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Releases: MatuxGG/GLMod

5.4.0

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@MatuxGG MatuxGG released this 28 May 11:03

Features

  • T1 shield candidate suggestion: new GetShieldPlayer API + /api/game/getShieldPlayer endpoint, gated behind ServiceType.Shield.
  • IGameStateManager.SetRanked(bool) to update the ranked flag mid-game.

Breaking

  • Translation system removed (TranslationService, GLLanguage, GLTranslation, /trans* endpoints, GoodLoss.translations config key).
  • Entity methods renamed to PascalCase.

Fixes

  • Integrity checksum lookup fixed on newer BepInEx (version now read from a single constant).
  • Build fix against current Unity (removed obsolete UnityEngine.Networking.Match import).

Internals

  • New async↔coroutine bridge (CoroutineHelpers.RunAsync).
  • Unified service log format via ServiceLogger.
  • Action prefixes centralized in GameConstants.
  • AuthenticationService and GLPosition decoupled from the static facade.
  • New xUnit test project for pure-logic types.
  • New CLAUDE.md spec; repository is now English-only.

5.3.1

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@MatuxGG MatuxGG released this 02 Nov 11:16

What's Changed

  • Create non-coroutine getChecksum version by @MatuxGG in #14
  • Organize classes and interfaces into separate folders by @MatuxGG in #15

Full Changelog: 5.3.0...5.3.1

5.3.0

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@MatuxGG MatuxGG released this 01 Nov 17:59

Refacto + logging

5.2.0

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@MatuxGG MatuxGG released this 25 Oct 12:44
bced013

Entire rework to use coroutines, more efficient with Unity

5.1.7

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@MatuxGG MatuxGG released this 16 Oct 10:25

Few changes to getRank

5.1.6

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@MatuxGG MatuxGG released this 27 Aug 22:51

Ban system

5.1.5

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@MatuxGG MatuxGG released this 30 Jul 16:55

Sabotages now collected & timestamps as miliseconds

5.1.4

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@MatuxGG MatuxGG released this 25 Jul 21:49

Colors & positions now collected

5.1.3

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@MatuxGG MatuxGG released this 21 Jul 16:22

Dc handle improvements

5.1.2

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@MatuxGG MatuxGG released this 14 Jul 13:47
Hotfix for last version (rpc)