We make the engine.

⁠You make it Unreal.

Unreal Engine is built by developers, for developers, with fair terms for all. Because everyone with an idea deserves to use the world’s most open, advanced real-time creation tool to bring it to life.

Get Unreal Engine
Learn about licensing
Abstract light pattern

Unreal Engine news

View all
News card
June 17, 2026

Unreal Engine 5.8 is now available

Build bigger, better, more differentiated worlds in less time; easily populate them with high-fidelity animated characters and custom vegetation; and light and render them at the speed and quality your audiences demand.
News
News card
June 17, 2026

The road to Unreal Engine 6

We have started the road to UE6, where Unreal Engine and UEFN will come together into a single, unified engine. Read more about our vision, transition plans, and timeline.
News
News card
June 17, 2026

State of Unreal 2026: Top news from the show

At State of Unreal 2026, we shared our vision for Unreal Engine 6, released Unreal Engine 5.8, open-sourced the next-generation version control system Lore, highlighted UEFN’s growing developer ecosystem, and previewed improvements to the Epic Games Store. Learn more here.
Events
News card
June 8, 2026

UEFN Student Bootcamp application is open now

Move beyond the classroom and ship a live product in Fortnite. This five-day intensive training—plus two weeks to build your own island—bridges the gap between learning engine basics and launching a polished Fortnite island.
Learning
Unreal Engine features

Power that can keep up with the wildest imaginations.

Define rule-breaking physics, create lifelike characters, or animate the movement of a single blade of grass—and render it all at the speed you can dream it. We originally designed Unreal Engine to give us the creative freedom we always wanted as developers. Today, our goal is to push the boundaries of innovation with every release so that only you, not your tools, get to decide the limits of what’s possible. 
See all features
Cyberpunk Street environment by Yehor Perepelytsia

Ships fully loaded for everyone.

Develop games. Produce or animate films. Visualize spaces or products. Create next-generation interfaces. Or build immersive experiences we haven’t even thought of yet. No matter what style, industry, screen size, or project you have in mind, Unreal Engine comes standard with everything you need to help you make it real. 
Hellblade 2 screenshot

Games

Stray screenshot

Indie games

Tower of Fantasy screenshot

Mobile games

Switching to Unreal Engine thumbnail

Switching to Unreal Engine

Fortnite screenshot

Unreal Editor for Fortnite

The Matrix: Resurrection screenshot

Film & TV

Broadcast & live events

Animation

Architecture

Architecture

Automotive cover image

Automotive

Simulation cover image

Simulation

Show more

How to install Unreal Engine

Download instructions

Download the launcher

Before you can install and run Unreal Editor, you’ll need to download and install the Epic Games launcher.

Install Epic Games launcher

Once downloaded and installed, open the launcher and create or log in to your Epic Games account.

Get support, or restart your Epic Games launcher download in Step 1.

Install Unreal Engine

Once logged in, navigate to the Unreal Engine tab and click the Install button to download the most recent version.

Watch how to install

Looking for Unreal Editor for Fortnite?

Get up and running in Unreal Editor for Fortnite from the Epic Games launcher.

Download UEFN

How to get started in Unreal Engine

New to real-time 3D? Making the switch from another engine? Wherever you’re coming from, we’ve got onboarding, tutorials, samples, documentation, and more to help you get started. 

Tutorials

Browse more tutorials

Get Started with Unreal Engine

This five-part video series takes you on a whistlestop tour of the essentials, from installing UE5 and navigating the interface to packaging your project.
Your First Hour in Unreal Engine

Your First Hour in Unreal Engine

Follow along with this course to learn the high-level basics of UE5 by making a very simple 3D Plaformer game from start to finish.

Your First Game in Unreal Engine

In this course, you’ll add several new game systems to the “First Hour” project, including timers, speed boosts, and dynamic obstacles.
Show more

Documentation

Whether you’re an artist, a designer, or a programmer, our comprehensive documentation has you covered.

Unreal Engine for New Users
Understanding the Basics
Working with Content
Programming with C++
Setting Up Your Production Pipeline
See all documentation

Sample projects

Samples are pre-built projects designed to help you quickly learn and get working in Unreal Engine without needing to start from scratch. Download, play, deconstruct, and make them your own.
Get more samples
Stack O Bot screenshot

Stack O Bot

The perfect starting point for new developers, the Stack O Bot sample game is designed to be a great learning resource.
Content Examples cover image

Content Examples

This project’s stations showcase specific UE5 features, including animation, audio, Blueprints, Landscapes, materials, physics, and more.
Lyra screenshot

Lyra Sample Game

This sample gameplay project demonstrates both cross-platform scalability and cross-play multiplayer using Epic Online Services.
Cropout screenshot

Cropout

Cropout is a sample top-down casual RTS game that introduces best practices for building a project designed for cross-platform release.
Show more

Looking for UEFN learning content?

If you’re interesting in getting started with Unreal Editor for Fortnite (UEFN), you can find tons of great resources on our dedicated page.
View now
Developer Community

Learn new things. Connect with people like you.⁠ Join the Epic Developer Community.

Tutorials

The latest tutorials & courses from our experts.

Documentation

Complete resources for learning Unreal Engine.

Sample projects

Explore Unreal Engine with a range of example content.

Snippets

Chunks of code or script you can use in your project.

Roadmap

For a glimpse of what features and updates are coming to Unreal Engine, visit the roadmap.
Show more

Forums (115 posts / week)

Visit forums

Getting Started & Setup

13.3K
50.6K
Pavlopske
Perfomance on M2 Max Studio
Pavlopske

Programming & Scripting

202.5K
861.3K
Blitzsync
Getting OSC to Change Material Paramters
Blitzsync

Asset Creation

23.7K
101.3K
LiLJ2023
Random triangular gaps in geometry from WPO in material
LiLJ2023

Character & Animation

38.2K
135.0K
ELI.R1
How can I prevent facial texture stretching while using bone-driven 3D facial deformation in UE5?
ELI.R1

World Creation

30.7K
130.4K
FloatingPebble
Bad transition between river and lake
FloatingPebble

Rendering

62.7K
254.1K
Seaneh
Mutable dataless Texture Parameter won't display a runtime-generated Texture2D (from RenderTarget), but works fine with imported textures
Seaneh

Cinematics & Media

11.5K
42.4K
TactileVisions
Audio fade doesn't work in Sequencer
TactileVisions

Platform & Builds

57.8K
245.6K
Boss26stv01
UE 5.6 + PICO OpenXR: "xmlns:android is a duplicate attribute name" — full breakdown and working fix
Boss26stv01

Audio

5.1K
21.0K
DayDreamDen
[FREE] Chill LoFi song for your Games!
DayDreamDen

Pipeline & Plugins

14.3K
58.8K
armorking2063
Models imported from Blender using the Send2Unreal plugin are positioned incorrectly
armorking2063

Licensing

We’ve streamlined our license terms to make your choices clearer. Need something designed just for you? Work with us to create a custom license. Visit our FAQ or reach out to the community if you have any questions.

Under $1 million USD in revenue?

Free

  • Game developers (royalties apply after $1 million USD gross product revenue)

  • Individuals and small businesses (with less than $1 million USD in annual gross revenue)

  • For educators and schools (no revenue limits)

  • Access to the source code
  • All platforms & features
  • Forums and documentation on the Epic Developer Community
Download nowView FAQLicensing Terms

Over $1 million USD in revenue?

Royalty-based

If you're creating a game or application that relies on engine code at runtime and will be licensed to third party end users, you'll pay royalties and won't be required to purchase seats.

Seat-based

If you're using Unreal Engine for commercial purposes, have generated more than $1 million in the past 12 months, and are not creating a game or application that relies on engine code at runtime and will be licensed to third party end users, then a seat license fee is required.

Read more
Edit with