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66 changes: 37 additions & 29 deletions gamemode/core/meta/inventory/cl_base_inventory.lua
Original file line number Diff line number Diff line change
Expand Up @@ -18,39 +18,47 @@ net.Receive("nutInventoryData", function()
end)

net.Receive("nutInventoryInit", function()
local id = net.ReadType()
local typeID = net.ReadString()
local data = net.ReadTable()
local instance = nut.inventory.new(typeID)
instance.id = id
instance.data = data
instance.items = {}
local id = net.ReadType()
local typeID = net.ReadString()
local data = net.ReadTable()
local instance = nut.inventory.new(typeID)
instance.id = id
instance.data = data
instance.items = {}
local length = net.ReadUInt(32)
local data2 = net.ReadData(length)
local uncompressed_data = util.Decompress(data2)

local items = util.JSONToTable(uncompressed_data)

local expectedItems = net.ReadUInt(32)
local function readItem()
return net.ReadUInt(32), net.ReadString(), net.ReadTable(), net.ReadUInt(32)
end
local function readItem(I)
local c = items[I] -- i
return c.i, c.u, c.d, c.q
end

for i = 1, expectedItems do
local itemID, itemType, data, quantity = readItem()
local item = nut.item.new(itemType, itemID)
item.data = table.Merge(item.data, data)
item.invID = instance.id
item.quantity = quantity
instance.items[itemID] = item
hook.Run("ItemInitialized", item)
end
local datatable = items
local expectedItems = #datatable

nut.inventory.instances[instance.id] = instance
hook.Run("InventoryInitialized", instance)
for i = 1, expectedItems do
local itemID, itemType, data, quantity = readItem(i)
local item = nut.item.new(itemType, itemID)
item.data = table.Merge(item.data, data)
item.invID = instance.id
item.quantity = quantity
instance.items[itemID] = item
hook.Run("ItemInitialized", item)
end

for _, character in pairs(nut.char.loaded) do
for index, inventory in pairs(character.vars.inv) do
if (inventory:getID() == id) then
character.vars.inv[index] = instance
end
end
end
nut.inventory.instances[instance.id] = instance
hook.Run("InventoryInitialized", instance)

for _, character in pairs(nut.char.loaded) do
for index, inventory in pairs(character.vars.inv) do
if inventory:getID() == id then
character.vars.inv[index] = instance
end
end
end
end)

net.Receive("nutInventoryAdd", function()
Expand Down
57 changes: 32 additions & 25 deletions gamemode/core/meta/inventory/sv_base_inventory.lua
Original file line number Diff line number Diff line change
Expand Up @@ -280,31 +280,38 @@ function Inventory:syncData(key, recipients)
end

function Inventory:sync(recipients)
net.Start("nutInventoryInit")
-- ID is not always a number.
net.WriteType(self.id)
net.WriteString(self.typeID)
net.WriteTable(self.data)
net.WriteUInt(table.Count(self.items), 32)
local function writeItem(item)
net.WriteUInt(item:getID(), 32)
net.WriteString(item.uniqueID)
net.WriteTable(item.data)
net.WriteUInt(item:getQuantity(), 32)
end

-- TODO:
-- Roughly 150 bytes per item * n items - 325 bytes < 64000 bytes
-- => n is roughly less than 428 items before net message limit reached.
-- Is this safe to assume inventories have at most 400 items?
for _, item in pairs(self.items) do
writeItem(item)
end
local res = net.Send(recipients or self:getRecipients())

for _, item in pairs(self.items) do
item:onSync(recipients)
end
net.Start("nutInventoryInit")
-- ID is not always a number.
net.WriteType(self.id)
net.WriteString(self.typeID)
net.WriteTable(self.data)
local items = {}

local function writeItem(item)
items[#items + 1] = {
i = item:getID(),
u = item.uniqueID,
d = item.data,
q = item:getQuantity()
}
end

for _, item in pairs(self.items) do
writeItem(item)
end

local compressedTable = util.Compress(util.TableToJSON(items))
net.WriteUInt(#compressedTable, 32)
net.WriteData(compressedTable, #compressedTable)
--local currentBytes, currentBits = net.BytesWritten()
--print("Current net message size: " .. currentBytes .. " bytes (" .. currentBits .. " bits)")


local res = net.Send(recipients or self:getRecipients())

for _, item in pairs(self.items) do
item:onSync(recipients)
end
end

function Inventory:delete()
Expand Down