完整的捕鱼游戏源码,刚停服没多久,产品质量精美,代码稳定,捕鱼大厅包含多种玩法,上百种小鱼和几十个中boss;
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Updated
Jun 24, 2026 - Lua
完整的捕鱼游戏源码,刚停服没多久,产品质量精美,代码稳定,捕鱼大厅包含多种玩法,上百种小鱼和几十个中boss;
Project Twleve Contracts Monorepo
【WWW2024】The MMO Economist: AI Empowers Robust, Healthy, and Sustainable P2W MMO Economies
Simulate fake stock market for in game economy.
OpenRCT2 plugin that adds a global rival economy, market share, prestige, investments, and endgame competition.
A pdf article about https://pioneerspacesim.net/ game's trading system.
Core smart contracts for Forge Atlas programmable economy infrastructure. Contracts currently undergoing security audit, expected April 2026.
专为《哈宝宾馆:Origins》打造的物价采集工具,自动获取最新报价并持久化,让数据集随时间自然生长。
Invo Network Unreal SDK brings Invo’s cross-game premium currency to Unreal projects, letting you check balances and initiate secure currency actions through Invo’s APIs—built for studio integrations and scalable live ops.
Integrate Invo’s cross-game premium currency into Unity projects. Supports wallet/balance retrieval and secure, server-verified currency flows via Invo’s backend APIs for live games.
WECoin is a project-local virtual currency, inspired by BlockBit by yippymishy on Scratch. For educational and entertainment use only — no real-world monetary value.
Structured data pipeline and dashboard for analysing Guild Wars 2 API data (SQLite, Python, early alpha)
《代号鸢》数值反推、核心卡点拆解与养成经济系统模拟模型
Beamable APIs.json profile for API Evangelist catalog
An AI-powered auditor for game economy designers to simulate gacha probabilities, calculate effective drop rates (EDR), and analyse pity systems. Optimised for Claude, Gemini, and ChatGPT.
Economy balance analysis and exploit detection for AI game agents
A data repository tracking global exchange rates, taxation impacts, and price fluctuations for Genshin Impact and PUBG Mobile in-game currencies (2026 dataset).
Client-side GTA Online empire evaluator: income scoring, bottleneck detection, prioritized action plans, and a 795-vehicle garage database. React 19 + Vite 7, zero backend.
A simulation-first, player-driven economy where Dungeon Gates are tradable assets. Built around a closed-loop monetary system, deterministic ticks, and anti-exploit market design.
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