Skip to content

chore(deps-dev): bump playwright from 1.46.0 to 1.55.1#4

Open
dependabot[bot] wants to merge 1 commit into
masterfrom
dependabot/npm_and_yarn/playwright-1.55.1
Open

chore(deps-dev): bump playwright from 1.46.0 to 1.55.1#4
dependabot[bot] wants to merge 1 commit into
masterfrom
dependabot/npm_and_yarn/playwright-1.55.1

Conversation

@dependabot

@dependabot dependabot Bot commented on behalf of github Oct 20, 2025

Copy link
Copy Markdown

Bumps playwright from 1.46.0 to 1.55.1.

Release notes

Sourced from playwright's releases.

v1.55.1

Highlights

microsoft/playwright#37479 - [Bug]: Upgrade Chromium to 140.0.7339.186. microsoft/playwright#37147 - [Regression]: Internal error: step id not found. microsoft/playwright#37146 - [Regression]: HTML reporter displays a broken chip link when there are no projects. microsoft/playwright#37137 - Revert "fix(a11y): track inert elements as hidden". microsoft/playwright#37532 - chore: do not use -k option

Browser Versions

  • Chromium 140.0.7339.186
  • Mozilla Firefox 141.0
  • WebKit 26.0

This version was also tested against the following stable channels:

  • Google Chrome 139
  • Microsoft Edge 139

v1.55.0

New APIs

  • New Property testStepInfo.titlePath Returns the full title path starting from the test file, including test and step titles.

Codegen

  • Automatic toBeVisible() assertions: Codegen can now generate automatic toBeVisible() assertions for common UI interactions. This feature can be enabled in the Codegen settings UI.

Breaking Changes

  • ⚠️ Dropped support for Chromium extension manifest v2.

Miscellaneous

  • Added support for Debian 13 "Trixie".

Browser Versions

  • Chromium 140.0.7339.16
  • Mozilla Firefox 141.0
  • WebKit 26.0

This version was also tested against the following stable channels:

  • Google Chrome 139
  • Microsoft Edge 139

v1.54.2

Highlights

microsoft/playwright#36714 - [Regression]: Codegen is not able to launch in Administrator Terminal on Windows (ProtocolError: Protocol error) microsoft/playwright#36828 - [Regression]: Playwright Codegen keeps spamming with selected option microsoft/playwright#36810 - [Regression]: Starting Codegen with target language doesn't work anymore

Browser Versions

... (truncated)

Commits
Maintainer changes

This version was pushed to npm by playwright-bot, a new releaser for playwright since your current version.


Dependabot compatibility score

You can trigger a rebase of this PR by commenting @dependabot rebase.


Dependabot commands and options

You can trigger Dependabot actions by commenting on this PR:

  • @dependabot rebase will rebase this PR
  • @dependabot recreate will recreate this PR, overwriting any edits that have been made to it
  • @dependabot merge will merge this PR after your CI passes on it
  • @dependabot squash and merge will squash and merge this PR after your CI passes on it
  • @dependabot cancel merge will cancel a previously requested merge and block automerging
  • @dependabot reopen will reopen this PR if it is closed
  • @dependabot close will close this PR and stop Dependabot recreating it. You can achieve the same result by closing it manually
  • @dependabot show <dependency name> ignore conditions will show all of the ignore conditions of the specified dependency
  • @dependabot ignore this major version will close this PR and stop Dependabot creating any more for this major version (unless you reopen the PR or upgrade to it yourself)
  • @dependabot ignore this minor version will close this PR and stop Dependabot creating any more for this minor version (unless you reopen the PR or upgrade to it yourself)
  • @dependabot ignore this dependency will close this PR and stop Dependabot creating any more for this dependency (unless you reopen the PR or upgrade to it yourself)
    You can disable automated security fix PRs for this repo from the Security Alerts page.

Note
Automatic rebases have been disabled on this pull request as it has been open for over 30 days.

Bumps [playwright](https://github.com/microsoft/playwright) from 1.46.0 to 1.55.1.
- [Release notes](https://github.com/microsoft/playwright/releases)
- [Commits](microsoft/playwright@v1.46.0...v1.55.1)

---
updated-dependencies:
- dependency-name: playwright
  dependency-version: 1.55.1
  dependency-type: direct:development
...

Signed-off-by: dependabot[bot] <support@github.com>
@dependabot dependabot Bot added dependencies Pull requests that update a dependency file javascript Pull requests that update javascript code labels Oct 20, 2025
digital-codes pushed a commit that referenced this pull request May 7, 2026
#1 — `gl.deleteTexture` orphaned normal-map textures on `reset()`. The
   map was cleared but the underlying `WebGLTexture` objects leaked
   (they're not GC'd until explicit delete or context loss).

#2 — Drop hardcoded `precision highp float;` from the lit fragment
   shader. `GLShader.setPrecision()` already auto-injects the highest
   precision the device's fragment stage supports via
   `getMaxShaderPrecision()`. Hardcoding `highp` would refuse to
   compile on older mobile GPUs that only support `mediump`.

#3 — `MAX_LIGHTS` was duplicated as a literal `8` in `stage.ts` and
   exported from `multitexture.js`. Single source of truth — import
   from the shader file.

#4 — `Stage.collectLightingUniforms` derived the shader `radius` from
   `Math.max(light.radiusX, light.radiusY)`, which ignores transforms.
   A scaled light's brightness range now tracks its visible range
   (matches what the cutout pass already does via `getVisibleArea()`).
   New regression test covers the scale-2 case.

#5 — Widen JSDoc types for `normalMap` to match runtime acceptance
   (`OffscreenCanvas`, `ImageBitmap`, `HTMLVideoElement` all flow
   through fine — the setter validates duck-typed `{ width, height }`).
   Updated on `Sprite`, `TextureAtlas`, and `QuadBatcher`'s
   `normalMapTextures` / `boundNormalMaps` types + the
   `_uploadOrBindNormalMap` parameter doc.

#6 — `_uploadOrBindNormalMap` mirrored only the
   `gl.texImage2D(...image)` fast path; `OffscreenCanvas` instances
   weren't handled. Added the same `transferToImageBitmap()` branch
   `MaterialBatcher.createTexture2D` uses, so atlas-paired
   OffscreenCanvas normal maps work too.

#7 — `boundNormalMaps[unit]` could go stale after
   `cache.resetUnitAssignments()` (which drops color-slot bindings
   when units are exhausted). The next normal-mapped quad at a reused
   slot might falsely skip a rebind. Defensively `.fill(null)` after
   the cache reset so the next `addQuad` re-uploads cleanly.

#8 — `setLightUniforms` was called right after `beginPostEffect` —
   before `setProjection()` (which can flush the pending batch).
   Moved to *after* the projection setup + container.translate, just
   before `container.preDraw()`, so the uniforms are guaranteed to
   apply to every lit quad pushed by the upcoming world tree walk.

#9 — Document the `maxBatchTextures` halving trade-off. The halving
   is necessary for the paired (color, normal) layout to fit WebGL1's
   8-unit minimum spec; conditional halving would require runtime
   introspection that's out of scope. Comment now explains the
   rationale + bounds for future tuners.

Test additions: 1 new case (radius reflects scaled bounds). The other
fixes are either WebGL-state-only (#1, #6, #7), pure docs (#5, #9),
or refactors that the existing test surface already covers.

Total impact: 84 / 84 test files, 2841 / 2841 tests still pass; full
lint chain clean.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

dependencies Pull requests that update a dependency file javascript Pull requests that update javascript code

Projects

None yet

Development

Successfully merging this pull request may close these issues.

0 participants