local.get $1
      i32.const 15
      i32.add
      i32.load
      local.set $3
      local.get $0
      i32.const 12
      i32.add
      local.get $4
      i32.const 8
      i32.shr_u
      local.get $3
      i32.const 24
      i32.shl
      i32.or
      i32.store
      local.get $1
      i32.const 16
      i32.add
      local.set $1
      local.get $0
      i32.const 16
      i32.add
      local.set $0
      local.get $2
      i32.const 16
      i32.sub
      local.set $2
      br $while-continue|5
     end
    end
    br $break|2
   end
  end
  local.get $2
  i32.const 16
  i32.and
  if
   local.get $0
   local.tee $5
   i32.const 1
   i32.add
   local.set $0
   local.get $5
   local.get $1
   local.tee $5
   i32.const 1
   i32.add
   local.set $1
   local.get $5
   i32.load8_u
   i32.store8
   local.get $0
   local.tee $5
   i32.const 1
   i32.add
   local.set $0
   local.get $5
   local.get $1
   local.tee $5
   i32.const 1
   i32.add
   local.set $1
   local.get $5
   i32.load8_u
   i32.store8
   local.get $0
   local.tee $5
   i32.const 1
   i32.add
   local.set $0
   local.get $5
   local.get $1
   local.tee $5
   i32.const 1
   i32.add
   local.set $1
   local.get $5
   i32.load8_u
   i32.store8
   local.get $0
   local.tee $5
   i32.const 1
   i32.add
   local.set $0
   local.get $5
   local.get $1
   local.tee $5
   i32.const 1
   i32.add
   local.set $1
   local.get $5
   i32.load8_u
   i32.store8
   local.get $0
   local.tee $5
   i32.const 1
   i32.add
   local.set $0
   local.get $5
   local.get $1
   local.tee $5
   i32.const 1
   i32.add
   local.set $1
   local.get $5
   i32.load8_u
   i32.store8
   local.get $0
   local.tee $5
   i32.const 1
   i32.add
   local.set $0
   local.get $5
   local.get $1
   local.tee $5
   i32.const 1
   i32.add
   local.set $1
   local.get $5
   i32.load8_u
   i32.store8
   local.get $0
   local.tee $5
   i32.const 1
   i32.add
   local.set $0
   local.get $5
   local.get $1
   local.tee $5
   i32.const 1
   i32.add
   local.set $1
   local.get $5
   i32.load8_u
   i32.store8
   local.get $0
   local.tee $5
   i32.const 1
   i32.add
   local.set $0
   local.get $5
   local.get $1
   local.tee $5
   i32.const 1
   i32.add
   local.set $1
   local.get $5
   i32.load8_u
   i32.store8
   local.get $0
   local.tee $5
   i32.const 1
   i32.add
   local.set $0
   local.get $5
   local.get $1
   local.tee $5
   i32.const 1
   i32.add
   local.set $1
   local.get $5
   i32.load8_u
   i32.store8
   local.get $0
   local.tee $5
   i32.const 1
   i32.add
   local.set $0
   local.get $5
   local.get $1
   local.tee $5
   i32.const 1
   i32.add
   local.set $1
   local.get $5
   i32.load8_u
   i32.store8
   local.get $0
   local.tee $5
   i32.const 1
   i32.add
   local.set $0
   local.get $5
   local.get $1
   local.tee $5
   i32.const 1
   i32.add
   local.set $1
   local.get $5
   i32.load8_u
   i32.store8
   local.get $0
   local.tee $5
   i32.const 1
   i32.add
   local.set $0
   local.get $5
   local.get $1
   local.tee $5
   i32.const 1
   i32.add
   local.set $1
   local.get $5
   i32.load8_u
   i32.store8
   local.get $0
   local.tee $5
   i32.const 1
   i32.add
   local.set $0
   local.get $5
   local.get $1
   local.tee $5
   i32.const 1
   i32.add
   local.set $1
   local.get $5
   i32.load8_u
   i32.store8
   local.get $0
   local.tee $5
   i32.const 1
   i32.add
   local.set $0
   local.get $5
   local.get $1
   local.tee $5
   i32.const 1
   i32.add
   local.set $1
   local.get $5
   i32.load8_u
   i32.store8
   local.get $0
   local.tee $5
   i32.const 1
   i32.add
   local.set $0
   local.get $5
   local.get $1
   local.tee $5
   i32.const 1
   i32.add
   local.set $1
   local.get $5
   i32.load8_u
   i32.store8
   local.get $0
   local.tee $5
   i32.const 1
   i32.add
   local.set $0
   local.get $5
   local.get $1
   local.tee $5
   i32.const 1
   i32.add
   local.set $1
   local.get $5
   i32.load8_u
   i32.store8
  end
  local.get $2
  i32.const 8
  i32.and
  if
   local.get $0
   local.tee $5
   i32.const 1
   i32.add
   local.set $0
   local.get $5
   local.get $1
   local.tee $5
   i32.const 1
   i32.add
   local.set $1
   local.get $5
   i32.load8_u
   i32.store8
   local.get $0
   local.tee $5
   i32.const 1
   i32.add
   local.set $0
   local.get $5
   local.get $1
   local.tee $5
   i32.const 1
   i32.add
   local.set $1
   local.get $5
   i32.load8_u
   i32.store8
   local.get $0
   local.tee $5
   i32.const 1
   i32.add
   local.set $0
   local.get $5
   local.get $1
   local.tee $5
   i32.const 1
   i32.add
   local.set $1
   local.get $5
   i32.load8_u
   i32.store8
   local.get $0
   local.tee $5
   i32.const 1
   i32.add
   local.set $0
   local.get $5
   local.get $1
   local.tee $5
   i32.const 1
   i32.add
   local.set $1
   local.get $5
   i32.load8_u
   i32.store8
   local.get $0
   local.tee $5
   i32.const 1
   i32.add
   local.set $0
   local.get $5
   local.get $1
   local.tee $5
   i32.const 1
   i32.add
   local.set $1
   local.get $5
   i32.load8_u
   i32.store8
   local.get $0
   local.tee $5
   i32.const 1
   i32.add
   local.set $0
   local.get $5
   local.get $1
   local.tee $5
   i32.const 1
   i32.add
   local.set $1
   local.get $5
   i32.load8_u
   i32.store8
   local.get $0
   local.tee $5
   i32.const 1
   i32.add
   local.set $0
   local.get $5
   local.get $1
   local.tee $5
   i32.const 1
   i32.add
   local.set $1
   local.get $5
   i32.load8_u
   i32.store8
   local.get $0
   local.tee $5
   i32.const 1
   i32.add
   local.set $0
   local.get $5
   local.get $1
   local.tee $5
   i32.const 1
   i32.add
   local.set $1
   local.get $5
   i32.load8_u
   i32.store8
  end
  local.get $2
  i32.const 4
  i32.and
  if
   local.get $0
   local.tee $5
   i32.const 1
   i32.add
   local.set $0
   local.get $5
   local.get $1
   local.tee $5
   i32.const 1
   i32.add
   local.set $1
   local.get $5
   i32.load8_u
   i32.store8
   local.get $0
   local.tee $5
   i32.const 1
   i32.add
   local.set $0
   local.get $5
   local.get $1
   local.tee $5
   i32.const 1
   i32.add
   local.set $1
   local.get $5
   i32.load8_u
   i32.store8
   local.get $0
   local.tee $5
   i32.const 1
   i32.add
   local.set $0
   local.get $5
   local.get $1
   local.tee $5
   i32.const 1
   i32.add
   local.set $1
   local.get $5
   i32.load8_u
   i32.store8
   local.get $0
   local.tee $5
   i32.const 1
   i32.add
   local.set $0
   local.get $5
   local.get $1
   local.tee $5
   i32.const 1
   i32.add
   local.set $1
   local.get $5
   i32.load8_u
   i32.store8
  end
  local.get $2
  i32.const 2
  i32.and
  if
   local.get $0
   local.tee $5
   i32.const 1
   i32.add
   local.set $0
   local.get $5
   local.get $1
   local.tee $5
   i32.const 1
   i32.add
   local.set $1
   local.get $5
   i32.load8_u
   i32.store8
   local.get $0
   local.tee $5
   i32.const 1
   i32.add
   local.set $0
   local.get $5
   local.get $1
   local.tee $5
   i32.const 1
   i32.add
   local.set $1
   local.get $5
   i32.load8_u
   i32.store8
  end
  local.get $2
  i32.const 1
  i32.and
  if
   local.get $0
   local.tee $5
   i32.const 1
   i32.add
   local.set $0
   local.get $5
   local.get $1
   local.tee $5
   i32.const 1
   i32.add
   local.set $1
   local.get $5
   i32.load8_u
   i32.store8
  end
 )
 (func $~lib/memory/memory.copy (param $0 i32) (param $1 i32) (param $2 i32)
  (local $3 i32)
  (local $4 i32)
  (local $5 i32)
  (local $6 i32)
  (local $7 i32)
  block $~lib/util/memory/memmove|inlined.0
   local.get $0
   local.set $5
   local.get $1
   local.set $4
   local.get $2
   local.set $3
   local.get $5
   local.get $4
   i32.eq
   if
    br $~lib/util/memory/memmove|inlined.0
   end
   i32.const 0
   i32.const 1
   i32.lt_s
   drop
   local.get $4
   local.get $5
   i32.sub
   local.get $3
   i32.sub
   i32.const 0
   local.get $3
   i32.const 1
   i32.shl
   i32.sub
   i32.le_u
   if
    local.get $5
    local.get $4
    local.get $3
    call $~lib/util/memory/memcpy
    br $~lib/util/memory/memmove|inlined.0
   end
   local.get $5
   local.get $4
   i32.lt_u
   if
    i32.const 0
    i32.const 2
    i32.lt_s
    drop
    local.get $4
    i32.const 7
    i32.and
    local.get $5
    i32.const 7
    i32.and
    i32.eq
    if
     loop $while-continue|0
      local.get $5
      i32.const 7
      i32.and
      local.set $6
      local.get $6
      if
       local.get $3
       i32.eqz
       if
        br $~lib/util/memory/memmove|inlined.0
       end
       local.get $3
       i32.const 1
       i32.sub
       local.set $3
       local.get $5
       local.tee $7
       i32.const 1
       i32.add
       local.set $5
       local.get $7
       local.get $4
       local.tee $7
       i32.const 1
       i32.add
       local.set $4
       local.get $7
       i32.load8_u
       i32.store8
       br $while-continue|0
      end
     end
     loop $while-continue|1
      local.get $3
      i32.const 8
      i32.ge_u
      local.set $6
      local.get $6
      if
       local.get $5
       local.get $4
       i64.load
       i64.store
       local.get $3
       i32.const 8
       i32.sub
       local.set $3
       local.get $5
       i32.const 8
       i32.add
       local.set $5
       local.get $4
       i32.const 8
       i32.add
       local.set $4
       br $while-continue|1
      end
     end
    end
    loop $while-continue|2
     local.get $3
     local.set $6
     local.get $6
     if
      local.get $5
      local.tee $7
      i32.const 1
      i32.add
      local.set $5
      local.get $7
      local.get $4
      local.tee $7
      i32.const 1
      i32.add
      local.set $4
      local.get $7
      i32.load8_u
      i32.store8
      local.get $3
      i32.const 1
      i32.sub
      local.set $3
      br $while-continue|2
     end
    end
   else
    i32.const 0
    i32.const 2
    i32.lt_s
    drop
    local.get $4
    i32.const 7
    i32.and
    local.get $5
    i32.const 7
    i32.and
    i32.eq
    if
     loop $while-continue|3
      local.get $5
      local.get $3
      i32.add
      i32.const 7
      i32.and
      local.set $6
      local.get $6
      if
       local.get $3
       i32.eqz
       if
        br $~lib/util/memory/memmove|inlined.0
       end
       local.get $5
       local.get $3
       i32.const 1
       i32.sub
       local.tee $3
       i32.add
       local.get $4
       local.get $3
       i32.add
       i32.load8_u
       i32.store8
       br $while-continue|3
      end
     end
     loop $while-continue|4
      local.get $3
      i32.const 8
      i32.ge_u
      local.set $6
      local.get $6
      if
       local.get $3
       i32.const 8
       i32.sub
       local.set $3
       local.get $5
       local.get $3
       i32.add
       local.get $4
       local.get $3
       i32.add
       i64.load
       i64.store
       br $while-continue|4
      end
     end
    end
    loop $while-continue|5
     local.get $3
     local.set $6
     local.get $6
     if
      local.get $5
      local.get $3
      i32.const 1
      i32.sub
      local.tee $3
      i32.add
      local.get $4
      local.get $3
      i32.add
      i32.load8_u
      i32.store8
      br $while-continue|5
     end
    end
   end
  end
 )
 (func $~lib/rt/__allocBuffer (param $0 i32) (param $1 i32) (param $2 i32) (result i32)
  (local $3 i32)
  local.get $0
  local.get $1
  call $~lib/rt/stub/__alloc
  local.set $3
  local.get $2
  if
   local.get $3
   local.get $2
   local.get $0
   call $~lib/memory/memory.copy
  end
  local.get $3
 )
 (func $~lib/rt/stub/__retain (param $0 i32) (result i32)
  local.get $0
 )
 (func $~lib/rt/__allocArray (param $0 i32) (param $1 i32) (param $2 i32) (param $3 i32) (result i32)
  (local $4 i32)
  (local $5 i32)
  (local $6 i32)
  i32.const 16
  local.get $2
  call $~lib/rt/stub/__alloc
  local.set $4
  local.get $0
  local.get $1
  i32.shl
  local.set $5
  local.get $5
  i32.const 0
  local.get $3
  call $~lib/rt/__allocBuffer
  local.set $6
  local.get $4
  local.get $6
  call $~lib/rt/stub/__retain
  i32.store
  local.get $4
  local.get $6
  i32.store offset=4
  local.get $4
  local.get $5
  i32.store offset=8
  local.get $4
  local.get $0
  i32.store offset=12
  local.get $4
 )
 (func $~lib/array/Array<u64>#__uget (param $0 i32) (param $1 i32) (result i64)
  local.get $0
  i32.load offset=4
  local.get $1
  i32.const 3
  i32.shl
  i32.add
  i64.load
 )
 (func $~lib/array/Array<u64>#__get (param $0 i32) (param $1 i32) (result i64)
  (local $2 i64)
  local.get $1
  local.get $0
  i32.load offset=12
  i32.ge_u
  if
   i32.const 64
   i32.const 128
   i32.const 104
   i32.const 42
   call $~lib/builtins/abort
   unreachable
  end
  local.get $0
  local.get $1
  call $~lib/array/Array<u64>#__uget
  local.set $2
  i32.const 0
  drop
  local.get $2
 )
 (func $~lib/util/number/decimalCount32 (param $0 i32) (result i32)
  local.get $0
  i32.const 100000
  i32.lt_u
  if
   local.get $0
   i32.const 100
   i32.lt_u
   if
    i32.const 1
    local.get $0
    i32.const 10
    i32.ge_u
    i32.add
    return
   else
    i32.const 3
    local.get $0
    i32.const 10000
    i32.ge_u
    i32.add
    local.get $0
    i32.const 1000
    i32.ge_u
    i32.add
    return
   end
   unreachable
  else
   local.get $0
   i32.const 10000000
   i32.lt_u
   if
    i32.const 6
    local.get $0
    i32.const 1000000
    i32.ge_u
    i32.add
    return
   else
    i32.const 8
    local.get $0
    i32.const 1000000000
    i32.ge_u
    i32.add
    local.get $0
    i32.const 100000000
    i32.ge_u
    i32.add
    return
   end
   unreachable
  end
  unreachable
 )
 (func $~lib/util/number/utoa32_dec_lut (param $0 i32) (param $1 i32) (param $2 i32)
  (local $3 i32)
  (local $4 i32)
  (local $5 i32)
  (local $6 i32)
  (local $7 i32)
  (local $8 i64)
  (local $9 i64)
  (local $10 i32)
  (local $11 i32)
  loop $while-continue|0
   local.get $1
   i32.const 10000
   i32.ge_u
   local.set $3
   local.get $3
   if
    local.get $1
    i32.const 10000
    i32.div_u
    local.set $4
    local.get $1
    i32.const 10000
    i32.rem_u
    local.set $5
    local.get $4
    local.set $1
    local.get $5
    i32.const 100
    i32.div_u
    local.set $6
    local.get $5
    i32.const 100
    i32.rem_u
    local.set $7
    i32.const 372
    local.get $6
    i32.const 2
    i32.shl
    i32.add
    i64.load32_u
    local.set $8
    i32.const 372
    local.get $7
    i32.const 2
    i32.shl
    i32.add
    i64.load32_u
    local.set $9
    local.get $2
    i32.const 4
    i32.sub
    local.set $2
    local.get $0
    local.get $2
    i32.const 1
    i32.shl
    i32.add
    local.get $8
    local.get $9
    i64.const 32
    i64.shl
    i64.or
    i64.store
    br $while-continue|0
   end
  end
  local.get $1
  i32.const 100
  i32.ge_u
  if
   local.get $1
   i32.const 100
   i32.div_u
   local.set $3
   local.get $1
   i32.const 100
   i32.rem_u
   local.set $10
   local.get $3
   local.set $1
   local.get $2
   i32.const 2
   i32.sub
   local.set $2
   i32.const 372
   local.get $10
   i32.const 2
   i32.shl
   i32.add
   i32.load
   local.set $11
   local.get $0
   local.get $2
   i32.const 1
   i32.shl
   i32.add
   local.get $11
   i32.store
  end
  local.get $1
  i32.const 10
  i32.ge_u
  if
   local.get $2
   i32.const 2
   i32.sub
   local.set $2
   i32.const 372
   local.get $1
   i32.const 2
   i32.shl
   i32.add
   i32.load
   local.set $11
   local.get $0
   local.get $2
   i32.const 1
   i32.shl
   i32.add
   local.get $11
   i32.store
  else
   local.get $2
   i32.const 1
   i32.sub
   local.set $2
   i32.const 48
   local.get $1
   i32.add
   local.set $11
   local.get $0
   local.get $2
   i32.const 1
   i32.shl
   i32.add
   local.get $11
   i32.store16
  end
 )
 (func $~lib/util/number/decimalCount64High (param $0 i64) (result i32)
  local.get $0
  i64.const 1000000000000000
  i64.lt_u
  if
   local.get $0
   i64.const 1000000000000
   i64.lt_u
   if
    i32.const 10
    local.get $0
    i64.const 100000000000
    i64.ge_u
    i32.add
    local.get $0
    i64.const 10000000000
    i64.ge_u
    i32.add
    return
   else
    i32.const 13
    local.get $0
    i64.const 100000000000000
    i64.ge_u
    i32.add
    local.get $0
    i64.const 10000000000000
    i64.ge_u
    i32.add
    return
   end
   unreachable
  else
   local.get $0
   i64.const 100000000000000000
   i64.lt_u
   if
    i32.const 16
    local.get $0
    i64.const 10000000000000000
    i64.ge_u
    i32.add
    return
   else
    i32.const 18
    local.get $0
    i64.const -8446744073709551616
    i64.ge_u
    i32.add
    local.get $0
    i64.const 1000000000000000000
    i64.ge_u
    i32.add
    return
   end
   unreachable
  end
  unreachable
 )
 (func $~lib/util/number/utoa64_dec_lut (param $0 i32) (param $1 i64) (param $2 i32)
  (local $3 i32)
  (local $4 i64)
  (local $5 i32)
  (local $6 i32)
  (local $7 i32)
  (local $8 i32)
  (local $9 i32)
  (local $10 i32)
  (local $11 i32)
  (local $12 i64)
  (local $13 i64)
  loop $while-continue|0
   local.get $1
   i64.const 100000000
   i64.ge_u
   local.set $3
   local.get $3
   if
    local.get $1
    i64.const 100000000
    i64.div_u
    local.set $4
    local.get $1
    local.get $4
    i64.const 100000000
    i64.mul
    i64.sub
    i32.wrap_i64
    local.set $5
    local.get $4
    local.set $1
    local.get $5
    i32.const 10000
    i32.div_u
    local.set $6
    local.get $5
    i32.const 10000
    i32.rem_u
    local.set $7
    local.get $6
    i32.const 100
    i32.div_u
    local.set $8
    local.get $6
    i32.const 100
    i32.rem_u
    local.set $9
    local.get $7
    i32.const 100
    i32.div_u
    local.set $10
    local.get $7
    i32.const 100
    i32.rem_u
    local.set $11
    i32.const 372
    local.get $10
    i32.const 2
    i32.shl
    i32.add
    i64.load32_u
    local.set $12
    i32.const 372
    local.get $11
    i32.const 2
    i32.shl
    i32.add
    i64.load32_u
    local.set $13
    local.get $2
    i32.const 4
    i32.sub
    local.set $2
    local.get $0
    local.get $2
    i32.const 1
    i32.shl
    i32.add
    local.get $12
    local.get $13
    i64.const 32
    i64.shl
    i64.or
    i64.store
    i32.const 372
    local.get $8
    i32.const 2
    i32.shl
    i32.add
    i64.load32_u
    local.set $12
    i32.const 372
    local.get $9
    i32.const 2
    i32.shl
    i32.add
    i64.load32_u
    local.set $13
    local.get $2
    i32.const 4
    i32.sub
    local.set $2
    local.get $0
    local.get $2
    i32.const 1
    i32.shl
    i32.add
    local.get $12
    local.get $13
    i64.const 32
    i64.shl
    i64.or
    i64.store
    br $while-continue|0
   end
  end
  local.get $0
  local.get $1
  i32.wrap_i64
  local.get $2
  call $~lib/util/number/utoa32_dec_lut
 )
 (func $~lib/util/number/utoa_hex_lut (param $0 i32) (param $1 i64) (param $2 i32)
  (local $3 i32)
  loop $while-continue|0
   local.get $2
   i32.const 2
   i32.ge_u
   local.set $3
   local.get $3
   if
    local.get $2
    i32.const 2
    i32.sub
    local.set $2
    local.get $0
    local.get $2
    i32.const 1
    i32.shl
    i32.add
    i32.const 800
    local.get $1
    i32.wrap_i64
    i32.const 255
    i32.and
    i32.const 2
    i32.shl
    i32.add
    i32.load
    i32.store
    local.get $1
    i64.const 8
    i64.shr_u
    local.set $1
    br $while-continue|0
   end
  end
  local.get $2
  i32.const 1
  i32.and
  if
   local.get $0
   i32.const 800
   local.get $1
   i32.wrap_i64
   i32.const 6
   i32.shl
   i32.add
   i32.load16_u
   i32.store16
  end
 )
 (func $~lib/util/number/ulog_base (param $0 i64) (param $1 i32) (result i32)
  (local $2 i32)
  (local $3 i64)
  (local $4 i64)
  (local $5 i32)
  local.get $1
  local.set $2
  local.get $2
  i32.popcnt
  i32.const 1
  i32.eq
  if
   i32.const 63
   local.get $0
   i64.clz
   i32.wrap_i64
   i32.sub
   i32.const 31
   local.get $1
   i32.clz
   i32.sub
   i32.div_u
   i32.const 1
   i32.add
   return
  end
  local.get $1
  i64.extend_i32_s
  local.set $3
  local.get $3
  local.set $4
  i32.const 1
  local.set $5
  loop $while-continue|0
   local.get $0
   local.get $4
   i64.ge_u
   local.set $2
   local.get $2
   if
    local.get $0
    local.get $4
    i64.div_u
    local.set $0
    local.get $4
    local.get $4
    i64.mul
    local.set $4
    local.get $5
    i32.const 1
    i32.shl
    local.set $5
    br $while-continue|0
   end
  end
  loop $while-continue|1
   local.get $0
   i64.const 1
   i64.ge_u
   local.set $2
   local.get $2
   if
    local.get $0
    local.get $3
    i64.div_u
    local.set $0
    local.get $5
    i32.const 1
    i32.add
    local.set $5
    br $while-continue|1
   end
  end
  local.get $5
  i32.const 1
  i32.sub
 )
 (func $~lib/util/number/utoa64_any_core (param $0 i32) (param $1 i64) (param $2 i32) (param $3 i32)
  (local $4 i64)
  (local $5 i64)
  (local $6 i64)
  (local $7 i32)
  local.get $3
  i64.extend_i32_s
  local.set $4
  local.get $3
  local.get $3
  i32.const 1
  i32.sub
  i32.and
  i32.const 0
  i32.eq
  if
   local.get $3
   i32.ctz
   i32.const 7
   i32.and
   i64.extend_i32_s
   local.set $5
   local.get $4
   i64.const 1
   i64.sub
   local.set $6
   loop $do-continue|0
    local.get $2
    i32.const 1
    i32.sub
    local.set $2
    local.get $0
    local.get $2
    i32.const 1
    i32.shl
    i32.add
    i32.const 1840
    local.get $1
    local.get $6
    i64.and
    i32.wrap_i64
    i32.const 1
    i32.shl
    i32.add
    i32.load16_u
    i32.store16
    local.get $1
    local.get $5
    i64.shr_u
    local.set $1
    local.get $1
    i64.const 0
    i64.ne
    local.set $7
    local.get $7
    br_if $do-continue|0
   end
  else
   loop $do-continue|1
    local.get $2
    i32.const 1
    i32.sub
    local.set $2
    local.get $1
    local.get $4
    i64.div_u
    local.set $6
    local.get $0
    local.get $2
    i32.const 1
    i32.shl
    i32.add
    i32.const 1840
    local.get $1
    local.get $6
    local.get $4
    i64.mul
    i64.sub
    i32.wrap_i64
    i32.const 1
    i32.shl
    i32.add
    i32.load16_u
    i32.store16
    local.get $6
    local.set $1
    local.get $1
    i64.const 0
    i64.ne
    local.set $7
    local.get $7
    br_if $do-continue|1
   end
  end
 )
 (func $~lib/util/number/utoa64 (param $0 i64) (param $1 i32) (result i32)
  (local $2 i32)
  (local $3 i32)
  (local $4 i32)
  (local $5 i32)
  (local $6 i32)
  (local $7 i32)
  (local $8 i64)
  local.get $1
  i32.const 2
  i32.lt_s
  if (result i32)
   i32.const 1
  else
   local.get $1
   i32.const 36
   i32.gt_s
  end
  if
   i32.const 176
   i32.const 304
   i32.const 401
   i32.const 5
   call $~lib/builtins/abort
   unreachable
  end
  local.get $0
  i64.const 0
  i64.ne
  i32.eqz
  if
   i32.const 368
   return
  end
  i32.const 0
  local.set $2
  local.get $1
  i32.const 10
  i32.eq
  if
   local.get $0
   global.get $~lib/builtins/u32.MAX_VALUE
   i64.extend_i32_u
   i64.le_u
   if
    local.get $0
    i32.wrap_i64
    local.set $3
    local.get $3
    call $~lib/util/number/decimalCount32
    local.set $4
    local.get $4
    i32.const 1
    i32.shl
    i32.const 1
    call $~lib/rt/stub/__alloc
    local.set $2
    local.get $2
    local.set $7
    local.get $3
    local.set $6
    local.get $4
    local.set $5
    i32.const 0
    i32.const 1
    i32.ge_s
    drop
    local.get $7
    local.get $6
    local.get $5
    call $~lib/util/number/utoa32_dec_lut
   else
    local.get $0
    call $~lib/util/number/decimalCount64High
    local.set $4
    local.get $4
    i32.const 1
    i32.shl
    i32.const 1
    call $~lib/rt/stub/__alloc
    local.set $2
    local.get $2
    local.set $6
    local.get $0
    local.set $8
    local.get $4
    local.set $5
    i32.const 0
    i32.const 1
    i32.ge_s
    drop
    local.get $6
    local.get $8
    local.get $5
    call $~lib/util/number/utoa64_dec_lut
   end
  else
   local.get $1
   i32.const 16
   i32.eq
   if
    i32.const 63
    local.get $0
    i64.clz
    i32.wrap_i64
    i32.sub
    i32.const 2
    i32.shr_s
    i32.const 1
    i32.add
    local.set $4
    local.get $4
    i32.const 1
    i32.shl
    i32.const 1
    call $~lib/rt/stub/__alloc
    local.set $2
    local.get $2
    local.set $3
    local.get $0
    local.set $8
    local.get $4
    local.set $7
    i32.const 0
    i32.const 1
    i32.ge_s
    drop
    local.get $3
    local.get $8
    local.get $7
    call $~lib/util/number/utoa_hex_lut
   else
    local.get $0
    local.get $1
    call $~lib/util/number/ulog_base
    local.set $4
    local.get $4
    i32.const 1
    i32.shl
    i32.const 1
    call $~lib/rt/stub/__alloc
    local.set $2
    local.get $2
    local.get $0
    local.get $4
    local.get $1
    call $~lib/util/number/utoa64_any_core
   end
  end
  local.get $2
  call $~lib/rt/stub/__retain
 )
 (func $~lib/number/U64#toString (param $0 i64) (param $1 i32) (result i32)
  local.get $0
  local.get $1
  call $~lib/util/number/utoa64
 )
 (func $~lib/rt/stub/__release (param $0 i32)
  nop
 )
 (func $resolve-access/arrayAccess (result i32)
  (local $0 i32)
  (local $1 i32)
  i32.const 1
  i32.const 3
  i32.const 3
  i32.const 32
  call $~lib/rt/__allocArray
  call $~lib/rt/stub/__retain
  local.set $1
  local.get $1
  i32.const 0
  call $~lib/array/Array<u64>#__get
  i32.const 10
  call $~lib/number/U64#toString
  local.set $0
  local.get $1
  call $~lib/rt/stub/__release
  local.get $0
 )
 (func $resolve-access/Container#constructor (param $0 i32) (result i32)
  local.get $0
  i32.eqz
  if
   i32.const 8
   i32.const 5
   call $~lib/rt/stub/__alloc
   call $~lib/rt/stub/__retain
   local.set $0
  end
  local.get $0
  i64.const 0
  i64.store
  local.get $0
 )
 (func $resolve-access/fieldAccess (result i32)
  (local $0 i32)
  (local $1 i32)
  i32.const 0
  call $resolve-access/Container#constructor
  local.set $0
  local.get $0
  i64.const 1
  i64.store
  local.get $0
  i64.load
  i32.const 10
  call $~lib/number/U64#toString
  local.set $1
  local.get $0
  call $~lib/rt/stub/__release
  local.get $1
 )
 (func $resolve-access/Container#toU32 (param $0 i32) (result i32)
  local.get $0
  i64.load
  i32.wrap_i64
 )
 (func $~lib/util/number/utoa32 (param $0 i32) (param $1 i32) (result i32)
  (local $2 i32)
  (local $3 i32)
  (local $4 i32)
  (local $5 i32)
  (local $6 i32)
  local.get $1
  i32.const 2
  i32.lt_s
  if (result i32)
   i32.const 1
  else
   local.get $1
   i32.const 36
   i32.gt_s
  end
  if
   i32.const 176
   i32.const 304
   i32.const 350
   i32.const 5
   call $~lib/builtins/abort
   unreachable
  end
  local.get $0
  i32.eqz
  if
   i32.const 368
   return
  end
  i32.const 0
  local.set $2
  local.get $1
  i32.const 10
  i32.eq
  if
   local.get $0
   call $~lib/util/number/decimalCount32
   local.set $3
   local.get $3
   i32.const 1
   i32.shl
   i32.const 1
   call $~lib/rt/stub/__alloc
   local.set $2
   local.get $2
   local.set $6
   local.get $0
   local.set $5
   local.get $3
   local.set $4
   i32.const 0
   i32.const 1
   i32.ge_s
   drop
   local.get $6
   local.get $5
   local.get $4
   call $~lib/util/number/utoa32_dec_lut
  else
   local.get $1
   i32.const 16
   i32.eq
   if
    i32.const 31
    local.get $0
    i32.clz
    i32.sub
    i32.const 2
    i32.shr_s
    i32.const 1
    i32.add
    local.set $3
    local.get $3
    i32.const 1
    i32.shl
    i32.const 1
    call $~lib/rt/stub/__alloc
    local.set $2
    local.get $2
    local.set $6
    local.get $0
    local.set $5
    local.get $3
    local.set $4
    i32.const 0
    i32.const 1
    i32.ge_s
    drop
    local.get $6
    local.get $5
    i64.extend_i32_u
    local.get $4
    call $~lib/util/number/utoa_hex_lut
   else
    local.get $0
    i64.extend_i32_u
    local.get $1
    call $~lib/util/number/ulog_base
    local.set $3
    local.get $3
    i32.const 1
    i32.shl
    i32.const 1
    call $~lib/rt/stub/__alloc
    local.set $2
    local.get $2
    local.get $0
    i64.extend_i32_u
    local.get $3
    local.get $1
    call $~lib/util/number/utoa64_any_core
   end
  end
  local.get $2
  call $~lib/rt/stub/__retain
 )
 (func $~lib/number/U32#toString (param $0 i32) (param $1 i32) (result i32)
  local.get $0
  local.get $1
  call $~lib/util/number/utoa32
 )
 (func $resolve-access/propertyAccess (result i32)
  (local $0 i32)
  (local $1 i32)
  i32.const 0
  call $resolve-access/Container#constructor
  local.set $0
  local.get $0
  i64.const 1
  i64.store
  local.get $0
  call $resolve-access/Container#toU32
  i32.const 10
  call $~lib/number/U32#toString
  local.set $1
  local.get $0
  call $~lib/rt/stub/__release
  local.get $1
 )
 (func $~start
  global.get $~lib/heap/__heap_base
  i32.const 15
  i32.add
  i32.const 15
  i32.const -1
  i32.xor
  i32.and
  global.set $~lib/rt/stub/startOffset
  global.get $~lib/rt/stub/startOffset
  global.set $~lib/rt/stub/offset
 )
)
