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using System.Threading;
using System.Threading.Tasks;
namespace NetAutoGUI
{
/// <summary>
/// Mouse controller, used for simulating mouse events
/// </summary>
public interface IMouseController
{
/// <summary>
/// Get current location of the mouse cursor
/// </summary>
/// <returns></returns>
public Location Position();
/// <summary>
/// Move the mouse cursor to the specific location
/// </summary>
/// <param name="x"></param>
/// <param name="y"></param>
public void MoveTo(int x, int y);
/// <summary>
/// move the mouse cursor over a few pixels relative to its current position
/// </summary>
/// <param name="offsetX"></param>
/// <param name="offsetY"></param>
public void Move(int offsetX, int offsetY);
/// <summary>
/// Simulate a single mouse click.
/// </summary>
/// <param name="x">mouse x. The default value is current mouse x.</param>
/// <param name="y">mouse y. The default value is current mouse y. </param>
/// <param name="button">which mouse button to click</param>
/// <param name="clicks">click count</param>
/// <param name="intervalInSeconds">interval in seconds between clicks</param>
public void Click(int? x = null, int? y = null, MouseButtonType button = MouseButtonType.Left, int clicks = 1,
double intervalInSeconds = 0);
/// <summary>
/// Simulate a single mouse click.
/// </summary>
/// <param name="x">mouse x. The default value is current mouse x.</param>
/// <param name="y">mouse y. The default value is current mouse y. </param>
/// <param name="button">which mouse button to click</param>
/// <param name="clicks">click count</param>
/// <param name="intervalInSeconds">interval in seconds between clicks</param>
/// <param name="cancellationToken">cancellationToken</param>
public Task ClickAsync(int? x = null, int? y = null, MouseButtonType button = MouseButtonType.Left,
int clicks = 1,
double intervalInSeconds = 0, CancellationToken cancellationToken = default);
/// <summary>
/// Simulate a double mouse click.
/// </summary>
/// <param name="x">move mouse to (x,y), then click the button</param>
/// <param name="y">move mouse to (x,y), then click the button</param>
/// <param name="button">which mouse button to click</param>
/// <param name="intervalInSeconds">interval in seconds</param>
public void DoubleClick(int? x = null, int? y = null, MouseButtonType button = MouseButtonType.Left,
double intervalInSeconds = 0);
/// <summary>
/// Simulate a double mouse click.
/// </summary>
/// <param name="x">move mouse to (x,y), then click the button</param>
/// <param name="y">move mouse to (x,y), then click the button</param>
/// <param name="button">which mouse button to click</param>
/// <param name="intervalInSeconds">interval in seconds</param>
public Task DoubleClickAsync(int? x = null, int? y = null, MouseButtonType button = MouseButtonType.Left,
double intervalInSeconds = 0);
/// <summary>
/// Simulate a mouse down
/// </summary>
/// <param name="x">x</param>
/// <param name="y">y</param>
/// <param name="button">which button</param>
public void MouseDown(int? x = null, int? y = null, MouseButtonType button = MouseButtonType.Left);
/// <summary>
/// Simulate a mouse up
/// </summary>
/// <param name="x">x</param>
/// <param name="y">y</param>
/// <param name="button">which button</param>
public void MouseUp(int? x = null, int? y = null, MouseButtonType button = MouseButtonType.Left);
/// <summary>
/// Scroll the mouse wheel
/// </summary>
/// <param name="value">positive value is for scrolling up, negative is value for scrolling down</param>
public void Scroll(int value);
}
}