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Copy pathConsoleScreenView.cpp
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253 lines (209 loc) · 6.45 KB
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#include "stdafx.h"
#include "ConsoleScreenView.h"
#include "UiTextBox.h"
#include "UiPanel.h"
#include "UiWidgetManager.h"
#include "UiRenderContext.h"
#include "UiManager.h"
//////////////////////////////////////////////////////////////////////////
#define CONSOLE_SEPARATOR_STR L". . . . . . . . . . . . . . . . . . . . . . . . . . . . ."
#define UI_CONSOLE_FADE_SPEED 12.0f
enum
{
UI_CONSOLE_NUM_TEXTLINES = 21,
UI_CONSOLE_X_OFFSET = 6,
UI_CONSOLE_CURSOR_BLINKING_TIME_MSECONDS = 1200,
UI_CONSOLE_MAX_INPUT_HISTORY_RECORDS = 32,
};
//////////////////////////////////////////////////////////////////////////
ConsoleScreenView::ConsoleScreenView()
: UiView(eUiViewLayer_Overlay)
{
}
void ConsoleScreenView::ToggleConsole()
{
if (IsActive())
{
mShowStatus = CurrentShowStatus_FadeOut;
return;
}
Activate();
}
bool ConsoleScreenView::LoadContent()
{
if (IsHierarchyLoaded())
return true;
mConsoleFont = gUiManager.GetDefaultFont(eDefaultFont::Console);
cxx_assert(mConsoleFont);
if (mConsoleFont)
{
mConsoleTextInvalidated = true;
mConsoleScroll = 0;
mHistoryCursor = -1;
const GameProfile::UserSettings& userSettings = gGameProfile.GetUserSettings();
// setup console dimensions
mConsoleRect.x = 0;
mConsoleRect.y = 0;
mConsoleRect.w = userSettings.mScreenResolution.x;
mConsoleRect.h = (UI_CONSOLE_NUM_TEXTLINES + 1) * mConsoleFont->GetLineHeight();
}
return true;
}
void ConsoleScreenView::Cleanup()
{
UiView::Cleanup();
mHistoryTextBatch.clear();
}
void ConsoleScreenView::RenderFrame(UiRenderContext& renderContext)
{
// animate with transform
if (mShowStatus != CurrentShowStatus_Open)
{
glm::vec3 translation { 0.0f, (mFadeProgress * mConsoleRect.h) - mConsoleRect.h, 0.0f };
glm::mat4 translation_matrix = glm::translate(translation);
renderContext.SetTransform(&translation_matrix);
}
renderContext.FillRect(mConsoleRect, MAKE_RGBA(28, 28, 28, 190));
renderContext.DrawTextQuads(mConsoleFont, mHistoryTextBatch);
Rect2D frameRect = mConsoleRect;
frameRect.y -= 10;
frameRect.h += 10;
renderContext.DrawRect(frameRect, MAKE_RGBA(176, 163, 95, 255));
renderContext.SetTransform(nullptr);
}
void ConsoleScreenView::UpdateFrame(float deltaTime)
{
if (mShowStatus == CurrentShowStatus_FadeIn)
{
mFadeProgress += UI_CONSOLE_FADE_SPEED * deltaTime;
if (mFadeProgress >= 1.0f)
{
mFadeProgress = 1.0f;
mShowStatus = CurrentShowStatus_Open;
}
return;
}
if (mShowStatus == CurrentShowStatus_FadeOut)
{
mFadeProgress -= UI_CONSOLE_FADE_SPEED * deltaTime;
if (mFadeProgress <= 0.0f)
{
mFadeProgress = 0.0f;
Deactivate();
}
return;
}
if (mConsoleTextInvalidated)
{
OnConsoleTextChange();
mConsoleTextInvalidated = false;
}
}
void ConsoleScreenView::InputEvent(KeyCharEvent& inputEvent)
{
inputEvent.SetConsumed();
}
void ConsoleScreenView::InputEvent(KeyInputEvent& inputEvent)
{
inputEvent.SetConsumed();
if (!inputEvent.mPressed)
return;
if (inputEvent.mKeycode == KEYCODE_PAGE_UP)
{
ScrollConsole(1);
}
if (inputEvent.mKeycode == KEYCODE_PAGE_DOWN)
{
ScrollConsole(-1);
}
}
void ConsoleScreenView::ScrollConsole(int delta)
{
const int ConsoleNumLines = gConsole.mRecords.size();
if (ConsoleNumLines <= UI_CONSOLE_NUM_TEXTLINES)
return;
int newScroll = mConsoleScroll + delta;
if (newScroll < 0)
{
newScroll = 0;
}
if (newScroll > (ConsoleNumLines - UI_CONSOLE_NUM_TEXTLINES))
{
newScroll = ConsoleNumLines - UI_CONSOLE_NUM_TEXTLINES;
}
if (mConsoleScroll == newScroll)
return;
mConsoleScroll = newScroll;
mConsoleTextInvalidated = true;
}
void ConsoleScreenView::OnActivated()
{
gConsole.Subscribe(this);
mConsoleScroll = 0;
mHistoryCursor = -1;
mShowStatus = CurrentShowStatus_FadeIn;
mFadeProgress = 0.0f;
OnConsoleTextChange();
mConsoleTextInvalidated = false;
}
void ConsoleScreenView::OnDeactivated()
{
gConsole.Unsubscribe(this);
}
void ConsoleScreenView::OnConsoleMessagesAdded(Console* sender)
{
mConsoleTextInvalidated = true;
}
void ConsoleScreenView::OnConsoleTextChange()
{
mHistoryTextBatch.clear();
int MaxLines = UI_CONSOLE_NUM_TEXTLINES;
if (mConsoleScroll)
{
MaxLines = UI_CONSOLE_NUM_TEXTLINES - 1;
}
if (mConsoleFont == nullptr)
return;
mBufferTextBatch.clear();
mBufferTextBatch.reserve(1024);
for (int iline = 0, consoleLines = gConsole.mRecords.size();
iline < MaxLines && iline < consoleLines; ++iline)
{
int recordIndex = consoleLines - (iline + mConsoleScroll) - 1;
if (mConsoleScroll)
{
recordIndex = consoleLines - (iline + mConsoleScroll) - 2;
}
const Console::Record& rec = gConsole.mRecords[recordIndex];
Color32 textColor = COLOR_WHITE;
switch (rec.mLogLevel)
{
case eLogLevel_Debug: textColor = COLOR_DARK_GRAY; break;
case eLogLevel_Info: textColor = COLOR_LIGHT_GRAY; break;
case eLogLevel_Warning: textColor = COLOR_YELLOW; break;
case eLogLevel_Error: textColor = COLOR_RED; break;
}
int positiony = (UI_CONSOLE_NUM_TEXTLINES - iline - 1) * mConsoleFont->GetLineHeight();
if (mConsoleScroll)
{
positiony = (UI_CONSOLE_NUM_TEXTLINES - iline - 2) * mConsoleFont->GetLineHeight();
}
mConsoleFont->BuildTextMesh(rec.mMessage, Point2D{ UI_CONSOLE_X_OFFSET, positiony }, textColor, mBufferTextBatch);
// combine batch
mHistoryTextBatch.insert(mHistoryTextBatch.end(),
mBufferTextBatch.begin(),
mBufferTextBatch.end());
mBufferTextBatch.clear();
}
// add line separator
if (mConsoleScroll)
{
int positiony = (UI_CONSOLE_NUM_TEXTLINES - 1) * mConsoleFont->GetLineHeight();
mConsoleFont->BuildTextMesh(CONSOLE_SEPARATOR_STR, Point2D{ UI_CONSOLE_X_OFFSET, positiony }, COLOR_WHITE, mBufferTextBatch);
// combine batch
mHistoryTextBatch.insert(mHistoryTextBatch.end(),
mBufferTextBatch.begin(),
mBufferTextBatch.end());
mBufferTextBatch.clear();
}
}