Skip to content

fix: NetworkTransformEditor error, when physics2D enabled, but physics disabled#2833

Closed
Deprion wants to merge 3 commits into
Unity-Technologies:developfrom
Deprion:develop
Closed

fix: NetworkTransformEditor error, when physics2D enabled, but physics disabled#2833
Deprion wants to merge 3 commits into
Unity-Technologies:developfrom
Deprion:develop

Conversation

@Deprion

@Deprion Deprion commented Feb 27, 2024

Copy link
Copy Markdown

Fixing Library\PackageCache\com.unity.netcode.gameobjects@1.7.1\Editor\NetworkTransformEditor.cs(160,17): error CS0103: The name 'go' does not exist in the current context when "physics" disabled in built-in packages, but "physics2D" enabled

Changelog

  • Fixed: declaration and initialization of "go" gameObject moved out of "physics" scope.

Testing and Documentation

  • No tests have been added.
  • No documentation changes or additions were necessary.

@Deprion Deprion requested a review from a team as a code owner February 27, 2024 15:53
@unity-cla-assistant

unity-cla-assistant commented Mar 25, 2024

Copy link
Copy Markdown

CLA assistant check
All committers have signed the CLA.

@NoelStephensUnity NoelStephensUnity changed the title Fix: NetworkTransformEditor error, when physics2D enabled, but physics disabled fix: NetworkTransformEditor error, when physics2D enabled, but physics disabled Apr 5, 2024
@NoelStephensUnity

NoelStephensUnity commented Apr 5, 2024

Copy link
Copy Markdown
Member

This was migrated to the public repository in #2871 and will be included in the v1.9.0 update.
Thank you for your submission!

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

4 participants