from OpenGL.GL import *
from OpenGL.GLUT import *
from OpenGL.GLU import *
window = 0 # glut window number
width, height = 500, 400 # window size
def draw(): # ondraw is called all the time
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) # clear the screen
glLoadIdentity() # reset position
# ToDo draw rectangle
glutSwapBuffers() # important for double buffering
# initialization
glutInit() # initialize glut
glutInitDisplayMode(GLUT_RGBA | GLUT_DOUBLE | GLUT_ALPHA | GLUT_DEPTH)
glutInitWindowSize(width, height) # set window size
glutInitWindowPosition(0, 0) # set window position
window = glutCreateWindow("noobtuts.com") # create window with title
glutDisplayFunc(draw) # set draw function callback
glutIdleFunc(draw) # draw all the time
glutMainLoop() # start everythingError:Traceback (most recent call last):
File "graphic.py", line 47, in <module>
if __name__ == '__main__': main()
File "graphic.py", line 9, in main
glutInit(sys.argv)
File "C:\Users\User\AppData\Local\Programs\Python\Python35-32\lib\site-package
s\pyopengl-3.1.1a1-py3.5.egg\OpenGL\GLUT\special.py", line 333, in glutInit
_base_glutInit( ctypes.byref(count), holder )
File "C:\Users\User\AppData\Local\Programs\Python\Python35-32\lib\site-package
s\pyopengl-3.1.1a1-py3.5.egg\OpenGL\platform\baseplatform.py", line 407, in __ca
ll__
self.__name__, self.__name__,
OpenGL.error.NullFunctionError: Attempt to call an undefined function glutInit,
check for bool(glutInit) before callingi copied and paste this from the internet to my project,so there should not be any error.I am only 15 years old,so please dont use too much hard to understand or mathematical term in the answer.
Why is no one answering me?
