1,414,529 questions
1
vote
1
answer
21
views
What do I need to change in gradle.build in order to implement Snackbar
I am trying to implement Snackbar messages. (This is for an app which I have for personal use which has always worked satisfactorily with Toast messages on old phones, but I now need to implement ...
0
votes
1
answer
107
views
Android NFC on physical devices
I am using react-native-nfc-manager to make an app which scans NFC tags for iOS & Android. Both parts work which is good but not on all devices. For example:
Working devices:
iPhone 17 Pro Max (...
-2
votes
1
answer
92
views
Android Studio emulator has no Internet access [closed]
I'm an android developer and I'm stuck with a network problem that I have not faced before.
Since 2024 I have been coding on my PC (Windows) and there were no problems, but when I bought a new MacBook ...
Advice
1
vote
2
replies
81
views
How does your team automate Design QA between Figma and the implemented mobile app?
I'm a UX/UI designer working closely with developers, and I'm looking for a more efficient way to perform Design QA.
Currently, our process is mostly manual:
Compare Figma designs with the ...
0
votes
0
answers
57
views
How can I print silently on Android without using PrintManager or showing the system print dialog?
I'm building a print server app for Android. The app receives print jobs from another source and should send them directly to a connected USB printer.
I do not want to use Android's built-in ...
0
votes
0
answers
65
views
Android Management API Google Playstore iFrame Select Mode
Recently, Google deprecated the "/work" app browsing page, which forced us to migrate to emm-api iFame. I tested the approval mode in our code, and it works great, and I can approve/...
0
votes
0
answers
48
views
Automatic population of sensor capability of wear os device
I was working with the DataLayer for Wear OS connections with an android app, when I noticed that the Listener would not fire when listening for a custom defined capability. Interestingly, the error ...
Best practices
0
votes
1
replies
71
views
Is there a simple way to navigate to cross-graph Routes from a single place - Navigation 3
Problem
Before migrating to Navigation 3, I used a single Route type with the following deeplink redirect logic:
Navigation 2 - Route.ValidatePin:
PinScreen(
onNext = {
val destination = ...
Advice
0
votes
4
replies
67
views
Is it possible to restrict Android media access permission to a specific folder instead of granting access to all media files?
We are having a call-sync Android application that needs to read call recording files from a particular folder on the device.
Is there a way to restrict the app's access to only a specific folder ...
1
vote
1
answer
105
views
Health Connect rate-limit RemoteException on API 33 and below, even on the first call
I use Health Connect inside a DataSapien SDK. On API 34 our read flow works fine. On API 33 and below, we get this immediately
android.os.RemoteException: Request rejected. Rate limited request quota ...
Best practices
0
votes
1
replies
72
views
Is there a way to give Device Owner Permission in app without running it in Kiosk Mode?
I am currently developing an enterprise-level Android application and need to implement a robust, seamless app-update mechanism. Specifically, my application requires the ability to perform version ...
-1
votes
0
answers
61
views
VIP user could not be verified [closed]
This is the code to check my VIP user status; I placed it in my application. My user is not considered a VIP user after purchasing my in-app package "iap_lifetime". I'm not sure if there's a ...
Advice
0
votes
1
replies
114
views
What is the best architectural approach for handling BuildContext in Flutter without passing it everywhere or using nullable fallbacks?
In Flutter, I often face a design dilemma when building reusable widgets and service/helper classes that need to show UI elements like dialogs, bottom sheets, or navigation actions.
The core issue is ...
0
votes
0
answers
99
views
Unity Build Issue: TMP Text Missing and Scene Loading Works in Editor but Fails in Android Build
Environment
Unity 6000.4.9f1
Problem
My game works perfectly inside the Unity Editor, but after building for Android:
Issue 1: Scene Loading Fails
The scene flow is:
Loading Scene (startup)
↓
...
-1
votes
0
answers
79
views
Why when using flutter video player in old devices didn't work when playing mp4 videos? [closed]
I am facing a problem in video player and chewie controller I am getting videos from backend and it's working in new devices, but old devices it give me an error any one have a silution for that? or ...