Jan-09-2018, 02:04 PM
import pygame, random, math
pygame.init()
# Define some colors
BLACK = (0, 0, 0)
WHITE = (255, 255, 255)
GREEN = (0, 255, 0)
RED = (255, 0, 0)
size = (700, 500)
screen = pygame.display.set_mode(size)
pygame.display.set_caption("My Game")
clock = pygame.time.Clock()
Ship = pygame.image.load("galaga-nemco.png").convert()
Shipright = pygame.image.load("galaga-nemco-right.png").convert()
Shipleft = pygame.image.load("galaga-nemco-left.png").convert()
Background_Image = pygame.image.load("EhFLMbVGiXmVyhW9oCgURTxZ.jpeg").convert()
LaserBeam = pygame.image.load("laserbeam.png").convert()
Laser = pygame.mixer.Sound("laser5.ogg")
pygame.mixer.music.load('DST-TowerDefenseTheme.ogg')
pygame.mixer.music.set_endevent(pygame.constants.USEREVENT)
pygame.mixer.music.play()
rect_change_x = 0
rect_change_y = 0
ship_x = 50
ship_y = 50
done = False
while not done:
for event in pygame.event.get():
if event.type == pygame.QUIT:
done = True
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
rect_change_x = -3
elif event.key == pygame.K_RIGHT:
rect_change_x = 3
elif event.key == pygame.K_UP:
rect_change_y = -3
elif event.key == pygame.K_DOWN:
rect_change_y = 3
elif event.type == pygame.KEYUP:
if event.key == pygame.K_LEFT or event.key == pygame.K_RIGHT:
rect_change_x = 0
elif event.key == pygame.K_UP or event.key == pygame.K_DOWN:
rect_change_y = 0
elif event.type == pygame.MOUSEBUTTONDOWN:
Laser.play()
ship_x += rect_change_x
ship_y += rect_change_y
screen.blit(Background_Image, (0, 0))
screen.blit(Ship, (ship_x, ship_y))
pygame.display.flip()
clock.tick(60)
pygame.quit()How do I change the sprite(Ship) to ShipRight and Shipleft when I change the direction?
