You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Copy file name to clipboardExpand all lines: tutorials/SnippetsForStaticAndSkeletalMeshes.md
+90Lines changed: 90 additions & 0 deletions
Display the source diff
Display the rich diff
Original file line number
Diff line number
Diff line change
@@ -612,7 +612,97 @@ This is a pretty crazy example, but will focus on a really important requirement
612
612
613
613
Here we take a SkeletalMesh and we "double it", paying attention to renaming each bone. The new tree will have a root, followed by two "relative roots" each with the whole bone tree. As it is pretty complex to explain, this time it is better to show the screenshot before:
Note that all of the resulting bones will be "in use" when opening the Skeleton editor. If you want to mark only active bones, pass a list with all the valid indices to the skeletal_mesh_set_active_bones() method of a SkeletalMesh object.
0 commit comments