Adding an optional script in /scripts/misc, PlayerMoved.src. This script, if present, would be called by the Core after all movement has been performed by POL. This wouldn't add any overhead to the movement system. Having this capability would make it easier to implement certain skills that raise automatically such as Focus. Currently, those shards that auto raise those skills used time online but that can be exploited very easily. Having the auto skill raise based on the number of moves a character has made while online would make it a little more difficult to exploit and seems more realistic to me. Granted, it still could be exploited but not as easy as time online is. Plus, it opens up other possibilities for scripters.
Adding an optional script in /scripts/misc, PlayerMoved.src. This script, if present, would be called by the Core after all movement has been performed by POL. This wouldn't add any overhead to the movement system. Having this capability would make it easier to implement certain skills that raise automatically such as Focus. Currently, those shards that auto raise those skills used time online but that can be exploited very easily. Having the auto skill raise based on the number of moves a character has made while online would make it a little more difficult to exploit and seems more realistic to me. Granted, it still could be exploited but not as easy as time online is. Plus, it opens up other possibilities for scripters.