Jan-06-2025, 04:14 AM
Hello, Python Community
I followed a PyGame tutorial and there are errors I don't understand, it's supposed to work and it doesn't.
I attach the code and the error list.
Thank you
Pablo
PS: I forgot my password, I followed the instructions to recover it, but they did not send the e-mail, so I had to create a new account.
I followed a PyGame tutorial and there are errors I don't understand, it's supposed to work and it doesn't.
I attach the code and the error list.
import pygame
import random
pygame.init()
pygame.mixer.init()
bkgnd = pygame.image.load('images/fondo.png')
laser_sound = pygame.mixer.Sound('sounds/laser.wav')
explosion_sound = pygame.mixer.Sound('sounds/explosion.wav')
hit_sound = pygame.mixer.Sound('sounds/golpe.wav')
explosion_list = []
for i in range(1, 13):
explosion = pygame.image.load('explosion/' + str(i) + '.png')
explosion_list.append(explosion)
width = bkgnd.get_width()
height = bkgnd.get_height()
window = pygame.display.set_mode((width, height))
pygame.display.set_caption("Juego Space Invaders")
run = True
fps = 60
clock = pygame.time.Clock()
score = 0
life = 100
white = (255, 255, 255)
black = (0, 0, 0)
def text_score(frame, text, size, x, y):
font = pygame.font.SysFont("Small Fonts", size, bold=True)
text_frame = font.render(text, True, white, black)
text_rect = text_frame.get_rect()
text_rect.midtop = (x, y)
frame.blit(text_frame, text_rect)
def life_bar(frame, x, y, nivel):
length = 100
height = 20
fill = int((nivel / 100) * length)
border = pygame.Rect(x, y, length, height)
fill = pygame.Rect(x, y, fill, height)
pygame.draw.rect(frame, (255, 0, 55), fill)
pygame.draw.rect(frame, black, border, 4)
class Player(pygame.sprite.Sprite):
def __init__(self):
super.__init__()
self.image = pygame.image.load('images/A1.png').convert_alpha()
pygame.display.set_icon(self.image)
self.rect = self.image.get_rect()
self.rect.centerx = width / 2
self.rect.centery = height - 50
self.velocity_x = 0
self.life = 100
def update(self):
self.velocity_x = 0
keystate = pygame.key.get_pressed()
if keystate[pygame.K_1]:
self.velocity_x = -5
elif keystate[pygame.K_3]:
self.velocity_x = 5
self.rect.x += self.velocity_x
if self.rect.right > width:
self.rect.right = width
elif self.rect.left < 0:
self.rect.left = 0
def shoot(self):
bullet = Bullets(self.rect.centerx, self.rect.top)
player_bullet_group.add(bullet)
enemy_bullet_group.add(bullet)
laser_sound.play()
class Enemies(pygame.sprite.Sprite):
def __init__(self, x, y):
super().__init__()
self.image = pygame.image.load('images/E1.png').convert_alpha()
self.rect = self.image.get_rect()
self.rect.x = random.randrange(0, -50)
self.rect.y = 10
self.velocity_y = random.randrange(-5, 20)
def update(self):
self.time = random.randrange(-1, pygame.time.get_ticks() // 5000)
self.rect.x += self.time
if self.rect.x >= width:
self.rect.x = 0
self.rect.y += 50
def shoot_enemies(self):
bullet = EnemyBullets(self.rect.centerx, self.rect.bottom)
player_bullet_group.add(bullet)
enemy_bullet_group.add(bullet)
laser_sound.play()
class Bullets(pygame.sprite.Sprite):
def __init___(self, x, y):
super().__init__()
self.image = pygame.image.load('images/B2.png').convert_alpha()
self.rect = self.image.get_rect()
self.rect.centerx = x
self.rect.y = y
self.velocity = -18
def update(self):
self.rect.y += self.velocity
if self.rect.bottom < 0:
self.kill()
class EnemyBullets(pygame.sprite.Sprite):
def __init__(self, x, y):
super().__init__()
self.image = pygame.image.load('images/B1.png').convert_alpha()
self.image = pygame.transform.rotate(self.image, 180)
self.rect = self.image.get_rect()
self.rect.centerx = x
self.rect.y = random.randrange(10, width)
self.velocity_y = 4
def update(self):
self.rect.y += self.velocity_y
if self.rect.bottom > height:
self.kill()
class Explosion(pygame.sprite.Sprite):
def __init__(self, position):
super().__init__()
self.image = explosion_list[0]
img_scale = pygame.transform.scale(self.image, (20, 20))
self.rect = img_scale.get_rect()
self.rect.center = position
self.time = pygame.time.get_ticks()
self.explo_speed = 30
self.frames = 0
def update(self):
cur_time = pygame.time.get_ticks()
if cur_time - self.time < self.explo_speed:
self.time = cur_time
self.frames += 1
if (self.frames == len(explosion_list)):
self.kill()
else:
position = self.rect.center;
self.image = explosion_list[self.frames]
self.rect = self.image.get_rect()
self.rect.center = position
player_group = pygame.sprite.Group()
enemy_group = pygame.sprite.Group()
player_bullet_group = pygame.sprite.Group()
enemy_bullet_group = pygame.sprite.Group()
player = Player()
player_group.add(player)
player_bullet_group.add(player)
for x in range(10):
enemy = Enemies(10, 10)
enemy_group.add(enemy)
player_group.add(enemy)
while run:
clock.tick(fps)
window.blit(bkgnd, (0, 0))
for event in pygame.event.get():
if event.type == pygame.QUIT:
run = False
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_SPACE:
player.shoot()
player_group.update()
enemy_group.update()
player_bullet_group.update()
enemy_bullet_group.update()
player_group.draw(window)
#Colisión balas jugador - enemigos
collision1 = pygame.sprite.groupcollide(enemy_group, player_bullet_group, True, True)
for i in collision1:
score += 10
enemy.shoot_enemies()
enemy = Enemies(300, 10)
enemy_group.add(enemy)
player_group.add(enemy)
explo = Explosion(i.rect.center)
player_group.add(explo)
explosion_sound.set_volume(0.3)
explosion_sound.play()
#Colisión balas enemigo - jugador
collision2 = pygame.sprite.groupcollide(player, enemy_bullet_group, True)
for j in collision2:
player.life -= 10
if player.life <= 0:
run = False
explo = Explosion(j.rect.center)
player_group.add(explo)
hit_sound.play()
#Colisión jugador - enemigo
hits = pygame.sprite.groupcollide(player, enemy_group, False)
for hit in hits:
player.life -= 100
if player.life <= 0:
run = False
enemies = Enemies(10, 10)
player_group.add(enemies)
enemy_group.add(enemies)
#Indicador y score
text_score(window, ('SCORE: ' + str(score) + ' '), width - 85, 2)
life_bar(window, width - 285, 0, player.life)
pygame.display.flip()
pygame.quit()Error:PS C:\Users\PABLO\Desktop\space invaders python> & C:/Users/PABLO/AppData/Local/Programs/Python/Python313/python.exe "c:/Users/PABLO/Desktop/space invaders python/space invaders.py"
pygame 2.6.1 (SDL 2.28.4, Python 3.13.0)
Hello from the pygame community. https://www.pygame.org/contribute.html
Traceback (most recent call last):
File "c:\Users\PABLO\Desktop\space invaders python\space invaders.py", line 156, in <module>
player = Player()
File "c:\Users\PABLO\Desktop\space invaders python\space invaders.py", line 47, in __init__
super.__init__()
~~~~~~~~~~~~~~^^
TypeError: descriptor '__init__' of 'super' object needs an argument
PS C:\Users\PABLO\Desktop\space invaders python> I would appreciate any help to solve these 2 errors. I'm not a Python developer, but a .Net one.Thank you
Pablo
PS: I forgot my password, I followed the instructions to recover it, but they did not send the e-mail, so I had to create a new account.
