Jun-09-2021, 02:57 PM
(This post was last modified: Jun-09-2021, 02:57 PM by paulmills3.)
Getting an AttributeError(AttributeError: 'builtin_function_or_method' object has no attribute 'get_rect') after I added code to switch Sprite Animations when arrow keys are clicked.
Wondering what I need to change?
Below is my Sprite1 Class and the relevant code from the main file.
(PyGame)
Sprite1 Class:
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Wondering what I need to change?
Below is my Sprite1 Class and the relevant code from the main file.
(PyGame)
Sprite1 Class:
------------------------------------------------------
import pygame
class Sprite1(pygame.sprite.Sprite):
def __init__(self):
super().__init__()
self.faceUp = True
self.faceDown = False
self.faceLeft = False
self.faceRight = False
self.image = pygame.image.load('player.png').convert_alpha
self.rect = self.image.get_rect()
def facing(self):
if self.faceUp == True:
self.image = pygame.image.load('player.png').convert_alpha
self.rect = self.image.get_rect()
elif self.faceDown == True:
self.image = pygame.image.load('playerDown.png').convert_alpha
self.rect = self.image.get_rect()
elif self.faceLeft == True:
self.image = pygame.image.load('playerLeft.png').convert_alpha
self.rect = self.image.get_rect()
elif self.faceRight == True:
self.image = pygame.image.load('playerRight.png').convert_alpha
self.rect = self.image.get_rect()Relevant Bits from Main File:----------------------------------------------------------
import pygame
from sprite1 import Sprite1
pygame.init()
#game Window
screen_width = 800
screen_height = 400
screen = pygame.display.set_mode((screen_width, screen_height))
pygame.display.set_caption('Warrior Quest')
#setup player
player = Sprite1()
player.rect.x = 400
player.rect.y = 380
#game loop running
running = True
while running:
draw_bg()
if main_menu == True:
if start_button.draw():
main_menu = False
if cancel_button.draw():
running = False
else:
player.draw(screen)
keys = pygame.key.get_pressed()
if keys[pygame.K_LEFT] and player.rect.x>5:
player.faceLeft = True
player.facing()
player.rect.x -= 5
if keys[pygame.K_RIGHT] and player.rect.x<790:
player.faceRight = True
player.facing()
player.rect.x += 5
if keys[pygame.K_UP] and player.rect.y>10:
player.faceUp = True
player.facing()
player.rect.y -= 5
if keys[pygame.K_DOWN]and player.rect.y<395:
player.faceDown = True
player.facing()
player.rect.y += 5
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
pygame.display.update()
pygame.quit()
