May-18-2020, 03:49 PM
Hello, I have recently started following a pygame flappy bird tutorial series.
In the code that he shows in the tutorial he loads a few images, I have downloaded them and put them in a file just like he did but whenever I run the code that is in the tutorial I get this error:
Error:Traceback (most recent call last):line 10, in <module>
bird_imgs = [pygame.transform.scale2x(pygame.image.load(os.path.join("imgs", "bird1.png")))]
pygame.error: Couldn't open imgs\bird1.pnghere is the code that i wrote by now:
import os
import random
import pygame
import time
import neat
win_width = 600
win_height = 800
bird_imgs = [pygame.transform.scale2x(pygame.image.load(os.path.join("imgs", "bird1.png"))), pygame.transform.scale2x(pygame.image.load(os.path.join("imgs", "bird2.png"))), pygame.transform.scale2x(pygame.image.load(os.path.join("imgs", "bird3.png")))]
pipe_img = pygame.transform.scale2x(pygame.image.load(os.path.join("imgs", "pipe.png")))
base_img = pygame.transform.scale2x(pygame.image.load(os.path.join("imgs", "base.png")))
bg_img = pygame.transform.scale2x(pygame.image.load(os.path.join("imgs", "bg.png")))
class Bird:
imgs = bird_imgs
max_rotation = 25
rotation_velocity = 20
animation_time = 5
def __init__(self, x, y):
self.x = x
self.y = y
self.tilt = 0
self.tick_count = 0
self.vel = 0
self.height = self.y
self.img_count = 0
self.img = self.imgs[0]
def jump(self):
self.vel = -10.5
self.tick_count = 0
self.height = self.y
def move(self):
self.tick_count += 1
d = self.vel*self.tick_count + 1.5*self.tick_count**2
if d >= 16:
d = 16
if d < 0:
d -= 2
self.y = self.y + d
if d < 0 or self.y < self.height + 50:
if self.tilt < self.max_rotation:
self.tilt = self.max_rotation
else:
if self.tilt > -90:
self.tilt -= self.rotation_velocity
def draw(self, win):
self.img_count *= 1
if self.img_count < self.animation_time:
self.img = self.imgs[0]
elif self.img_count < self.animation_time*2:
self.img = self.imgs[1]
elif self.img_count < self.animation_time*3:
self.img = self.imgs[2]
elif self.img_count < self.animation_time*4:
self.img = self.imgs[1]
elif self.img_count == self.animation_time*4 + 1:
self.img = self.imgs[0]
self.img_count = 0
if self.tilt <= -80:
self.img = self.imgs[1]
self.img_count = self.animation_time*2
rotated_image = pygame.transform.rotate(self.img, self.tilt)
new_rect = rotated_image.get_rect(center=self.img.get_rect(topleft = (self.x, self.y)).center)
win.blit(rotated_image, new_rect.topleft)
def get_mask(self):
return pygame.mask.from_surface(self.img)
def draw_window(win, bird):
win.blit(bg_img, (0,0))
pygame.display.update()
def main():
bird = Bird (200, 200)
win = pygame.display.set_mode((win_width, win_height))
run = True
while run:
for event in pygame.event.get():
if event.type == pygame.QUIT:
run = False
draw_window(win, bird)
pygame.quit()
quit()here are the links to the episodes of the series that i watched by now:
https://www.youtube.com/watch?v=MMxFDaIOHsE&t=213shttps://www.youtube.com/watch?v=ps55secj7iU
If it helps, I use the pycharm IDE.
Can someone please help me or tell me if im doing something wrong?
