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We're the #gamedev home for AMD FSR™, Radeon™ Developer Tool Suite, VMA, AMF, & many more + developer docs.
The AMD FSR “Redstone” SDK 2.2 is now available and includes:
🔥 FSR Upscaling 4.1 with improved visual quality.
💥 FSR Ray Regeneration 1.1 with quality and memory improvements.
Head over to GPUOpen to download now📥
We are very excited to provide #FidelityFX Super Resolution 2 to @XBOX developers!
#FSR 2 can be found in the most recent GDKX samples - building cross-platform for #Xbox Series X|S, Xbox One, and Windows Desktop.
Many thanks to @Microsoft for this continued collaboration.
We've published our #realtime#globalillumination rendering technique "GI-1.0" which uses two caching schemes. We use the ray budget efficiently to avoid wasting any computation.
The scene we tested takes only 1.9-3.2ms 👀
Read it now: 👇
gpuopen.com/download/publi…#raytracing
We’re really happy we can now share that AMD #FidelityFX Super Resolution #FSR will be coming soon to GPUOpen!
You can find out some early developer info now, and make sure to follow us for the latest updates.
Great news for #gamedevs!
We’re releasing a new blog post series which takes a deep-dive into mesh shaders 🤿
The first post is available now and details the evolution from vertex shader-based to mesh shader-based pipelines.
gpuopen.com/learn/mesh-sha…
Looks like we can now tell you a bit about #AMD#FidelityFX Super Resolution 2.0 🍾
Turns out we can't use our #FSR2 upscaling technology on this tweet to fit it all in, so you'll have to see it on #GPUOpen 🔥🔥
Big news! You can find AMD FidelityFX SDK v1.1 on GitHub, inc #FSR 3.1. Everyone has the source code 🍾
New FSR 3.1 features:
🔥 Improved upscaling
🔥 Can separate upscaling from frame generation
🔥 Keeping up with your requests: #Vulkan + DLL support
We are very excited to introduce a new #opensource tool to GPUOpen - GPU Reshape! 🎉
gpuopen.com/learn/introduc…
This long-standing collaboration between @miguel_oenp, @AvalancheSweden, and AMD provides on-demand shader instrumentation with instruction-level validation.
This
You trained us well. We learned you wanted to see AMD #FSR 4 on GPUOpen 🫣
🟥 Introducing AMD #FidelityFX SDK 2.0: the launchpad for our neural rendering tech, including cutting-edge #FSR4 and upcoming Redstone features!
➡️ Meet the FidelityFX SDK 2:
We're excited to share our new #research paper: "Efficient Visibility Reuse for Real-time ReSTIR"
◼️ Our technique reuses info from nearby pixels to estimate the visibility, improving shadow edge quality ◼️
Find all links on ARR Group's page on GPUOpen: gpuopen.com/advanced-rende…